381 lines
20 KiB
HTML
381 lines
20 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::FragmentProgram</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::FragmentProgram</A></H2></H2><BLOCKQUOTE>FragmentProgram - encapsulates the OpenGL ARB fragment program state</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CFragmentProgram,MFragmentProgram.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Classes</H3><DD><DT>
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class SG_EXPORT <B><A HREF="Extensions.3.html">Extensions</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DD><I>Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.1">FragmentProgram</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.2">FragmentProgram</A></B>(const <!1><A HREF="FragmentProgram.html#DOC.2.104.2">FragmentProgram</A>& vp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="FragmentProgram.html">FragmentProgram</A>, <!1><A HREF="StateAttribute.html#DOC.2.229.6.45">FRAGMENTPROGRAM</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.104.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">osg::StateAttribute</A>& sa) const
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<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.104.5">getModeUsage</A></B>(<!1><A HREF="StateAttribute.html#DOC.2.229.20">ModeUsage</A>& usage) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline GLuint& <B><A HREF="#DOC.2.104.6">getFragmentProgramID</A></B>(unsigned int contextID) const
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<DD><I>Get the handle to the fragment program id for the current context</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.7">setFragmentProgram</A></B>( const std::string& program )
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<DD><I>Set the fragment program using C++ style string</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.8">setFragmentProgram</A></B>( const char* program )
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<DD><I>Set the fragment program using a C style string</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.104.9">getFragmentProgram</A></B>() const
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<DD><I>Get the fragment program</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.10">setProgramLocalParameter</A></B>(const GLuint <!1><A HREF="TemplateIndexArray.html#DOC.2.18.17">index</A>, const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& p)
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<DD><I>Set Program Parameters </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="FragmentProgram.html#DOC.2.104.11">LocalParamList</A>& <B><A HREF="#DOC.2.104.12">getLocalParamList</A></B>()
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<DD><I>Get list of Program Parameters </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FragmentProgram.html#DOC.2.104.11">LocalParamList</A>& <B><A HREF="#DOC.2.104.13">getLocalParamList</A></B>() const
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<DD><I>Get const list of Program Parameters </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.14">setMatrix</A></B>(const GLenum mode, const <!1><A HREF="osg.html#DOC.2.134">Matrix</A>& matrix)
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<DD><I>Matrix </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.15">dirtyFragmentProgramObject</A></B>()
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<DD><I>Force a recompile on next apply() of associated OpenGL vertex program objects</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.104.16">deleteFragmentProgramObject</A></B>(unsigned int contextID, GLuint handle)
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<DD><I>use deleteFragmentProgramObject instead of glDeletePrograms to allow OpenGL Fragment Program objects to cached until they can be deleted by the OpenGL context in which they were created, specified by contextID</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.104.17">flushDeletedFragmentProgramObjects</A></B>(unsigned int contextID, double currentTime, double& availableTime)
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<DD><I>flush all the cached fragment programs which need to be deleted in the OpenGL context related to contextID</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.104.18">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.104.19">compileGLObjects</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.104.20">releaseGLObjects</A></B>(<!1><A HREF="State.html">State</A>* state=0) const
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<DD><I>release an OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objexts for all graphics context if State object pointer NULL</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="Extensions.3.html">Extensions</A>* <B><A HREF="#DOC.2.104.22">getExtensions</A></B>(unsigned int contextID, bool createIfNotInitalized)
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<DD><I>Function to call to get the extension of a specified context.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.104.23">setExtensions</A></B>(unsigned int contextID, <!1><A HREF="Extensions.3.html">Extensions</A>* extensions)
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<DD><I>setExtensions allows users to override the extensions across graphics contexts.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<GLuint,<!1><A HREF="osg.html#DOC.2.270">Vec4</A>> <B><A HREF="#DOC.2.104.11">LocalParamList</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="FragmentProgram.html#DOC.2.104.25">FragmentProgramIDList</A> <B><A HREF="#DOC.2.104.26">_fragmentProgramIDList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.104.27">_fragmentProgram</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FragmentProgram.html#DOC.2.104.11">LocalParamList</A> <B><A HREF="#DOC.2.104.28">_programLocalParameters</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FragmentProgram.html#DOC.2.104.29">MatrixList</A> <B><A HREF="#DOC.2.104.30">_matrixList</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.104.24">~FragmentProgram</A></B>()
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</DL></P>
