OpenSceneGraph/applications/present3D/present3D.cpp
Robert Osfield 057e109aa0 From Wang Rui, "I'm now testing static building of OSG and found a possible bug in the
present3D application. As static-link present3d should depend on
freetype, png, pdf and some other plugins, any mis-compiling of these
plugins will make present3d fail to be built. Some lirbaries like
poppler and cairo are not popular under Windows, so it is very common
that we don't have osgdb_pdf compiled and thus get errors when
building present3d. I've modified the CMakeLists and present3d.cpp to
avoid this problem."
2010-11-09 14:57:20 +00:00

952 lines
32 KiB
C++

/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* include LICENSE.txt for more details.
*/
#include <osg/Geometry>
#include <osg/CameraNode>
#include <osg/Texture2D>
#include <osg/AutoTransform>
#include <osg/Notify>
#include <osg/io_utils>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/FileNameUtils>
#include <osgUtil/Optimizer>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <OpenThreads/Thread>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/StateSetManipulator>
#include <osgPresentation/SlideEventHandler>
#include <osgPresentation/SlideShowConstructor>
#include "ReadShowFile.h"
#include "PointsEventHandler.h"
#include "Cluster.h"
#include "ExportHTML.h"
#include "SpellChecker.h"
#include <sstream>
#include <fstream>
#include <iostream>
#include <string.h>
#ifdef USE_SDL
#include "SDLIntegration.h"
#endif
#ifdef OSG_LIBRARY_STATIC
// include the plugins we need
USE_OSGPLUGIN(ive)
USE_OSGPLUGIN(osg)
USE_OSGPLUGIN(p3d)
USE_OSGPLUGIN(paths)
USE_OSGPLUGIN(rgb)
USE_OSGPLUGIN(OpenFlight)
USE_OSGPLUGIN(obj)
#ifdef USE_FREETYPE
USE_OSGPLUGIN(freetype)
#endif
#ifdef USE_PNG
USE_OSGPLUGIN(png)
#endif
#ifdef USE_JPEG
USE_OSGPLUGIN(jpeg)
#endif
#ifdef USE_FFMPEG
USE_OSGPLUGIN(ffmpeg)
#endif
#ifdef USE_POPPLER_CAIRO
USE_OSGPLUGIN(pdf)
#endif
#ifdef USE_CURL
USE_OSGPLUGIN(curl)
#endif
// include the platform specific GraphicsWindow implementation.
USE_GRAPHICSWINDOW()
#endif
static const char* s_version = "1.4 beta";
void setViewer(osgViewer::Viewer& viewer, float width, float height, float distance)
{
double vfov = osg::RadiansToDegrees(atan2(height/2.0f,distance)*2.0);
// double hfov = osg::RadiansToDegrees(atan2(width/2.0f,distance)*2.0);
viewer.getCamera()->setProjectionMatrixAsPerspective( vfov, width/height, 0.1, 1000.0);
}
#if 1
class RayFollowsMouseCallback : public osg::Drawable::EventCallback
{
RayFollowsMouseCallback() {}
/** do customized Event code. */
virtual void event(osg::NodeVisitor* nv, osg::Drawable* drawable)
{
osg::Geometry* geometry = drawable->asGeometry();
osgGA::EventVisitor* ev = dynamic_cast<osgGA::EventVisitor*>(nv);
if (!ev || !geometry) return;
osgGA::GUIActionAdapter* aa = ev->getActionAdapter();
osgViewer::View* view = dynamic_cast<osgViewer::View*>(aa);
