234 lines
9.3 KiB
C++
234 lines
9.3 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_MORPHGEOMETRY_H
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#define OSGANIMATION_MORPHGEOMETRY_H
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#include <osgAnimation/Export>
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#include <osgAnimation/AnimationUpdateCallback>
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#include <osgAnimation/MorphTransformSoftware>
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#include <osg/Geometry>
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#include <algorithm>
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT MorphGeometry : public osg::Geometry
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{
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public:
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enum Method {
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NORMALIZED,
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RELATIVE
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};
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class MorphTarget
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{
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protected:
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osg::ref_ptr<osg::Geometry> _geom;
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float _weight;
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public:
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MorphTarget(osg::Geometry* geom, float w = 1.0) : _geom(geom), _weight(w) {}
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void setWeight(float weight) { _weight = weight; }
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float getWeight() const { return _weight; }
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osg::Geometry* getGeometry() { return _geom.get(); }
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const osg::Geometry* getGeometry() const { return _geom.get(); }
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void setGeometry(osg::Geometry* geom) { _geom = geom; }
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};
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typedef std::vector<MorphTarget> MorphTargetList;
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MorphGeometry();
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MorphGeometry(const osg::Geometry& b);
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MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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virtual osg::Object* cloneType() const { return new MorphGeometry(); }
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MorphGeometry(*this,copyop); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MorphGeometry*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osgAnimation"; }
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virtual const char* className() const { return "MorphGeometry"; }
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// set implementation of rig method
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inline void setMorphTransformImplementation(MorphTransform*mt) { _morphTransformImplementation=mt; }
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inline MorphTransform* getMorphTransformImplementation() { return _morphTransformImplementation.get(); }
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inline const MorphTransform* getMorphTransformImplementation() const { return _morphTransformImplementation.get(); }
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/** Set the morphing method. */
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inline void setMethod(Method method) { _method = method; }
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/** Get the morphing method. */
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inline Method getMethod() const { return _method; }
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/** Set flag for morphing normals. */
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inline void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
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/** Get the flag for morphing normals. */
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inline bool getMorphNormals() const { return _morphNormals; }
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/** Get the list of MorphTargets.*/
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inline const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
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/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
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inline MorphTargetList& getMorphTargetList() { return _morphTargets; }
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/** Return the \c MorphTarget at position \c i.*/
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inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
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/** Return the \c MorphTarget at position \c i.*/
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inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
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/** Set source of vertices for this morph geometry */
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inline void setVertexSource(osg::Vec3Array *v){ _positionSource=v;}
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/** Get source of vertices for this morph geometry */
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inline osg::Vec3Array * getVertexSource()const{return _positionSource;}
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/** Set source of normals for this morph geometry */
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inline void setNormalSource(osg::Vec3Array *n){ _normalSource=n;}
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/** Get source of normals for this morph geometry */
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inline osg::Vec3Array * getNormalSource()const{return _normalSource;}
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/** Add a \c MorphTarget to the \c MorphGeometry.
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* If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
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* then increment its reference count, add it to the MorphTargets list and
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* dirty the bounding sphere to force it to be recomputed on the next
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* call to \c getBound().
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* @param morphTarget The \c MorphTarget to be added to the \c MorphGeometry.
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* @param weight The weight to be added to the \c MorphGeometry.
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* @return \c true for success; \c false otherwise.
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*/
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virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
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virtual void removeMorphTarget( osg::Geometry *morphTarget ) {
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for(MorphTargetList::iterator iterator = _morphTargets.begin() ; iterator != _morphTargets.end() ; ++ iterator) {
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if(iterator->getGeometry() == morphTarget) {
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_morphTargets.erase(iterator);
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break;
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}
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}
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}
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virtual void removeMorphTarget( const std::string& name ) {
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for(MorphTargetList::iterator iterator = _morphTargets.begin() ; iterator != _morphTargets.end() ; ++ iterator) {
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if(iterator->getGeometry() && iterator->getGeometry()->getName() == name) {
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_morphTargets.erase(iterator);
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break;
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}
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}
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}
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/** update a morph target at index setting its current weight to morphWeight */
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inline void setWeight(unsigned int index, float morphWeight)
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{
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if (index < _morphTargets.size())
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{
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_morphTargets[index].setWeight(morphWeight);
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dirty();
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}
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}
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/** Set the MorphGeometry dirty.*/
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inline void dirty(bool b=true) { _dirty = b; }
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inline bool isDirty()const { return _dirty; }
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/** for retrocompatibility */
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virtual void transformSoftwareMethod(){(*_morphTransformImplementation.get())(*this);}
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protected:
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osg::ref_ptr<MorphTransform> _morphTransformImplementation;
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/// Do we need to recalculate the morphed geometry?
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bool _dirty;
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Method _method;
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MorphTargetList _morphTargets;
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osg::ref_ptr<osg::Vec3Array> _positionSource;
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osg::ref_ptr<osg::Vec3Array> _normalSource;
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/// Do we also morph between normals?
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bool _morphNormals;
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};
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class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback<osg::NodeCallback>
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{
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public:
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typedef std::vector<std::string> TargetNames;
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typedef std::map< int, osg::ref_ptr<osgAnimation::FloatTarget> > WeightTargets;
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META_Object(osgAnimation, UpdateMorph);
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UpdateMorph(const std::string& name = "");
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UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop);
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void addTarget(const std::string& name) { _targetNames.push_back(name); }
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unsigned int getNumTarget() const { return _targetNames.size(); }
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const std::string& getTargetName(unsigned int index) { return _targetNames[index]; }
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void removeTarget(const std::string& name) {
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TargetNames::iterator found = std::find(_targetNames.begin(), _targetNames.end(), name);
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if(found != _targetNames.end())
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_targetNames.erase(found);
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}
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// for serialization
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const std::vector<std::string>& getTargetNames() const { return _targetNames; }
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std::vector<std::string>& getTargetNames() { return _targetNames; }
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void setTargetNames(const TargetNames& targetNames) {
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_targetNames.assign(targetNames.begin(), targetNames.end());
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}
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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bool needLink() const;
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bool link(osgAnimation::Channel* channel);
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int link(Animation* animation);
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protected:
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WeightTargets _weightTargets;
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TargetNames _targetNames;
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};
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struct UpdateMorphGeometry : public osg::DrawableUpdateCallback
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{
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UpdateMorphGeometry() {}
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UpdateMorphGeometry(const UpdateMorphGeometry& org, const osg::CopyOp& copyop):
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osg::Object(org, copyop),
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osg::Callback(org, copyop),
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osg::DrawableUpdateCallback(org, copyop) {}
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META_Object(osgAnimation, UpdateMorphGeometry);
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virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
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{
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MorphGeometry* geom = dynamic_cast<MorphGeometry*>(drw);
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if (!geom)
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return;
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if (!geom->getMorphTransformImplementation())
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{
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geom->setMorphTransformImplementation( new MorphTransformSoftware);
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}
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MorphTransform& implementation = *geom->getMorphTransformImplementation();
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(implementation)(*geom);
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}
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};
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}
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#endif
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