3cd0c50df3
- OsgMacroUtils.cmake, SETUP_LINK_LIBRARIES macro : allow linking with debug/release external libraries - osgQt/CMakeLists.txt : fix the linking to Qt librairies + linking to debug Qt librairies if found - examples/ qt examples : linking to debug Qt librairies if found"
379 lines
18 KiB
CMake
379 lines
18 KiB
CMake
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#######################################################################################################
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# macro for linking libraries that come from Findxxxx commands, so there is a variable that contains the
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# full path of the library name. in order to differentiate release and debug, this macro get the
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# NAME of the variables, so the macro gets as arguments the target name and the following list of parameters
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# is intended as a list of variable names each one containing the path of the libraries to link to
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# The existance of a varibale name with _DEBUG appended is tested and, in case it' s value is used
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# for linking to when in debug mode
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# the content of this library for linking when in debugging
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#######################################################################################################
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MACRO(LINK_WITH_VARIABLES TRGTNAME)
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FOREACH(varname ${ARGN})
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IF(${varname}_DEBUG)
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TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${${varname}}" debug "${${varname}_DEBUG}")
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ELSE(${varname}_DEBUG)
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TARGET_LINK_LIBRARIES(${TRGTNAME} "${${varname}}" )
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ENDIF(${varname}_DEBUG)
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ENDFOREACH(varname)
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ENDMACRO(LINK_WITH_VARIABLES TRGTNAME)
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MACRO(LINK_INTERNAL TRGTNAME)
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IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4)
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TARGET_LINK_LIBRARIES(${TRGTNAME} ${ARGN})
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ELSE(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4)
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FOREACH(LINKLIB ${ARGN})
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IF(MSVC AND OSG_MSVC_VERSIONED_DLL)
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#when using versioned names, the .dll name differ from .lib name, there is a problem with that:
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#CMake 2.4.7, at least seem to use PREFIX instead of IMPORT_PREFIX for computing linkage info to use into projects,
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# so we full path name to specify linkage, this prevent automatic inferencing of dependencies, so we add explicit depemdencies
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#to library targets used
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TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${OUTPUT_LIBDIR}/${LINKLIB}.lib" debug "${OUTPUT_LIBDIR}/${LINKLIB}${CMAKE_DEBUG_POSTFIX}.lib")
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ADD_DEPENDENCIES(${TRGTNAME} ${LINKLIB})
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ELSE(MSVC AND OSG_MSVC_VERSIONED_DLL)
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TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${LINKLIB}" debug "${LINKLIB}${CMAKE_DEBUG_POSTFIX}")
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ENDIF(MSVC AND OSG_MSVC_VERSIONED_DLL)
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ENDFOREACH(LINKLIB)
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ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4)
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ENDMACRO(LINK_INTERNAL TRGTNAME)
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MACRO(LINK_EXTERNAL TRGTNAME)
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FOREACH(LINKLIB ${ARGN})
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TARGET_LINK_LIBRARIES(${TRGTNAME} "${LINKLIB}" )
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ENDFOREACH(LINKLIB)
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ENDMACRO(LINK_EXTERNAL TRGTNAME)
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#######################################################################################################
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# macro for common setup of core libraries: it links OPENGL_LIBRARIES in undifferentiated mode
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#######################################################################################################
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MACRO(LINK_CORELIB_DEFAULT CORELIB_NAME)
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SET(ALL_GL_LIBRARIES ${OPENGL_LIBRARIES})
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IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE)
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SET(ALL_GL_LIBRARIES ${ALL_GL_LIBRARIES} ${OPENGL_egl_LIBRARY})
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ENDIF()
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LINK_EXTERNAL(${CORELIB_NAME} ${ALL_GL_LIBRARIES})