if (!view) return;
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
if (!vertices) return;
osg::Camera* camera = view->getCamera();
osg::Matrix VP = camera->getViewMatrix() * camera->getProjectionMatrix();
osg::Matrix inverse_VP;
inverse_VP.invert(VP);
osgGA::EventQueue::Events& events = ev->getEvents();
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
handle(inverse_VP, *(*itr), vertices);
}
}
void handle(const osg::Matrix& inverse_VP, osgGA::GUIEventAdapter& ea, osg::Vec3Array* vertices)
{
osg::Vec3d start_eye(ea.getXnormalized(), ea.getYnormalized(), 0.0);
osg::Vec3d end_eye(ea.getXnormalized(), ea.getYnormalized(), 1.0);
osg::Vec3d start_world = start_eye * inverse_VP;
osg::Vec3d end_world = start_eye * inverse_VP;
osg::notify(osg::NOTICE)<<"start_world="<<start_world<<std::endl;
osg::notify(osg::NOTICE)<<"end_world="<<end_world<<std::endl;
(*vertices)[0] = start_world;
(*vertices)[1] = end_world;
}
};
class FollowMouseCallback: public osgGA::GUIEventHandler
{
public:
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object* object, osg::NodeVisitor* nv)
{
osg::AutoTransform* transform = dynamic_cast<osg::AutoTransform*>(object);
if (!transform) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::FRAME):
//case(osgGA::GUIEventAdapter::MOVE):
//case(osgGA::GUIEventAdapter::DRAG):
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
transform->setNodeMask(0x0);
osg::notify(osg::NOTICE)<<std::endl<<"ea.getGraphicsContext()="<<ea.getGraphicsContext()<<std::endl;
osg::notify(osg::NOTICE)<<"ea.getWindowWidth()="<<ea.getWindowWidth()<<std::endl;
osg::notify(osg::NOTICE)<<"ea.getWindowHeight()="<<ea.getWindowHeight()<<std::endl;
osg::notify(osg::NOTICE)<<"ea.getX()="<<ea.getX()<<std::endl;
osg::notify(osg::NOTICE)<<"ea.getXin()="<<ea.getXmin()<<std::endl;
osg::notify(osg::NOTICE)<<"ea.getXmax()="<<ea.getXmax()<<std::endl;
osg::notify(osg::NOTICE)<<"ea.getY()="<<ea.getY()<<std::endl;
osg::notify(osg::NOTICE)<<"ea.getYin()="<<ea.getYmin()<<std::endl;
osg::notify(osg::NOTICE)<<"ea.getYmax()="<<ea.getYmax()<<std::endl;
osg::Camera* camera = view->getCamera();
osg::Matrix VP = camera->getViewMatrix() * camera->getProjectionMatrix();
osg::Matrix inverse_VP;
inverse_VP.invert(VP);
osg::Vec3d start_eye(ea.getXnormalized(), ea.getYnormalized(), 0.0);
osg::Vec3d end_eye(ea.getXnormalized(), ea.getYnormalized(), 1.0);
osg::Vec3d start_world = start_eye * inverse_VP;
osg::Vec3d end_world = start_eye * inverse_VP;
osg::notify(osg::NOTICE)<<"start_world="<<start_world<<std::endl;
osg::notify(osg::NOTICE)<<"end_world="<<end_world<<std::endl;
transform->setPosition(end_world);
transform->setNodeMask(0xffffffff);
break;
}
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()=='c')
{
for(unsigned int i=0; i< transform->getNumChildren(); ++i)
{
osg::Node* node = transform->getChild(i);
node->setNodeMask(
node->getNodeMask()!=0 ?
