177 lines
5.8 KiB
C++
177 lines
5.8 KiB
C++
/* OpenSceneGraph example, osgblendequation.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/Notify>
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#include <osg/BlendEquation>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <osgViewer/Viewer>
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#include <iostream>
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const int _eq_nb=8;
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const osg::BlendEquation::Equation _equations[_eq_nb]=
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{
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osg::BlendEquation::FUNC_ADD,
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osg::BlendEquation::FUNC_SUBTRACT,
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osg::BlendEquation::FUNC_REVERSE_SUBTRACT,
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osg::BlendEquation::RGBA_MIN,
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osg::BlendEquation::RGBA_MAX,
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osg::BlendEquation::ALPHA_MIN,
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osg::BlendEquation::ALPHA_MAX,
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osg::BlendEquation::LOGIC_OP
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};
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const char* _equations_name[_eq_nb]=
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{
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"osg::BlendEquation::FUNC_ADD",
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"osg::BlendEquation::FUNC_SUBTRACT",
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"osg::BlendEquation::FUNC_REVERSE_SUBTRACT",
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"osg::BlendEquation::RGBA_MIN",
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"osg::BlendEquation::RGBA_MAX",
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"osg::BlendEquation::ALPHA_MIN",
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"osg::BlendEquation::ALPHA_MAX",
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"osg::BlendEquation::LOGIC_OP"
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};
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class TechniqueEventHandler : public osgGA::GUIEventHandler
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{
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public:
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TechniqueEventHandler(osg::BlendEquation* blendEq) { _blendEq=blendEq; _eq_index=0;}
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TechniqueEventHandler() { std::cerr<<"Error, can't initialize it!";}
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META_Object(osgBlendEquationApp,TechniqueEventHandler);
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virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&);
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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~TechniqueEventHandler() {}
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TechniqueEventHandler(const TechniqueEventHandler&,const osg::CopyOp&) {}
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osg::BlendEquation* _blendEq;
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int _eq_index;
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};
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bool TechniqueEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
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{
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYDOWN):
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{
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if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Right ||
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ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Right)
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{
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_eq_index++;
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if (_eq_index>=_eq_nb) _eq_index=0;
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_blendEq->setEquation(_equations[_eq_index]);
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std::cout<<"Equation name = "<<_equations_name[_eq_index]<<std::endl;
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return true;
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}
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else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Left ||
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ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Left)
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{
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_eq_index--;
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if (_eq_index<0) _eq_index=_eq_nb-1;
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_blendEq->setEquation(_equations[_eq_index]);
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std::cout<<"Operation name = "<<_equations_name[_eq_index]<<std::endl;
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return true;
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}
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return false;
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}
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default:
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return false;
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}
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}
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void TechniqueEventHandler::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("Left Arrow","Advance to next equation");
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usage.addKeyboardMouseBinding("Right Array","Move to previous equation");
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to use glBlendEquation for mixing rendered scene and the frame-buffer.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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// construct the viewer.
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osgViewer::Viewer viewer;
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// load the nodes from the commandline arguments.
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osg::Node* loadedModel = osgDB::readNodeFiles(arguments);
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// if not loaded assume no arguments passed in, try use default mode instead.
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if (!loadedModel) loadedModel = osgDB::readNodeFile("cessnafire.osg");
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if (!loadedModel)
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{
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std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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return 1;
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}
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osg::Group* root = new osg::Group;
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root->addChild(loadedModel);
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osg::StateSet* stateset = new osg::StateSet;
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stateset->setDataVariance(osg::Object::DYNAMIC);
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osg::BlendEquation* blendEquation = new osg::BlendEquation(osg::BlendEquation::FUNC_ADD);
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blendEquation->setDataVariance(osg::Object::DYNAMIC);
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stateset->setAttributeAndModes(blendEquation,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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//tell to sort the mesh before displaying it
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stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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loadedModel->setStateSet(stateset);
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viewer.addEventHandler(new TechniqueEventHandler(blendEquation));
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// add a viewport to the viewer and attach the scene graph.
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viewer.setSceneData( root );
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return viewer.run();
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}
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