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LINK_WITH_VARIABLES(${CORELIB_NAME} OPENTHREADS_LIBRARY)
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IF(OPENSCENEGRAPH_SONAMES)
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SET_TARGET_PROPERTIES(${CORELIB_NAME} PROPERTIES VERSION ${OPENSCENEGRAPH_VERSION} SOVERSION ${OPENSCENEGRAPH_SOVERSION})
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ENDIF(OPENSCENEGRAPH_SONAMES)
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ENDMACRO(LINK_CORELIB_DEFAULT CORELIB_NAME)
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#######################################################################################################
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# macro for common setup of plugins, examples and applications it expect some variables to be set:
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# either within the local CMakeLists or higher in hierarchy
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# TARGET_NAME is the name of the folder and of the actually .exe or .so or .dll
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# TARGET_TARGETNAME is the name of the target , this get buit out of a prefix, if present and TARGET_TARGETNAME
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# TARGET_SRC are the sources of the target
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# TARGET_H are the eventual headers of the target
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# TARGET_LIBRARIES are the libraries to link to that are internal to the project and have d suffix for debug
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# TARGET_EXTERNAL_LIBRARIES are external libraries and are not differentiated with d suffix
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# TARGET_LABEL is the label IDE should show up for targets
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##########################################################################################################
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MACRO(SETUP_LINK_LIBRARIES)
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######################################################################
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#
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# This set up the libraries to link to, it assumes there are two variable: one common for a group of examples or plagins
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# kept in the variable TARGET_COMMON_LIBRARIES and an example or plugin specific kept in TARGET_ADDED_LIBRARIES
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# they are combined in a single list checked for unicity
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# the suffix ${CMAKE_DEBUG_POSTFIX} is used for differentiating optimized and debug
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#
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# a second variable TARGET_EXTERNAL_LIBRARIES hold the list of libraries not differentiated between debug and optimized
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##################################################################################
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SET(TARGET_LIBRARIES ${TARGET_COMMON_LIBRARIES})
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FOREACH(LINKLIB ${TARGET_ADDED_LIBRARIES})
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SET(TO_INSERT TRUE)
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FOREACH (value ${TARGET_COMMON_LIBRARIES})
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IF (${value} STREQUAL ${LINKLIB})
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SET(TO_INSERT FALSE)
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ENDIF (${value} STREQUAL ${LINKLIB})
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ENDFOREACH (value ${TARGET_COMMON_LIBRARIES})
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IF(TO_INSERT)
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LIST(APPEND TARGET_LIBRARIES ${LINKLIB})
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ENDIF(TO_INSERT)
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ENDFOREACH(LINKLIB)
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SET(ALL_GL_LIBRARIES ${OPENGL_LIBRARIES})
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IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE)
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SET(ALL_GL_LIBRARIES ${ALL_GL_LIBRARIES} ${OPENGL_egl_LIBRARY})
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ENDIF()
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# FOREACH(LINKLIB ${TARGET_LIBRARIES})
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# TARGET_LINK_LIBRARIES(${TARGET_TARGETNAME} optimized ${LINKLIB} debug "${LINKLIB}${CMAKE_DEBUG_POSTFIX}")
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# ENDFOREACH(LINKLIB)
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LINK_INTERNAL(${TARGET_TARGETNAME} ${TARGET_LIBRARIES})
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# FOREACH(LINKLIB ${TARGET_EXTERNAL_LIBRARIES})
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# TARGET_LINK_LIBRARIES(${TARGET_TARGETNAME} ${LINKLIB})
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# ENDFOREACH(LINKLIB)
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TARGET_LINK_LIBRARIES(${TARGET_TARGETNAME} ${TARGET_EXTERNAL_LIBRARIES})
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IF(TARGET_LIBRARIES_VARS)
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LINK_WITH_VARIABLES(${TARGET_TARGETNAME} ${TARGET_LIBRARIES_VARS})
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ENDIF(TARGET_LIBRARIES_VARS)
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IF(MSVC AND OSG_MSVC_VERSIONED_DLL)
