OpenSceneGraph/examples/osganimationviewer/AnimtkViewerKeyHandler.cpp
2009-02-06 15:17:49 +00:00

64 lines
2.3 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors:
*
* Cedric Pinson <mornifle@plopbyte.net>
*
*/
#include "AnimtkViewerKeyHandler"
AnimtkKeyEventHandler::AnimtkKeyEventHandler()
{
_actionKeys[List] = 'l';
_actionKeys[Help] = 'h';
_actionKeys[Play] = 'p';
_actionKeys[Next] = ']';
_actionKeys[Prev] = '[';
}
void AnimtkKeyEventHandler::printUsage() const
{
std::cout << (char) _actionKeys.find(Help)->second << " for Help" << std::endl;
std::cout << (char) _actionKeys.find(List)->second << " for List" << std::endl;
std::cout << (char) _actionKeys.find(Play)->second << " for Play" << std::endl;
std::cout << (char) _actionKeys.find(Next)->second << " for select Next item" << std::endl;
std::cout << (char) _actionKeys.find(Prev)->second << " for select Previous item" << std::endl;
}
bool AnimtkKeyEventHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&,
osg::Object*, osg::NodeVisitor*)
{
AnimtkViewerModelController& mc = AnimtkViewerModelController::instance();
if(ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN)
{
if (ea.getKey() == _actionKeys[List]) return mc.list();
else if (ea.getKey() == _actionKeys[Play]) return mc.play();
else if (ea.getKey() == _actionKeys[Next]) return mc.next();
else if (ea.getKey() == _actionKeys[Prev]) return mc.previous();
else if (ea.getKey() == _actionKeys[Help])
{
printUsage();
return true;
}
}
return false;
}