971 lines
20 KiB
Plaintext
Executable File
971 lines
20 KiB
Plaintext
Executable File
# Microsoft Developer Studio Project File - Name="Core osg" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=Core osg - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osg.mak" CFG="Core osg - Win32 Release"
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!MESSAGE "Core osg - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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SOURCE=..\..\Include\Osg\CopyOp
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SOURCE=..\..\Include\Osg\CullFace
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SOURCE=..\..\Include\Osg\CullingSet
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SOURCE=..\..\Include\Osg\CullStack
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SOURCE=..\..\include\osg\DisplaySettings
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SOURCE=..\..\Include\Osg\Drawable
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SOURCE=..\..\Include\Osg\DrawPixels
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SOURCE=..\..\Include\Osg\Export
|
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|
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SOURCE=..\..\Include\Osg\Fog
|
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SOURCE=..\..\include\osg\FragmentProgram
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SOURCE=..\..\Include\Osg\Node
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SOURCE=..\..\Include\Osg\Point
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SOURCE=..\..\Include\Osg\PolygonOffset
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SOURCE=..\..\Include\Osg\PositionAttitudeTransform
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SOURCE=..\..\Include\Osg\PrimitiveSet
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SOURCE=..\..\Include\Osg\Projection
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SOURCE=..\..\Include\Osg\Quat
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SOURCE=..\..\include\osg\ref_ptr
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SOURCE=..\..\Include\Osg\Referenced
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SOURCE=..\..\Include\Osg\Sequence
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SOURCE=..\..\Include\Osg\ShadeModel
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SOURCE=..\..\Include\Osg\ShadowVolumeOccluder
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SOURCE=..\..\Include\Osg\Shape
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SOURCE=..\..\Include\osg\ShapeDrawable
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SOURCE=..\..\Include\Osg\State
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SOURCE=..\..\Include\Osg\StateAttribute
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SOURCE=..\..\Include\Osg\StateSet
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SOURCE=..\..\Include\Osg\Stencil
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SOURCE=..\..\Include\Osg\Switch
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# Begin Source File
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SOURCE=..\..\Include\Osg\TexEnv
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# Begin Source File
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SOURCE=..\..\Include\Osg\TexEnvCombine
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SOURCE=..\..\Include\Osg\TexGen
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# Begin Source File
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SOURCE=..\..\Include\Osg\TexMat
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# Begin Source File
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SOURCE=..\..\Include\Osg\Texture
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# Begin Source File
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SOURCE=..\..\Include\Osg\Texture1D
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SOURCE=..\..\Include\Osg\Texture2D
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SOURCE=..\..\Include\Osg\Texture3D
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SOURCE=..\..\Include\Osg\TextureCubeMap
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SOURCE=..\..\Include\Osg\TextureRectangle
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SOURCE=..\..\Include\Osg\Timer
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# Begin Source File
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SOURCE=..\..\Include\Osg\Transform
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# Begin Source File
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SOURCE=..\..\Include\Osg\TriangleFunctor
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SOURCE=..\..\Include\Osg\UnitTestFramework
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SOURCE=..\..\Include\Osg\Vec2
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SOURCE=..\..\Include\Osg\Vec3
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SOURCE=..\..\Include\Osg\Vec3f
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SOURCE=..\..\Include\Osg\Vec4f
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SOURCE=..\..\Include\Osg\Vec2d
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SOURCE=..\..\Include\Osg\Vec3d
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SOURCE=..\..\Include\Osg\Vec4d
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SOURCE=..\..\Include\Osg\Version
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SOURCE=..\..\Include\Osg\VertexProgram
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SOURCE=..\..\include\osg\Viewport
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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