OpenSceneGraph/examples/osgslice/osgslice.cpp
mp3butcher 369a468083 fix examples context creation for X11
(when display not :0.0)
2018-09-08 18:28:51 +02:00

245 lines
9.3 KiB
C++

/* OpenSceneGraph example, osgslice.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
// Simple example of use of osg::GraphicContext to create an OpenGL
// graphics window, and OSG for rendering.
#include <osg/Timer>
#include <osg/GraphicsContext>
#include <osg/ApplicationUsage>
#include <osgUtil/SceneView>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgViewer/GraphicsWindow>
#include <sstream>
#include <iostream>
#define MIN_NEARFAROFFSET 0.1
// force the WIndowingSystem to initialize to allow us to create a graphics context.
USE_GRAPHICSWINDOW()
class SliceProcessor
{
public:
SliceProcessor() : _sliceNumber(128), _sliceDelta(0.1), _nearPlane(0.0), _farPlane(MIN_NEARFAROFFSET)
{
//
}
SliceProcessor( const double& objectRadius, unsigned int numberSlices) : _sliceNumber(numberSlices)
{
_sliceDelta = (objectRadius*2) / _sliceNumber;
_nearPlane = objectRadius; // note: distance from viewpoint is going to be set 2x radius
_farPlane = _nearPlane+MIN_NEARFAROFFSET;
_image = new osg::Image;
if( _sliceDelta > MIN_NEARFAROFFSET )
{
_nearFarOffset = MIN_NEARFAROFFSET;
}
else
{
_nearFarOffset = _sliceDelta;
}
_image->allocateImage( _sliceNumber, _sliceNumber,_sliceNumber, GL_RGBA, GL_UNSIGNED_BYTE );
}
// needs 3D-Texture object
osg::Image* _image;
unsigned int _sliceNumber;
double _sliceDelta;
double _nearPlane;
double _farPlane;
double _nearFarOffset;
// needs function to do rendering and slicing
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of osg::AnimationPath and UpdateCallbacks for adding animation to your scenes.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("-o <filename>","Object to be loaded");
if( arguments.read( "-h" ) || arguments.read( "--help" ) )
{
std::cout << "Argumentlist:" << std::endl;
std::cout << "\t-o <filename> sets object to be loaded and sliced" << std::endl;
std::cout << "\t--slices <unsigned int> sets number of slices through the object" << std::endl;
std::cout << "\t--near <double> sets start for near clipping plane" << std::endl;
std::cout << "\t--far <double> sets start for far clipping plane" << std::endl;
return 1;
}
std::string outputName("volume_tex.dds");
while( arguments.read( "-o", outputName ) ) { }
unsigned int numberSlices = 128;
while( arguments.read( "--slices", numberSlices) ) { }
double nearClip=0.0f;
double farClip=0.0f;
while( arguments.read( "--near",nearClip ) ) { }
while( arguments.read( "--far", farClip) ) { }
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles( arguments );
if (!loadedModel)
{
std::cout << "No data loaded." << std::endl;
return 1;
}
const osg::BoundingSphere& bs = loadedModel->getBound();
SliceProcessor* sp = new SliceProcessor( (double)bs.radius(), numberSlices );
if (nearClip!=0.0) sp->_nearPlane = nearClip;
if (farClip!=0.0) sp->_farPlane = farClip;
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 100;
traits->y = 100;
traits->width = numberSlices;
traits->height = numberSlices;
traits->alpha = 8;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->pbuffer = false;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc || !gc->valid())
{
osg::notify(osg::NOTICE)<<"Error: unable to create graphics window"<<std::endl;
return 1;
}
gc->realize();
gc->makeCurrent();
// create the view of the scene.
osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
sceneView->setDefaults();
sceneView->setSceneData(loadedModel.get());
// initialize the view to look at the center of the scene graph
osg::Matrix viewMatrix;
// distance from viewport to object's center is set to be 2x bs.radius()
viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
// turn off autocompution of near and far clipping planes
sceneView->setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR);
// set the clear color of the background to make sure that the alpha is 0.0.
sceneView->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,0.0f));
// record the timer tick at the start of rendering.
osg::Timer_t start_tick = osg::Timer::instance()->tick();
std::cout << "radius: " << bs.radius() << std::endl;
unsigned int frameNum = 0;
double tmpNear, tmpFar;
std::string baseImageName("shot_");
std::string tmpImageName;
osg::Image* tmpImage = new osg::Image;
// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
for( unsigned int i = 0 ; i < sp->_sliceNumber && gc->isRealized() ; ++i )
{
// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
frameStamp->setFrameNumber(frameNum++);
// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
sceneView->setFrameStamp(frameStamp.get());
// update the viewport dimensions, in case the window has been resized.
sceneView->setViewport(0,0,traits->width,traits->height);
// set the view
sceneView->setViewMatrix(viewMatrix);
// set Projection Matrix
tmpNear = sp->_nearPlane+i*sp->_sliceDelta;
tmpFar = sp->_farPlane+(i*sp->_sliceDelta)+sp->_nearFarOffset;
sceneView->setProjectionMatrixAsOrtho(-(bs.radius()+bs.radius()/2), bs.radius()+bs.radius()/2,-bs.radius(), bs.radius(), tmpNear, tmpFar);
// do the update traversal the scene graph - such as updating animations
sceneView->update();
// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
sceneView->cull();
// draw the rendering bins.
sceneView->draw();
// Swap Buffers
gc->swapBuffers();
std::cout << "before readPixels: _r = " << sp->_image->r() << std::endl;
tmpImage->readPixels(static_cast<int>(sceneView->getViewport()->x()),
static_cast<int>(sceneView->getViewport()->y()),
static_cast<int>(sceneView->getViewport()->width()),
static_cast<int>(sceneView->getViewport()->height()),
GL_RGBA,GL_UNSIGNED_BYTE);
// std::cout << "vor copySubImage: _r = " << sp->_image->r() << std::endl;
sp->_image->copySubImage( 0, 0, i, tmpImage );
/*
std::ostringstream o;
o << baseImageName << i << ".rgba";
tmpImageName = o.str();
osgDB::writeImageFile( *(sp->_image), tmpImageName );
std::cout << "Wrote image to file: " << tmpImageName << std::endl;
*/
}
osgDB::writeImageFile( *(sp->_image), outputName);
return 0;
}