OpenSceneGraph/include/osg/ref_ptr
Robert Osfield 5ceefdcc12 Fixed compilation error in src/osgDB/FileUtils.cpp.
Added support for nested NodeCallbacks, allowing them to be chained together
so that multiple operations can be applied.
2001-11-11 22:32:59 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_REF_PTR
#define OSG_REF_PTR 1
namespace osg {
/** Smart pointer for handling referenced counted objects.*/
template<class T>
class ref_ptr
{
public:
ref_ptr() :_ptr(0L) {}
ref_ptr(T* t):_ptr(t) { if (_ptr) _ptr->ref(); }
ref_ptr(const ref_ptr& rp):_ptr(rp._ptr) { if (_ptr) _ptr->ref(); }
~ref_ptr() { if (_ptr) _ptr->unref(); }
inline ref_ptr& operator = (const ref_ptr& rp)
{
if (_ptr==rp._ptr) return *this;
T* tmp_ptr = _ptr;
_ptr = rp._ptr;
if (_ptr) _ptr->ref();
// unref second to prevent any deletion of any object which might
// be referenced by the other object. i.e rp is child of the
// original _ptr.
if (tmp_ptr) tmp_ptr->unref();
return *this;
}
inline ref_ptr& operator = (T* ptr)
{
if (_ptr==ptr) return *this;
T* tmp_ptr = _ptr;
_ptr = ptr;
if (_ptr) _ptr->ref();
// unref second to prevent any deletion of any object which might
// be referenced by the other object. i.e rp is child of the
// original _ptr.
if (tmp_ptr) tmp_ptr->unref();
return *this;
}
inline const bool operator == (const ref_ptr& rp) const
{
return (_ptr==rp._ptr);
}
inline const bool operator == (const T* ptr) const
{
return (_ptr==ptr);
}
inline const bool operator != (const ref_ptr& rp) const
{
return (_ptr!=rp._ptr);
}
inline const bool operator != (const T* ptr) const
{
return (_ptr!=ptr);
}
inline const bool operator < (const ref_ptr& rp) const
{
return (_ptr<rp._ptr);
}
inline const bool operator < (const T* ptr) const
{
return (_ptr<ptr);
}
inline T& operator*() { return *_ptr; }
inline const T& operator*() const { return *_ptr; }
inline T* operator->() { return _ptr; }
inline const T* operator->() const { return _ptr; }
inline const bool operator!() const { return _ptr==0L; }
inline const bool valid() const { return _ptr!=0L; }
inline T* get() { return _ptr; }
inline const T* get() const { return _ptr; }
private:
T* _ptr;
};
};
#endif