OpenSceneGraph/include/osgAnimation/MorphGeometry
2017-08-29 14:49:11 +02:00

234 lines
9.3 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_MORPHGEOMETRY_H
#define OSGANIMATION_MORPHGEOMETRY_H
#include <osgAnimation/Export>
#include <osgAnimation/AnimationUpdateCallback>
#include <osgAnimation/MorphTransformSoftware>
#include <osg/Geometry>
#include <algorithm>
namespace osgAnimation
{
class OSGANIMATION_EXPORT MorphGeometry : public osg::Geometry
{
public:
enum Method {
NORMALIZED,
RELATIVE
};
class MorphTarget
{
protected:
osg::ref_ptr<osg::Geometry> _geom;
float _weight;
public:
MorphTarget(osg::Geometry* geom, float w = 1.0) : _geom(geom), _weight(w) {}
void setWeight(float weight) { _weight = weight; }
float getWeight() const { return _weight; }
osg::Geometry* getGeometry() { return _geom.get(); }
const osg::Geometry* getGeometry() const { return _geom.get(); }
void setGeometry(osg::Geometry* geom) { _geom = geom; }
};
typedef std::vector<MorphTarget> MorphTargetList;
MorphGeometry();
MorphGeometry(const osg::Geometry& b);
MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new MorphGeometry(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MorphGeometry(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MorphGeometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osgAnimation"; }
virtual const char* className() const { return "MorphGeometry"; }
// set implementation of rig method
inline void setMorphTransformImplementation(MorphTransform*mt) { _morphTransformImplementation=mt; }
inline MorphTransform* getMorphTransformImplementation() { return _morphTransformImplementation.get(); }
inline const MorphTransform* getMorphTransformImplementation() const { return _morphTransformImplementation.get(); }
/** Set the morphing method. */
inline void setMethod(Method method) { _method = method; }
/** Get the morphing method. */
inline Method getMethod() const { return _method; }
/** Set flag for morphing normals. */
inline void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
/** Get the flag for morphing normals. */
inline bool getMorphNormals() const { return _morphNormals; }
/** Get the list of MorphTargets.*/
inline const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
inline MorphTargetList& getMorphTargetList() { return _morphTargets; }
/** Return the \c MorphTarget at position \c i.*/
inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
/** Return the \c MorphTarget at position \c i.*/
inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
/** Set source of vertices for this morph geometry */
inline void setVertexSource(osg::Vec3Array *v){ _positionSource=v;}
/** Get source of vertices for this morph geometry */
inline osg::Vec3Array * getVertexSource()const{return _positionSource;}
/** Set source of normals for this morph geometry */
inline void setNormalSource(osg::Vec3Array *n){ _normalSource=n;}
/** Get source of normals for this morph geometry */
inline osg::Vec3Array * getNormalSource()const{return _normalSource;}
/** Add a \c MorphTarget to the \c MorphGeometry.
* If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
* then increment its reference count, add it to the MorphTargets list and
* dirty the bounding sphere to force it to be recomputed on the next
* call to \c getBound().
* @param morphTarget The \c MorphTarget to be added to the \c MorphGeometry.
* @param weight The weight to be added to the \c MorphGeometry.
* @return \c true for success; \c false otherwise.
*/
virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
virtual void removeMorphTarget( osg::Geometry *morphTarget ) {
for(MorphTargetList::iterator iterator = _morphTargets.begin() ; iterator != _morphTargets.end() ; ++ iterator) {
if(iterator->getGeometry() == morphTarget) {
_morphTargets.erase(iterator);
break;
}
}
}
virtual void removeMorphTarget( const std::string& name ) {
for(MorphTargetList::iterator iterator = _morphTargets.begin() ; iterator != _morphTargets.end() ; ++ iterator) {
if(iterator->getGeometry() && iterator->getGeometry()->getName() == name) {
_morphTargets.erase(iterator);
break;
}
}
}
/** update a morph target at index setting its current weight to morphWeight */
inline void setWeight(unsigned int index, float morphWeight)
{
if (index < _morphTargets.size())
{
_morphTargets[index].setWeight(morphWeight);
dirty();
}
}
/** Set the MorphGeometry dirty.*/
inline void dirty(bool b=true) { _dirty = b; }
inline bool isDirty()const { return _dirty; }
/** for retrocompatibility */
virtual void transformSoftwareMethod(){(*_morphTransformImplementation.get())(*this);}
protected:
osg::ref_ptr<MorphTransform> _morphTransformImplementation;
/// Do we need to recalculate the morphed geometry?
bool _dirty;
Method _method;
MorphTargetList _morphTargets;
osg::ref_ptr<osg::Vec3Array> _positionSource;
osg::ref_ptr<osg::Vec3Array> _normalSource;
/// Do we also morph between normals?
bool _morphNormals;
};
class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback<osg::NodeCallback>
{
public:
typedef std::vector<std::string> TargetNames;
typedef std::map< int, osg::ref_ptr<osgAnimation::FloatTarget> > WeightTargets;
META_Object(osgAnimation, UpdateMorph);
UpdateMorph(const std::string& name = "");
UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop);
void addTarget(const std::string& name) { _targetNames.push_back(name); }
unsigned int getNumTarget() const { return _targetNames.size(); }
const std::string& getTargetName(unsigned int index) { return _targetNames[index]; }
void removeTarget(const std::string& name) {
TargetNames::iterator found = std::find(_targetNames.begin(), _targetNames.end(), name);
if(found != _targetNames.end())
_targetNames.erase(found);
}
// for serialization
const std::vector<std::string>& getTargetNames() const { return _targetNames; }
std::vector<std::string>& getTargetNames() { return _targetNames; }
void setTargetNames(const TargetNames& targetNames) {
_targetNames.assign(targetNames.begin(), targetNames.end());
}
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
bool needLink() const;
bool link(osgAnimation::Channel* channel);
int link(Animation* animation);
protected:
WeightTargets _weightTargets;
TargetNames _targetNames;
};
struct UpdateMorphGeometry : public osg::DrawableUpdateCallback
{
UpdateMorphGeometry() {}
UpdateMorphGeometry(const UpdateMorphGeometry& org, const osg::CopyOp& copyop):
osg::Object(org, copyop),
osg::Callback(org, copyop),
osg::DrawableUpdateCallback(org, copyop) {}
META_Object(osgAnimation, UpdateMorphGeometry);
virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
{
MorphGeometry* geom = dynamic_cast<MorphGeometry*>(drw);
if (!geom)
return;
if (!geom->getMorphTransformImplementation())
{
geom->setMorphTransformImplementation( new MorphTransformSoftware);
}
MorphTransform& implementation = *geom->getMorphTransformImplementation();
(implementation)(*geom);
}
};
}
#endif