0 :
0xffffff);
}
}
break;
}
default:
break;
}
return false;
}
virtual void accept(osgGA::GUIEventHandlerVisitor& v)
{
v.visit(*this);
}
};
osg::Node* createCursorSubgraph(const std::string& filename, float size)
{
osg::Geode* geode = new osg::Geode;
size = 20.0f;
osg::Geometry* geom = osg::createTexturedQuadGeometry(osg::Vec3(-size*0.5f,-size*0.5f,0.0f),osg::Vec3(size,0.0f,0.0f),osg::Vec3(0.0f,size,0.0f));
osg::Image* image = osgDB::readImageFile(osgDB::findDataFile(filename));
if (image)
{
osg::StateSet* stateset = geom->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(0, new osg::Texture2D(image),osg::StateAttribute::ON);
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
// stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
stateset->setRenderBinDetails(1000, "DepthSortedBin");
}
geode->addDrawable(geom);
osg::AutoTransform* transform = new osg::AutoTransform;
transform->setAutoRotateMode(osg::AutoTransform::ROTATE_TO_CAMERA);
transform->setAutoScaleToScreen(true);
transform->addChild(geode);
transform->setEventCallback(new FollowMouseCallback());
return transform;
}
#else
class FollowMouseCallback: public osgGA::GUIEventHandler
{
public:
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&, osg::Object* object, osg::NodeVisitor*)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::MOVE):
case(osgGA::GUIEventAdapter::DRAG):
{
osg::Camera* camera = dynamic_cast<osg::Camera*>(object);
if (camera)
{
double x = ea.getXnormalized();
double y = ea.getYnormalized();
camera->setViewMatrix(osg::Matrixd::translate(x,y,0.0));
}
break;
}
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()=='c')
{
osg::Camera* camera = dynamic_cast<osg::Camera*>(object);
if (camera)
{
for(unsigned int i=0; i< camera->getNumChildren(); ++i)
{
osg::Node* node = camera->getChild(i);
node->setNodeMask(
node->getNodeMask()!=0 ?
0 :
0xffffff);
}
}
}
break;
}
default:
break;
}
return false;
}
virtual void accept(osgGA::GUIEventHandlerVisitor& v)
{
v.visit(*this);
}
};
osg::Node* createCursorSubgraph(const std::string& filename, float size)
{
osg::Geode* geode = new osg::Geode;
osg::Geometry* geom = osg::createTexturedQuadGeometry(osg::Vec3(-size*0.5f,-size*0.5f,0.0f),osg::Vec3(size,0.0f,0.0f),osg::Vec3(0.0f,size,0.0f));
osg::Image* image = osgDB::readImageFile(osgDB::findDataFile(filename));
if (image)
{
osg::StateSet* stateset = geom->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(0, new osg::Texture2D(image),osg::StateAttribute::ON);
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
stateset->setRenderBinDetails(1000, "DepthSortedBin");
}
geode->addDrawable(geom);
osg::Camera* camera = new osg::Camera;
// set the projection matrix
camera->setProjectionMatrix(osg::Matrix::ortho2D(-1,1,-1,1));
// set the view matrix
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setViewMatrix(osg::Matrix::identity());
// only clear the depth buffer
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
// draw subgraph after main camera view.
camera->setRenderOrder(osg::CameraNode::NESTED_RENDER);
camera->addChild(geode);
camera->setEventCallback(new FollowMouseCallback());
return camera;
}
#endif
enum P3DApplicationType
{
VIEWER,
MASTER,
SLAVE
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the application for presenting 3D interactive slide shows.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("-a","Turn auto stepping on by default");
arguments.getApplicationUsage()->addCommandLineOption("-d <float>","Time duration in seconds between layers/slides");
arguments.getApplicationUsage()->addCommandLineOption("-s <float> <float> <float>","width, height, distance and of the screen away from the viewer");
arguments.getApplicationUsage()->addCommandLineOption("--viewer","Start Present3D as the viewer version.");
arguments.getApplicationUsage()->addCommandLineOption("--authoring","Start Present3D as the authoring version, license required.");
arguments.getApplicationUsage()->addCommandLineOption("--master","Start Present3D as the master version, license required.");
arguments.getApplicationUsage()->addCommandLineOption("--slave","Start Present3D as the slave version, license required.");
arguments.getApplicationUsage()->addCommandLineOption("--publishing","Start Present3D as the publishing version, license required.");
arguments.getApplicationUsage()->addCommandLineOption("--timeDelayOnNewSlideWithMovies","Set the time delay on new slide with movies, done to allow movie threads to get in sync with rendering thread.");
arguments.getApplicationUsage()->addCommandLineOption("--targetFrameRate","Set the target frame rate, defaults to 80Hz.");
arguments.getApplicationUsage()->addCommandLineOption("--version","Report the Present3D version.");
arguments.getApplicationUsage()->addCommandLineOption("--print <filename>","Print out slides to a series of image files.");
arguments.getApplicationUsage()->addCommandLineOption("--html <filename>","Print out slides to a series of html & image files.");
arguments.getApplicationUsage()->addCommandLineOption("--loop","Switch on looping of presentation.");
arguments.getApplicationUsage()->addCommandLineOption("--devices","Print the Video input capability via QuickTime and exit.");
// add alias from xml to p3d to provide backwards compatibility for old p3d files.