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<P><DL>
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<DT><H3>Protected</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef <!1><A HREF="buffered_value.html">buffered_value</A><GLuint> <B><A HREF="#DOC.2.104.25">FragmentProgramIDList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<GLenum,<!1><A HREF="osg.html#DOC.2.134">Matrix</A>> <B><A HREF="#DOC.2.104.29">MatrixList</A></B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Classes</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>struct <B>ModeUsage</B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="StateAttribute.html#DOC.2.229.5">Type</A> <B>getType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isTextureAttribute</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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</DL></P>
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<P><DL>
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<DT><H3>Public</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Classes</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>FragmentProgram - encapsulates the OpenGL ARB fragment program state</BLOCKQUOTE>
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<DL>
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<A NAME="FragmentProgram"></A>
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<A NAME="DOC.2.104.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FragmentProgram()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="FragmentProgram"></A>
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<A NAME="DOC.2.104.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FragmentProgram(const <!1><A HREF="FragmentProgram.html#DOC.2.104.2">FragmentProgram</A>& vp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
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<DL><DT><DD></DL><P>
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<A NAME="META_StateAttribute"></A>
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<A NAME="DOC.2.104.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="FragmentProgram.html">FragmentProgram</A>, <!1><A HREF="StateAttribute.html#DOC.2.229.6.45">FRAGMENTPROGRAM</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="compare"></A>
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<A NAME="DOC.2.104.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">osg::StateAttribute</A>& sa) const </B></TT>
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<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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<DL><DT><DD></DL><P>
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<A NAME="getModeUsage"></A>
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<A NAME="DOC.2.104.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool getModeUsage(<!1><A HREF="StateAttribute.html#DOC.2.229.20">ModeUsage</A>& usage) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getFragmentProgramID"></A>
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<A NAME="DOC.2.104.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline GLuint& getFragmentProgramID(unsigned int contextID) const </B></TT>
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<DD>Get the handle to the fragment program id for the current context
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<DL><DT><DD></DL><P>
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<A NAME="setFragmentProgram"></A>
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<A NAME="DOC.2.104.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFragmentProgram( const std::string& program )</B></TT>
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<DD>Set the fragment program using C++ style string
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<DL><DT><DD></DL><P>
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<A NAME="setFragmentProgram"></A>
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<A NAME="DOC.2.104.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFragmentProgram( const char* program )</B></TT>
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<DD>Set the fragment program using a C style string
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<DL><DT><DD></DL><P>
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<A NAME="getFragmentProgram"></A>
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<A NAME="DOC.2.104.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string& getFragmentProgram() const </B></TT>
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<DD>Get the fragment program
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<DL><DT><DD></DL><P>
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<A NAME="setProgramLocalParameter"></A>
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<A NAME="DOC.2.104.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setProgramLocalParameter(const GLuint <!1><A HREF="TemplateIndexArray.html#DOC.2.18.17">index</A>, const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& p)</B></TT>
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<DD>Set Program Parameters
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<DL><DT><DD></DL><P>
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<A NAME="LocalParamList"></A>
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<A NAME="DOC.2.104.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<GLuint,<!1><A HREF="osg.html#DOC.2.270">Vec4</A>> LocalParamList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getLocalParamList"></A>
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<A NAME="DOC.2.104.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="FragmentProgram.html#DOC.2.104.11">LocalParamList</A>& getLocalParamList()</B></TT>
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<DD>Get list of Program Parameters
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<DL><DT><DD></DL><P>
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<A NAME="getLocalParamList"></A>
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<A NAME="DOC.2.104.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FragmentProgram.html#DOC.2.104.11">LocalParamList</A>& getLocalParamList() const </B></TT>