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#when using full path name to specify linkage, it seems that already linked libs must be specified
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LINK_EXTERNAL(${TARGET_TARGETNAME} ${ALL_GL_LIBRARIES})
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ENDIF(MSVC AND OSG_MSVC_VERSIONED_DLL)
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ENDMACRO(SETUP_LINK_LIBRARIES)
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############################################################################################
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# this is the common set of command for all the plugins
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#
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MACRO(SETUP_PLUGIN PLUGIN_NAME)
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SET(TARGET_NAME ${PLUGIN_NAME} )
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#MESSAGE("in -->SETUP_PLUGIN<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--")
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## we have set up the target label and targetname by taking into account global prfix (osgdb_)
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IF(NOT TARGET_TARGETNAME)
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SET(TARGET_TARGETNAME "${TARGET_DEFAULT_PREFIX}${TARGET_NAME}")
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ENDIF(NOT TARGET_TARGETNAME)
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IF(NOT TARGET_LABEL)
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SET(TARGET_LABEL "${TARGET_DEFAULT_LABEL_PREFIX} ${TARGET_NAME}")
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ENDIF(NOT TARGET_LABEL)
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## plugins gets put in libopenscenegraph by default
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IF(${ARGC} GREATER 1)
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SET(PACKAGE_COMPONENT libopenscenegraph-${ARGV1})
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ELSE(${ARGC} GREATER 1)
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SET(PACKAGE_COMPONENT libopenscenegraph)
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ENDIF(${ARGC} GREATER 1)
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# Add the VisualStudio versioning info
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SET(TARGET_SRC ${TARGET_SRC} ${OPENSCENEGRAPH_VERSIONINFO_RC})
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# here we use the command to generate the library
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IF (DYNAMIC_OPENSCENEGRAPH)
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ADD_LIBRARY(${TARGET_TARGETNAME} MODULE ${TARGET_SRC} ${TARGET_H})
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ELSE (DYNAMIC_OPENSCENEGRAPH)
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ADD_LIBRARY(${TARGET_TARGETNAME} STATIC ${TARGET_SRC} ${TARGET_H})
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ENDIF(DYNAMIC_OPENSCENEGRAPH)
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#not sure if needed, but for plugins only Msvc need the d suffix
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IF(NOT MSVC)
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IF(NOT UNIX)
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SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES DEBUG_POSTFIX "")
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ENDIF(NOT UNIX)
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ELSE(NOT MSVC)
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IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4)
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IF(NOT MSVC_IDE)
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SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "${OSG_PLUGINS}/")
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ELSE(NOT MSVC_IDE)
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SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../${OSG_PLUGINS}/")
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ENDIF(NOT MSVC_IDE)
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ELSE(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4)
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IF(OSG_MSVC_VERSIONED_DLL)
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#this is a hack... the build place is set to lib/<debug or release> by LIBARARY_OUTPUT_PATH equal to OUTPUT_LIBDIR
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#the .lib will be crated in ../ so going straight in lib by the IMPORT_PREFIX property
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#because we want dll placed in OUTPUT_BINDIR ie the bin folder sibling of lib, we can use ../../bin to go there,
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#it is hardcoded, we should compute OUTPUT_BINDIR position relative to OUTPUT_LIBDIR ... to be implemented
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#changing bin to something else breaks this hack
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#the dll are placed in bin/${OSG_PLUGINS}
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IF(NOT MSVC_IDE)
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SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../bin/${OSG_PLUGINS}/")
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ELSE(NOT MSVC_IDE)
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SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../../bin/${OSG_PLUGINS}/" IMPORT_PREFIX "../")
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ENDIF(NOT MSVC_IDE)
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ELSE(OSG_MSVC_VERSIONED_DLL)
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#in standard mode (unversioned) the .lib and .dll are placed in lib/<debug or release>/${OSG_PLUGINS}.