osgDB::Registry::instance()->addFileExtensionAlias("xml","p3d");
// if user requests devices video capability.
if (arguments.read("-devices") || arguments.read("--devices"))
{
// Force load QuickTime plugin, probe video capability, exit
osgDB::readImageFile("devices.live");
return 1;
}
// read any env vars from presentations before we create viewer to make sure the viewer
// utilises these env vars
if (p3d::readEnvVars(arguments))
{
osg::DisplaySettings::instance()->readEnvironmentalVariables();
}
#ifdef USE_SDL
SDLIntegration sdlIntegration;
osg::notify(osg::INFO)<<"USE_SDL"<<std::endl;
#endif
bool doSetViewer = true;
std::string configurationFile;
// check env vars for configuration file
const char* str = getenv("PRESENT3D_CONFIG_FILE");
if (!str) str = getenv("OSG_CONFIG_FILE");
if (str) configurationFile = str;
// check command line parameters for configuration file.
while (arguments.read("-c",configurationFile)) {}
osg::Vec4 clearColor(0.0f,0.0f,0.0f,0.0f);
while (arguments.read("--clear-color",clearColor[0],clearColor[1],clearColor[2],clearColor[3])) {}
std::string filename;
if (arguments.read("--spell-check",filename))
{
p3d::SpellChecker spellChecker;
spellChecker.checkP3dXml(filename);
return 1;
}
if (arguments.read("--strip-text",filename))
{
p3d::XmlPatcher patcher;
// patcher.stripP3dXml(filename, osg::notify(osg::NOTICE));
osg::ref_ptr<osgDB::XmlNode> newNode = patcher.simplifyP3dXml(filename);
if (newNode.valid())
{
newNode->write(std::cout);
}
return 1;
}
std::string lhs_filename, rhs_filename;
if (arguments.read("--merge",lhs_filename, rhs_filename))
{
p3d::XmlPatcher patcher;
osg::ref_ptr<osgDB::XmlNode> newNode = patcher.mergeP3dXml(lhs_filename, rhs_filename);
if (newNode.valid())
{
newNode->write(std::cout);
}
return 1;
}
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// set clear colour to black by default.
viewer.getCamera()->setClearColor(clearColor);
if (!configurationFile.empty())
{
viewer.readConfiguration(configurationFile);
doSetViewer = false;
}
// set up stereo masks
viewer.getCamera()->setCullMask(0xffffffff);
viewer.getCamera()->setCullMaskLeft(0x00000001);
viewer.getCamera()->setCullMaskRight(0x00000002);
// set up the camera manipulators.
{
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
std::string pathfile;
char keyForAnimationPath = '5';
while (arguments.read("-p",pathfile))
{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm || !apm->valid())
{
unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
keyswitchManipulator->selectMatrixManipulator(num);
++keyForAnimationPath;
}
}
viewer.setCameraManipulator( keyswitchManipulator.get() );
}
// add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
// add the state manipulator
viewer.addEventHandler( new osgViewer::StatsHandler() );
viewer.addEventHandler( new osgViewer::WindowSizeHandler() );
// neeed to address.
