OpenSceneGraph/src/osg/ObserverNodePath.cpp
Robert Osfield d26a8474e7 Changed the ref_ptr<T> observer_ptr<>::lock() method to be
bool observer_ptr<>::lock(ref_ptr<T>&) to avoid the temporary ref_ptr<>'s
being created and destroyed on the stack along with the associated ref/unref() operations
2010-05-28 08:57:48 +00:00

151 lines
3.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/ObserverNodePath>
#include <osg/Notify>
using namespace osg;
ObserverNodePath::ObserverNodePath()
{
}
ObserverNodePath::ObserverNodePath(const ObserverNodePath& rhs)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock_rhs(_mutex);
_nodePath = rhs._nodePath;
}
ObserverNodePath::ObserverNodePath(const osg::NodePath& nodePath)
{
setNodePath(nodePath);
}
ObserverNodePath::~ObserverNodePath()
{
clearNodePath();
}
ObserverNodePath& ObserverNodePath::operator = (const ObserverNodePath& rhs)
{
if (&rhs==this) return *this;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock_rhs(rhs._mutex);
OpenThreads::ScopedLock<OpenThreads::Mutex> lock_lhs(_mutex);
_nodePath = rhs._nodePath;
return *this;
}
void ObserverNodePath::setNodePathTo(osg::Node* node)
{
if (node)
{
NodePathList nodePathList = node->getParentalNodePaths();
if (nodePathList.empty())
{
NodePath nodePath;
nodePath.push_back(node);
setNodePath(nodePath);
}
else
{
if (nodePathList[0].empty())
{
nodePathList[0].push_back(node);
}
setNodePath(nodePathList[0]);
}
}
else
{
clearNodePath();
}
}
void ObserverNodePath::setNodePath(const osg::NodePath& nodePath)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_setNodePath(nodePath);
}
void ObserverNodePath::setNodePath(const osg::RefNodePath& refNodePath)
{
osg::NodePath nodePath;
for(RefNodePath::const_iterator itr = refNodePath.begin(); itr != refNodePath.end(); ++itr)
{
nodePath.push_back(itr->get());
}
setNodePath(nodePath);
}
void ObserverNodePath::clearNodePath()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_clearNodePath();
}
bool ObserverNodePath::getRefNodePath(RefNodePath& refNodePath) const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
refNodePath.resize(_nodePath.size());
for(unsigned int i=0; i<_nodePath.size(); ++i)
{
if (!_nodePath[i].lock(refNodePath[i]))
{
OSG_INFO<<"ObserverNodePath::getRefNodePath() node has been invalidated"<<std::endl;
refNodePath.clear();
return false;
}
}
return true;
}
bool ObserverNodePath::getNodePath(NodePath& nodePath) const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
nodePath.resize(_nodePath.size());
for(unsigned int i=0; i<_nodePath.size(); ++i)
{
if (_nodePath[i].valid())
{
nodePath[i] = _nodePath[i].get();
}
else
{
OSG_NOTICE<<"ObserverNodePath::getNodePath() node has been invalidated"<<std::endl;
nodePath.clear();
return false;
}
}
return true;
}
void ObserverNodePath::_setNodePath(const osg::NodePath& nodePath)
{
_clearNodePath();
// OSG_NOTICE<<"ObserverNodePath["<<this<<"]::_setNodePath() nodePath.size()="<<nodePath.size()<<std::endl;
_nodePath.resize(nodePath.size());
for(unsigned int i=0; i<nodePath.size(); ++i)
{
_nodePath[i] = nodePath[i];
}
}
void ObserverNodePath::_clearNodePath()
{
// OSG_NOTICE<<"ObserverNodePath["<<this<<"]::_clearNodePath() _nodePath.size()="<<_nodePath.size()<<std::endl;
_nodePath.clear();
}