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#here the PREFIX property has been used, the same result would be accomplidhe by prepending ${OSG_PLUGINS}/ to OUTPUT_NAME target property
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SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "${OSG_PLUGINS}/")
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ENDIF(OSG_MSVC_VERSIONED_DLL)
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ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4)
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ENDIF(NOT MSVC)
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SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PROJECT_LABEL "${TARGET_LABEL}")
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SETUP_LINK_LIBRARIES()
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#the installation path are differentiated for win32 that install in bib versus other architecture that install in lib${LIB_POSTFIX}/${OSG_PLUGINS}
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IF(WIN32)
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INSTALL(TARGETS ${TARGET_TARGETNAME}
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RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT}
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ARCHIVE DESTINATION lib/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev
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LIBRARY DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT})
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ELSE(WIN32)
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INSTALL(TARGETS ${TARGET_TARGETNAME}
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RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT}
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ARCHIVE DESTINATION lib${LIB_POSTFIX}/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev
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LIBRARY DESTINATION lib${LIB_POSTFIX}/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT})
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ENDIF(WIN32)
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ENDMACRO(SETUP_PLUGIN)
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#################################################################################################################
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# this is the macro for example and application setup
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###########################################################
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MACRO(SETUP_EXE IS_COMMANDLINE_APP)
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#MESSAGE("in -->SETUP_EXE<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--")
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IF(NOT TARGET_TARGETNAME)
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SET(TARGET_TARGETNAME "${TARGET_DEFAULT_PREFIX}${TARGET_NAME}")
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ENDIF(NOT TARGET_TARGETNAME)
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IF(NOT TARGET_LABEL)
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SET(TARGET_LABEL "${TARGET_DEFAULT_LABEL_PREFIX} ${TARGET_NAME}")
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ENDIF(NOT TARGET_LABEL)
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IF(${IS_COMMANDLINE_APP})
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ADD_EXECUTABLE(${TARGET_TARGETNAME} ${TARGET_SRC} ${TARGET_H})
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ELSE(${IS_COMMANDLINE_APP})
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IF(APPLE)
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# SET(MACOSX_BUNDLE_LONG_VERSION_STRING "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}")
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# Short Version is the "marketing version". It is the version
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# the user sees in an information panel.
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SET(MACOSX_BUNDLE_SHORT_VERSION_STRING "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}")
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# Bundle version is the version the OS looks at.
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SET(MACOSX_BUNDLE_BUNDLE_VERSION "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}")
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SET(MACOSX_BUNDLE_GUI_IDENTIFIER "org.openscenegraph.${TARGET_TARGETNAME}" )
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SET(MACOSX_BUNDLE_BUNDLE_NAME "${TARGET_NAME}" )
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# SET(MACOSX_BUNDLE_ICON_FILE "myicon.icns")
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# SET(MACOSX_BUNDLE_COPYRIGHT "")
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# SET(MACOSX_BUNDLE_INFO_STRING "Info string, localized?")
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ENDIF(APPLE)
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IF(WIN32)
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IF (REQUIRE_WINMAIN_FLAG)
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SET(PLATFORM_SPECIFIC_CONTROL WIN32)
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ENDIF(REQUIRE_WINMAIN_FLAG)
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ENDIF(WIN32)
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IF(APPLE)
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IF(OSG_BUILD_APPLICATION_BUNDLES)
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SET(PLATFORM_SPECIFIC_CONTROL MACOSX_BUNDLE)
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ENDIF(OSG_BUILD_APPLICATION_BUNDLES)
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ENDIF(APPLE)
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ADD_EXECUTABLE(${TARGET_TARGETNAME} ${PLATFORM_SPECIFIC_CONTROL} ${TARGET_SRC} ${TARGET_H})
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ENDIF(${IS_COMMANDLINE_APP})
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SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PROJECT_LABEL "${TARGET_LABEL}")
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SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}")
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SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES OUTPUT_NAME ${TARGET_NAME})
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IF(MSVC_IDE AND OSG_MSVC_VERSIONED_DLL)
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SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../")
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ENDIF(MSVC_IDE AND OSG_MSVC_VERSIONED_DLL)
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SETUP_LINK_LIBRARIES()
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ENDMACRO(SETUP_EXE)
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# Takes optional second argument (is_commandline_app?) in ARGV1