// viewer.getScene()->getUpdateVisitor()->setTraversalMode(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
const char* p3dCursor = getenv("P3D_CURSOR");
std::string cursorFileName( p3dCursor ? p3dCursor : "");
while (arguments.read("--cursor",cursorFileName)) {}
while (arguments.read("--set-viewer")) { doSetViewer = true; }
while (arguments.read("--no-set-viewer")) { doSetViewer = false; }
// cluster related entries.
int socketNumber=8100;
while (arguments.read("-n",socketNumber)) {}
float camera_fov=-1.0f;
while (arguments.read("-f",camera_fov)) {}
float camera_offset=45.0f;
while (arguments.read("-o",camera_offset)) {}
std::string exportName;
while (arguments.read("--print",exportName)) {}
while (arguments.read("--html",exportName)) {}
// read any time delay argument.
float timeDelayBetweenSlides = 1.0f;
while (arguments.read("-d",timeDelayBetweenSlides)) {}
bool autoSteppingActive = false;
while (arguments.read("-a")) autoSteppingActive = true;
bool loopPresentation = false;
while (arguments.read("--loop")) loopPresentation = true;
// register the slide event handler - which moves the presentation from slide to slide, layer to layer.
osgPresentation::SlideEventHandler* seh = new osgPresentation::SlideEventHandler(&viewer);
viewer.addEventHandler(seh);
seh->setAutoSteppingActive(autoSteppingActive);
seh->setTimeDelayBetweenSlides(timeDelayBetweenSlides);
seh->setLoopPresentation(loopPresentation);
double targetFrameRate = 80.0;
while (arguments.read("--targetFrameRate",targetFrameRate)) {}
// set the time delay
float timeDelayOnNewSlideWithMovies = 0.4f;
while (arguments.read("--timeDelayOnNewSlideWithMovies",timeDelayOnNewSlideWithMovies)) {}
seh->setTimeDelayOnNewSlideWithMovies(timeDelayOnNewSlideWithMovies);
// set up optimizer options
unsigned int optimizer_options = osgUtil::Optimizer::DEFAULT_OPTIMIZATIONS;
bool relase_and_compile = false;
while (arguments.read("--release-and-compile"))
{
relase_and_compile = true;
}
seh->setReleaseAndCompileOnEachNewSlide(relase_and_compile);
if (relase_and_compile)
{
// make sure that imagery stays around after being applied to textures.
viewer.getDatabasePager()->setUnrefImageDataAfterApplyPolicy(true,false);
optimizer_options &= ~osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
}
//
// osgDB::Registry::instance()->getOrCreateDatabasePager()->setUnrefImageDataAfterApplyPolicy(true,false);
// optimizer_options &= ~osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
// osg::Texture::getTextureObjectManager()->setExpiryDelay(0.0f);
// osgDB::Registry::instance()->getOrCreateDatabasePager()->setExpiryDelay(1.0f);
// register the handler for modifying the point size
PointsEventHandler* peh = new PointsEventHandler;
viewer.addEventHandler(peh);
// osg::DisplaySettings::instance()->setSplitStereoAutoAjustAspectRatio(false);
float width = osg::DisplaySettings::instance()->getScreenWidth();
float height = osg::DisplaySettings::instance()->getScreenHeight();
float distance = osg::DisplaySettings::instance()->getScreenDistance();
bool sizesSpecified = false;
while (arguments.read("-s", width, height, distance))
{
sizesSpecified = true;
osg::DisplaySettings::instance()->setScreenDistance(distance);
osg::DisplaySettings::instance()->setScreenHeight(height);
osg::DisplaySettings::instance()->setScreenWidth(width);
}
std::string outputFileName;
while(arguments.read("--output",outputFileName)) {}
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(osg::notify(osg::NOTICE));
return 1;
}
P3DApplicationType P3DApplicationType = VIEWER;
str = getenv("PRESENT3D_TYPE");
if (str)
{
if (strcmp(str,"viewer")==0) P3DApplicationType = VIEWER;
else if (strcmp(str,"master")==0) P3DApplicationType = MASTER;
else if (strcmp(str,"slave")==0) P3DApplicationType = SLAVE;
}
while (arguments.read("--viewer")) { P3DApplicationType = VIEWER; }
while (arguments.read("--master")) { P3DApplicationType = MASTER; }
while (arguments.read("--slave")) { P3DApplicationType = SLAVE; }
while (arguments.read("--version"))
{
std::string appTypeName = "invalid";
switch(P3DApplicationType)
{
case(VIEWER): appTypeName = "viewer"; break;
case(MASTER): appTypeName = "master"; break;
case(SLAVE): appTypeName = "slave"; break;
}
osg::notify(osg::NOTICE)<<std::endl;
osg::notify(osg::NOTICE)<<"Present3D "<<appTypeName<<" version : "<<s_version<<std::endl;
osg::notify(osg::NOTICE)<<std::endl;
return 0;
}
// any option left unread are converted into errors to write out later.
//arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have ocured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(osg::notify(osg::INFO));
return 1;
}
// read files name from arguments.
p3d::FileNameList xmlFiles, normalFiles;
if (!p3d::getFileNames(arguments, xmlFiles, normalFiles))
{
osg::notify(osg::NOTICE)<<std::endl;
osg::notify(osg::NOTICE)<<"No file specified, please specify and file to load."<<std::endl;
osg::notify(osg::NOTICE)<<std::endl;
return 1;
}
bool viewerInitialized = false;
if (!xmlFiles.empty())
{
osg::ref_ptr<osg::Node> holdingModel = p3d::readHoldingSlide(xmlFiles.front());
if (holdingModel.valid())
{
viewer.setSceneData(holdingModel.get());
seh->selectSlide(0);
if (!viewerInitialized)
{
// pass the global stateset to the point event handler so that it can
// alter the point size of all points in the scene.
peh->setStateSet(viewer.getCamera()->getOrCreateStateSet());
// create the windows and run the threads.
viewer.realize();
if (doSetViewer) setViewer(viewer, width, height, distance);
viewerInitialized = true;
}
seh->home();
// render a frame
viewer.frame();
}
}
osg::Timer timer;
osg::Timer_t start_tick = timer.tick();
osg::ref_ptr<osgDB::ReaderWriter::Options> cacheAllOption = new osgDB::ReaderWriter::Options;
cacheAllOption->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_ALL);
osgDB::Registry::instance()->setOptions(cacheAllOption.get());
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> loadedModel = p3d::readShowFiles(arguments,cacheAllOption.get()); // osgDB::readNodeFiles(arguments, cacheAllOption.get());
osgDB::Registry::instance()->setOptions( 0 );
// if no model has been successfully loaded report failure.
if (!loadedModel)
{
osg::notify(osg::INFO) << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
osg::Timer_t end_tick = timer.tick();
osg::notify(osg::INFO) << "Time to load = "<<timer.delta_s(start_tick,end_tick)<<std::endl;
if (loadedModel->getNumDescriptions()>0)
{
for(unsigned int i=0; i<loadedModel->getNumDescriptions(); ++i)
{
const std::string& desc = loadedModel->getDescription(i);
if (desc=="loop")
{
osg::notify(osg::NOTICE)<<"Enabling looping"<<std::endl;
seh->setLoopPresentation(true);
}
else if (desc=="auto")
{
osg::notify(osg::NOTICE)<<"Enabling auto run"<<std::endl;
seh->setAutoSteppingActive(true);
}
}
}
#if !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
// add back in enabling of the GL_ALPHA_TEST to get around the core OSG no longer setting it by default for opaque bins.