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<DD>Get const list of Program Parameters
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<DL><DT><DD></DL><P>
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<A NAME="setMatrix"></A>
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<A NAME="DOC.2.104.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMatrix(const GLenum mode, const <!1><A HREF="osg.html#DOC.2.134">Matrix</A>& matrix)</B></TT>
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<DD>Matrix
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<DL><DT><DD></DL><P>
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<A NAME="dirtyFragmentProgramObject"></A>
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<A NAME="DOC.2.104.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyFragmentProgramObject()</B></TT>
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<DD>Force a recompile on next apply() of associated OpenGL vertex program objects
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<DL><DT><DD></DL><P>
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<A NAME="deleteFragmentProgramObject"></A>
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<A NAME="DOC.2.104.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void deleteFragmentProgramObject(unsigned int contextID, GLuint handle)</B></TT>
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<DD>use deleteFragmentProgramObject instead of glDeletePrograms to allow
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|
OpenGL Fragment Program objects to cached until they can be deleted
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|
by the OpenGL context in which they were created, specified
|
|
by contextID
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|
<DL><DT><DD></DL><P>
|
|
<A NAME="flushDeletedFragmentProgramObjects"></A>
|
|
<A NAME="DOC.2.104.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void flushDeletedFragmentProgramObjects(unsigned int contextID, double currentTime, double& availableTime)</B></TT>
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|
<DD>flush all the cached fragment programs which need to be deleted
|
|
in the OpenGL context related to contextID
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.104.18"></A>
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
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|
<DL><DT><DD></DL><P>
|
|
<A NAME="compileGLObjects"></A>
|
|
<A NAME="DOC.2.104.19"></A>
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void compileGLObjects(<!1><A HREF="State.html">State</A>& state) const </B></TT>
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|
<DL><DT><DD></DL><P>
|
|
<A NAME="releaseGLObjects"></A>
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<A NAME="DOC.2.104.20"></A>
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void releaseGLObjects(<!1><A HREF="State.html">State</A>* state=0) const </B></TT>
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|
<DD>release an OpenGL objects in specified graphics context if State
|
|
object is passed, otherwise release OpenGL objexts for all graphics context if
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|
State object pointer NULL
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getExtensions"></A>
|
|
<A NAME="DOC.2.104.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="Extensions.3.html">Extensions</A>* getExtensions(unsigned int contextID, bool createIfNotInitalized)</B></TT>
|
|
<DD>Function to call to get the extension of a specified context.
|
|
If the Exentsion object for that context has not yet been created then
|
|
and the 'createIfNotInitalized' flag been set to false then returns NULL.
|
|
If 'createIfNotInitalized' is true then the Extensions object is
|
|
automatically created. However, in this case the extension object
|
|
only be created with the graphics context associated with ContextID..
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setExtensions"></A>
|
|
<A NAME="DOC.2.104.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void setExtensions(unsigned int contextID, <!1><A HREF="Extensions.3.html">Extensions</A>* extensions)</B></TT>
|
|
<DD>setExtensions allows users to override the extensions across graphics contexts.
|
|
typically used when you have different extensions supported across graphics pipes
|
|
but need to ensure that they all use the same low common denominator extensions.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~FragmentProgram"></A>
|
|
<A NAME="DOC.2.104.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~FragmentProgram()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="FragmentProgramIDList"></A>
|
|
<A NAME="DOC.2.104.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef <!1><A HREF="buffered_value.html">buffered_value</A><GLuint> FragmentProgramIDList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_fragmentProgramIDList"></A>
|
|
<A NAME="DOC.2.104.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="FragmentProgram.html#DOC.2.104.25">FragmentProgramIDList</A> _fragmentProgramIDList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_fragmentProgram"></A>
|
|
<A NAME="DOC.2.104.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _fragmentProgram</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_programLocalParameters"></A>
|
|
<A NAME="DOC.2.104.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FragmentProgram.html#DOC.2.104.11">LocalParamList</A> _programLocalParameters</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="MatrixList"></A>
|
|
<A NAME="DOC.2.104.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<GLenum,<!1><A HREF="osg.html#DOC.2.134">Matrix</A>> MatrixList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_matrixList"></A>
|
|
<A NAME="DOC.2.104.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FragmentProgram.html#DOC.2.104.29">MatrixList</A> _matrixList</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
|
|
|
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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