OpenSceneGraph/include/osg/CopyOp
Robert Osfield 55215651d7 Renamed osg::Primitive to osg::PrimitiveSet which better reflect what it
encapsulates.

Added new osg::IndexGeometry implemention, *not* complete yet.

Changed the rest of the OSG to handle the renaming og Primitive to PrimitiveSet.
2002-09-20 14:51:59 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_COPYOP
#define OSG_COPYOP 1
#include <osg/Export>
namespace osg {
class Referenced;
class Object;
class Image;
//class Texture;
class Texture;
class StateSet;
class StateAttribute;
class Node;
class Drawable;
class Array;
class PrimitiveSet;
/** Copy Op(erator) used to control the whether shallow or deep copy is used
* during copy construction and clone operation.*/
class SG_EXPORT CopyOp
{
public:
enum Options
{
SHALLOW_COPY = 0,
DEEP_COPY_OBJECTS = 1,
DEEP_COPY_NODES = 2,
DEEP_COPY_DRAWABLES = 4,
DEEP_COPY_STATESETS = 8,
DEEP_COPY_STATEATTRIBUTES = 16,
DEEP_COPY_TEXTURES = 32,
DEEP_COPY_IMAGES = 64,
DEEP_COPY_ARRAYS = 128,
DEEP_COPY_PRIMITIVES = 256,
DEEP_COPY_ALL = 0xffffffff
};
typedef unsigned int CopyFlags;
inline CopyOp(CopyFlags flags=SHALLOW_COPY):_flags(flags) {}
virtual ~CopyOp() {}
virtual Referenced* operator() (const Referenced* ref) const;
virtual Object* operator() (const Object* obj) const;
virtual Node* operator() (const Node* node) const;
virtual Drawable* operator() (const Drawable* drawable) const;
virtual StateSet* operator() (const StateSet* stateset) const;
virtual StateAttribute* operator() (const StateAttribute* attr) const;
virtual Texture* operator() (const Texture* text) const;
virtual Image* operator() (const Image* image) const;
virtual Array* operator() (const Array* array) const;
virtual PrimitiveSet* operator() (const PrimitiveSet* primitives) const;
protected:
CopyFlags _flags;
};
}
#endif