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MACRO(SETUP_APPLICATION APPLICATION_NAME)
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SET(TARGET_NAME ${APPLICATION_NAME} )
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IF(${ARGC} GREATER 1)
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SET(IS_COMMANDLINE_APP ${ARGV1})
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ELSE(${ARGC} GREATER 1)
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SET(IS_COMMANDLINE_APP 0)
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ENDIF(${ARGC} GREATER 1)
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SETUP_EXE(${IS_COMMANDLINE_APP})
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IF(APPLE)
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INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin BUNDLE DESTINATION bin)
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ELSE(APPLE)
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INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin COMPONENT openscenegraph )
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ENDIF(APPLE)
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ENDMACRO(SETUP_APPLICATION)
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MACRO(SETUP_COMMANDLINE_APPLICATION APPLICATION_NAME)
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SETUP_APPLICATION(${APPLICATION_NAME} 1)
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ENDMACRO(SETUP_COMMANDLINE_APPLICATION)
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# Takes optional second argument (is_commandline_app?) in ARGV1
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MACRO(SETUP_EXAMPLE EXAMPLE_NAME)
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SET(TARGET_NAME ${EXAMPLE_NAME} )
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IF(${ARGC} GREATER 1)
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SET(IS_COMMANDLINE_APP ${ARGV1})
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ELSE(${ARGC} GREATER 1)
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SET(IS_COMMANDLINE_APP 0)
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ENDIF(${ARGC} GREATER 1)
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SETUP_EXE(${IS_COMMANDLINE_APP})
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IF(APPLE)
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INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin BUNDLE DESTINATION share/OpenSceneGraph/bin )
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ELSE(APPLE)
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INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples )
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ENDIF(APPLE)
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ENDMACRO(SETUP_EXAMPLE)
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MACRO(SETUP_COMMANDLINE_EXAMPLE EXAMPLE_NAME)
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SETUP_EXAMPLE(${EXAMPLE_NAME} 1)
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ENDMACRO(SETUP_COMMANDLINE_EXAMPLE)
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# Takes two optional arguments -- osg prefix and osg version
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MACRO(HANDLE_MSVC_DLL)
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#this is a hack... the build place is set to lib/<debug or release> by LIBARARY_OUTPUT_PATH equal to OUTPUT_LIBDIR
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#the .lib will be crated in ../ so going straight in lib by the IMPORT_PREFIX property
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#because we want dll placed in OUTPUT_BINDIR ie the bin folder sibling of lib, we can use ../../bin to go there,
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#it is hardcoded, we should compute OUTPUT_BINDIR position relative to OUTPUT_LIBDIR ... to be implemented
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#changing bin to something else breaks this hack
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#the dll are versioned by prefixing the name with osg${OPENSCENEGRAPH_SOVERSION}-
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# LIB_PREFIX: use "osg" by default, else whatever we've been given.
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IF(${ARGC} GREATER 0)
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SET(LIB_PREFIX ${ARGV0})
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ELSE(${ARGC} GREATER 0)
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SET(LIB_PREFIX osg)
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ENDIF(${ARGC} GREATER 0)
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# LIB_SOVERSION: use OSG's soversion by default, else whatever we've been given
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IF(${ARGC} GREATER 1)
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SET(LIB_SOVERSION ${ARGV1})
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ELSE(${ARGC} GREATER 1)
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SET(LIB_SOVERSION ${OPENSCENEGRAPH_SOVERSION})
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ENDIF(${ARGC} GREATER 1)
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IF(NOT MSVC_IDE)
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SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../bin/${LIB_PREFIX}${LIB_SOVERSION}-")
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IF (${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4)
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SET(NEW_LIB_NAME "${OUTPUT_BINDIR}/${LIB_PREFIX}${LIB_SOVERSION}-${LIB_NAME}")
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ADD_CUSTOM_COMMAND(
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TARGET ${LIB_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy "${NEW_LIB_NAME}.lib" "${OUTPUT_LIBDIR}/${LIB_NAME}.lib"
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COMMAND ${CMAKE_COMMAND} -E copy "${NEW_LIB_NAME}.exp" "${OUTPUT_LIBDIR}/${LIB_NAME}.exp"
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COMMAND ${CMAKE_COMMAND} -E remove "${NEW_LIB_NAME}.lib"
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COMMAND ${CMAKE_COMMAND} -E remove "${NEW_LIB_NAME}.exp"
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)
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ENDIF (${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4)
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ELSE(NOT MSVC_IDE)
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SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
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ENDIF(NOT MSVC_IDE)
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# SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/osg${OPENSCENEGRAPH_SOVERSION}-")
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# SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES IMPORT_PREFIX "../")
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ENDMACRO(HANDLE_MSVC_DLL)
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