eb4ad4229f
Clean up the source for remaining references to osgProducer/Producer.
403 lines
13 KiB
Plaintext
403 lines
13 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Core osgParticle" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=Core osgParticle - Win32 Release
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!MESSAGE "Core osgParticle - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "Core osgParticle - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "Core osgParticle - Win32 Release Static" (based on "Win32 (x86) Static Library")
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!MESSAGE "Core osgParticle - Win32 Debug Static" (based on "Win32 (x86) Static Library")
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /GR /GX /Zi /Od /I "../../include" /I "../../../OpenThreads/include" /I "../../../3rdParty/include" /D "OSGPARTICLE_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /Zm200 /c
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib glu32.lib /nologo /dll /debug /machine:I386 /out:"$(OutDir)/osgParticled.dll" /pdbtype:sept /implib:"../../lib/$(PlatformName)/osgParticled.lib" /libpath:"../../lib/$(PlatformName)" /libpath:"../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../include" /I "../../../OpenThreads/include" /I "../../../3rdParty/include" /D "NDEBUG" /D "_MBCS" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "WIN32" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD BASE LIB32 /nologo
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /vmg /GR /GX /Z7 /Od /I "../../include" /I "../../../OpenThreads/include" /I "../../../3rdParty/include" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /Zm200 /c
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# ADD BASE LIB32 /nologo
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# Name "Core osgParticle - Win32 Debug Static"
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# Begin Source File
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SOURCE=..\..\src\osgParticle\Emitter.cpp
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# End Source File
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SOURCE=..\..\src\osgParticle\ExplosionEffect.cpp
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SOURCE=..\..\src\osgParticle\ExplosionDebrisEffect.cpp
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SOURCE=..\..\src\osgParticle\Particle.cpp
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SOURCE=..\..\src\osgParticle\ParticleEffect.cpp
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SOURCE=..\..\src\osgParticle\SmokeEffect.cpp
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SOURCE=..\..\src\osgParticle\SmokeTrailEffect.cpp
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SOURCE=..\..\src\osgParticle\Version.cpp
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SOURCE=..\..\include\osgParticle\AngularAccelOperator
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SOURCE=..\..\include\osgParticle\ModularProgram
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SOURCE=..\..\include\osgParticle\MultiSegmentPlacer
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SOURCE=..\..\include\osgParticle\Operator
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SOURCE=..\..\include\osgParticle\Particle
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SOURCE=..\..\include\osgParticle\ParticleEffect
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SOURCE=..\..\include\osgParticle\ParticleProcessor
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SOURCE=..\..\include\osgParticle\ParticleSystem
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SOURCE=..\..\include\osgParticle\ConnectedParticleSystem
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SOURCE=..\..\include\osgParticle\ParticleSystemUpdater
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SOURCE=..\..\include\osgParticle\Placer
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SOURCE=..\..\include\osgParticle\PointPlacer
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SOURCE=..\..\include\osgParticle\Program
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SOURCE=..\..\include\osgParticle\RadialShooter
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SOURCE=..\..\include\osgParticle\RandomRateCounter
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SOURCE=..\..\include\osgParticle\range
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SOURCE=..\..\include\osgParticle\SectorPlacer
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SOURCE=..\..\include\osgParticle\SegmentPlacer
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SOURCE=..\..\include\osgParticle\Shooter
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SOURCE=..\..\include\osgParticle\SmokeEffect
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SOURCE=..\..\include\osgParticle\SmokeTrailEffect
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SOURCE=..\..\include\osgParticle\VariableRateCounter
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SOURCE=..\..\include\osgParticle\Version
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