OpenSceneGraph/doc/doc++/osg/Point.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class SG_EXPORT osg::Point</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Point</A></H2></H2><BLOCKQUOTE>Point - encapsulates the OpenGL point smoothing and size state</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CPoint,MPoint.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.172.1">Point</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.172.2">Point</A></B>(const <!1><A HREF="Point.html#DOC.2.172.2">Point</A>&amp; point, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.172.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.229.6.20">POINT</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.172.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.172.5">getModeUsage</A></B>(<!1><A HREF="StateAttribute.html#DOC.2.229.20">ModeUsage</A>&amp; usage) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.172.6">setSize</A></B>(float <!1><A HREF="fast_back_stack.html#DOC.2.102.7">size</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.172.7">getSize</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.172.8">setFadeThresholdSize</A></B>(float fadeThresholdSize)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.172.9">getFadeThresholdSize</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.172.10">setDistanceAttenuation</A></B>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; distanceAttenuation)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; <B><A HREF="#DOC.2.172.11">getDistanceAttenuation</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.172.12">setMinSize</A></B>(float minSize)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.172.13">getMinSize</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.172.14">setMaxSize</A></B>(float maxSize)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.172.15">getMaxSize</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.172.16">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.172.17">init_GL_EXT</A></B>()
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.172.19">_size</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.172.20">_fadeThresholdSize</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.172.21">_distanceAttenuation</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.172.22">_minSize</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.172.23">_maxSize</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.172.18">~Point</A></B>()
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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<IMG ALT="o" SRC=icon2.gif>struct <B>ModeUsage</B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="StateAttribute.html#DOC.2.229.5">Type</A> <B>getType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isTextureAttribute</B>() const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compileGLObjects</B>(<!1><A HREF="State.html">State</A>&amp;) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>releaseGLObjects</B>(<!1><A HREF="State.html">State</A>* =0) const
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<DT><H3>Public</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>Point - encapsulates the OpenGL point smoothing and size state</BLOCKQUOTE>
<DL>
<A NAME="Point"></A>
<A NAME="DOC.2.172.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Point()</B></TT>
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<A NAME="Point"></A>
<A NAME="DOC.2.172.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Point(const <!1><A HREF="Point.html#DOC.2.172.2">Point</A>&amp; point, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.172.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.229.6.20">POINT</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.172.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="getModeUsage"></A>
<A NAME="DOC.2.172.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool getModeUsage(<!1><A HREF="StateAttribute.html#DOC.2.229.20">ModeUsage</A>&amp; usage) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSize"></A>
<A NAME="DOC.2.172.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSize(float <!1><A HREF="fast_back_stack.html#DOC.2.102.7">size</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSize"></A>
<A NAME="DOC.2.172.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getSize() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFadeThresholdSize"></A>
<A NAME="DOC.2.172.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFadeThresholdSize(float fadeThresholdSize)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFadeThresholdSize"></A>
<A NAME="DOC.2.172.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getFadeThresholdSize() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDistanceAttenuation"></A>
<A NAME="DOC.2.172.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDistanceAttenuation(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; distanceAttenuation)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDistanceAttenuation"></A>
<A NAME="DOC.2.172.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; getDistanceAttenuation() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMinSize"></A>
<A NAME="DOC.2.172.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinSize(float minSize)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMinSize"></A>
<A NAME="DOC.2.172.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getMinSize() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMaxSize"></A>
<A NAME="DOC.2.172.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxSize(float maxSize)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMaxSize"></A>
<A NAME="DOC.2.172.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getMaxSize() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.172.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="init_GL_EXT"></A>
<A NAME="DOC.2.172.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void init_GL_EXT()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Point"></A>
<A NAME="DOC.2.172.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Point()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_size"></A>
<A NAME="DOC.2.172.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _size</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_fadeThresholdSize"></A>
<A NAME="DOC.2.172.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _fadeThresholdSize</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_distanceAttenuation"></A>
<A NAME="DOC.2.172.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">Vec3</A> _distanceAttenuation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_minSize"></A>
<A NAME="DOC.2.172.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _minSize</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_maxSize"></A>
<A NAME="DOC.2.172.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _maxSize</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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