// the alpha test is required for the volume rendering alpha clipping to work.
loadedModel->getOrCreateStateSet()->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
#endif
// optimize the scene graph, remove rendundent nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel.get(), optimizer_options);
if (!cursorFileName.empty())
{
osg::ref_ptr<osg::Group> group = new osg::Group;
group->addChild(loadedModel.get());
group->addChild(createCursorSubgraph(cursorFileName, 0.05f));
loadedModel = group.get();
}
// set the scene to render
viewer.setSceneData(loadedModel.get());
if (!viewerInitialized)
{
// pass the global stateset to the point event handler so that it can
// alter the point size of all points in the scene.
peh->setStateSet(viewer.getCamera()->getOrCreateStateSet());
// create the windows and run the threads.
viewer.realize();
if (doSetViewer) setViewer(viewer, width, height, distance);
viewerInitialized = true;
}
if (!cursorFileName.empty())
{
// have to add a frame in here to avoid problems with X11 threading issue on switching off the cursor
// not yet sure why it makes a difference, but it at least fixes the crash that would otherwise occur
// under X11.
viewer.frame();
// switch off the cursor
osgViewer::Viewer::Windows windows;
viewer.getWindows(windows);
for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
itr != windows.end();
++itr)
{
(*itr)->useCursor(false);
}
}
// pass the model to the slide event handler so it knows which to manipulate.
seh->set(loadedModel.get());
seh->selectSlide(0);
seh->home();
if (!outputFileName.empty())
{
osgDB::writeNodeFile(*loadedModel,outputFileName);
return 0;
}
osg::Timer_t startOfFrameTick = osg::Timer::instance()->tick();
double targetFrameTime = 1.0/targetFrameRate;
if (exportName.empty())
{
// objects for managing the broadcasting and recieving of camera packets.
CameraPacket cp;
Broadcaster bc;
Receiver rc;
bc.setPort(static_cast<short int>(socketNumber));
rc.setPort(static_cast<short int>(socketNumber));
bool masterKilled = false;
DataConverter scratchPad(1024);
while( !viewer.done() && !masterKilled)
{
// wait for all cull and draw threads to complete.
viewer.advance();
osg::Timer_t currentTick = osg::Timer::instance()->tick();
double deltaTime = osg::Timer::instance()->delta_s(startOfFrameTick, currentTick);
if (deltaTime<targetFrameTime)
{
OpenThreads::Thread::microSleep(static_cast<unsigned int>((targetFrameTime-deltaTime)*1000000.0));
}
startOfFrameTick = osg::Timer::instance()->tick();
#if 0
if (kmcb)
{
double time = kmcb->getTime();
viewer.getFrameStamp()->setReferenceTime(time);
}
#endif
#ifdef USE_SDL
sdlIntegration.update(viewer);
#endif
if (P3DApplicationType==MASTER)
{
// take camera zero as the guide.
osg::Matrix modelview(viewer.getCamera()->getViewMatrix());
cp.setPacket(modelview,viewer.getFrameStamp());
// cp.readEventQueue(viewer);
scratchPad.reset();
scratchPad.write(cp);
scratchPad.reset();
scratchPad.read(cp);
bc.setBuffer(scratchPad._startPtr, scratchPad._numBytes);
std::cout << "bc.sync()"<<scratchPad._numBytes<<std::endl;
bc.sync();
}
else if (P3DApplicationType==SLAVE)
{
rc.setBuffer(scratchPad._startPtr, scratchPad._numBytes);
rc.sync();
scratchPad.reset();
scratchPad.read(cp);
// cp.writeEventQueue(viewer);
if (cp.getMasterKilled())
{
std::cout << "Received master killed."<<std::endl;
// break out of while (!done) loop since we've now want to shut down.
masterKilled = true;
}
}
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.eventTraversal();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.updateTraversal();
if (P3DApplicationType==SLAVE)
{
osg::Matrix modelview;
cp.getModelView(modelview,camera_offset);
viewer.getCamera()->setViewMatrix(modelview);
}
// fire off the cull and draw traversals of the scene.
if(!masterKilled)
viewer.renderingTraversals();
}
}
else
{
ExportHTML::write(seh, viewer, exportName);
}
return 0;
}