807 lines
23 KiB
C++
807 lines
23 KiB
C++
/* OpenSceneGraph example, osganimate.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
// This exampl demonstrates use of OcclusionQueryNode.
|
|
//
|
|
// In general, you use OcclusionQueryNode by simply attaching a subgraph
|
|
// or subgraphs as children, and it performs an OpenGL oclusion query
|
|
// to determine whether to draw the subgraphs or not.
|
|
//
|
|
// You can manually insert OcclusionQueryNodes at strategic locations
|
|
// in your scene graph, or you can write a NodeVisitor to insert them
|
|
// automatically, as this example shows.
|
|
//
|
|
// Run this example with no command line arguments, and it creates
|
|
// a "stock scene" to show how OcclusionQueryNode can be used.
|
|
//
|
|
// Or, run this example with a model on the command line, and the
|
|
// example uses a NodeVisitor to try to find worthwhile locations
|
|
// for OcclusionQueryNodes in your the scene graph.
|
|
|
|
#include <osg/Config>
|
|
#ifndef OSG_USE_DEPRECATED_GEOMETRY_METHODS
|
|
#define OSG_USE_DEPRECATED_GEOMETRY_METHODS 1
|
|
#endif
|
|
|
|
|
|
#include <osg/NodeVisitor>
|
|
#include <osg/Geode>
|
|
#include <osg/Geometry>
|
|
#include <osg/StateSet>
|
|
#include <osg/StateAttribute>
|
|
#include <osg/PolygonMode>
|
|
#include <osg/ColorMask>
|
|
#include <osg/PolygonOffset>
|
|
#include <osg/Depth>
|
|
|
|
#include <osgDB/ReadFile>
|
|
#include <osgDB/WriteFile>
|
|
|
|
#include <osgUtil/Optimizer>
|
|
|
|
#include <osgViewer/Viewer>
|
|
#include <osgViewer/ViewerEventHandlers>
|
|
|
|
#include <osgGA/StateSetManipulator>
|
|
|
|
#include <osg/OcclusionQueryNode>
|
|
|
|
#include <iostream>
|
|
#include <sstream>
|
|
|
|
|
|
// NodeVisitors and utility functions for OcclusionQueryNode
|
|
|
|
// Use this visitor to insert OcclusionQueryNodes (OQNs) in the
|
|
// visited subgraph. Only one OQN will test any particular node
|
|
// (no nesting). See also OcclusionQueryNonFlatVisitor.
|
|
class OcclusionQueryVisitor : public osg::NodeVisitor
|
|
{
|
|
public:
|
|
OcclusionQueryVisitor();
|
|
virtual ~OcclusionQueryVisitor();
|
|
|
|
// Specify the vertex count threshold for performing occlusion
|
|
// query tests. Nodes in the scene graph whose total child geometry
|
|
// contains fewer vertices than the specified threshold will
|
|
// never be tested, just drawn. (In fact, they will br treated as
|
|
// potential occluders and rendered first in front-to-back order.)
|
|
void setOccluderThreshold( int vertices );
|
|
int getOccluderThreshold() const;
|
|
|
|
virtual void apply( osg::OcclusionQueryNode& oqn );
|
|
virtual void apply( osg::Group& group );
|
|
virtual void apply( osg::Geode& geode );
|
|
|
|
protected:
|
|
void addOQN( osg::Node& node );
|
|
|
|
// When an OQR creates all OQNs and each OQN shares the same OQC,
|
|
// these methods are used to uniquely name all OQNs. Handy
|
|
// for debugging.
|
|
std::string getNextOQNName();
|
|
int getNameIdx() const { return _nameIdx; }
|
|
|
|
osg::ref_ptr<osg::StateSet> _state;
|
|
osg::ref_ptr<osg::StateSet> _debugState;
|
|
|
|
unsigned int _nameIdx;
|
|
|
|
int _occluderThreshold;
|
|
};
|
|
|
|
// Find all OQNs in the visited scene graph and set their visibility threshold.
|
|
class VisibilityThresholdVisitor : public osg::NodeVisitor
|
|
{
|
|
public:
|
|
VisibilityThresholdVisitor( unsigned int threshold=500 )
|
|
: osg::NodeVisitor( osg::NodeVisitor::TRAVERSE_ALL_CHILDREN ),
|
|
_visThreshold( threshold ) {}
|
|
virtual ~VisibilityThresholdVisitor() {}
|
|
|
|
virtual void apply( osg::OcclusionQueryNode& oqn );
|
|
|
|
protected:
|
|
unsigned int _visThreshold;
|
|
};
|
|
|
|
// Find all OQNs in the visited scene graph and set the number of frames
|
|
// between queries.
|
|
class QueryFrameCountVisitor : public osg::NodeVisitor
|
|
{
|
|
public:
|
|
QueryFrameCountVisitor( int count=5 )
|
|
: osg::NodeVisitor( osg::NodeVisitor::TRAVERSE_ALL_CHILDREN ),
|
|
_count( count ) {}
|
|
virtual ~QueryFrameCountVisitor() {}
|
|
|
|
virtual void apply( osg::OcclusionQueryNode& oqn );
|
|
|
|
protected:
|
|
unsigned int _count;
|
|
};
|
|
|
|
// Find all OQNs in the visited scene graph and enable or disable queries..
|
|
class EnableQueryVisitor : public osg::NodeVisitor
|
|
{
|
|
public:
|
|
EnableQueryVisitor( bool enable=true )
|
|
: osg::NodeVisitor( osg::NodeVisitor::TRAVERSE_ALL_CHILDREN ),
|
|
_enabled( enable ) {}
|
|
virtual ~EnableQueryVisitor() {}
|
|
|
|
virtual void apply( osg::OcclusionQueryNode& oqn );
|
|
|
|
protected:
|
|
bool _enabled;
|
|
};
|
|
|
|
// Find all OQNs in the visited scene graph and enable or disable the
|
|
// debug bounding volume display.
|
|
class DebugDisplayVisitor : public osg::NodeVisitor
|
|
{
|
|
public:
|
|
DebugDisplayVisitor( bool debug=true )
|
|
: osg::NodeVisitor( osg::NodeVisitor::TRAVERSE_ALL_CHILDREN ),
|
|
_debug( debug ) {}
|
|
virtual ~DebugDisplayVisitor() {}
|
|
|
|
virtual void apply( osg::OcclusionQueryNode& oqn );
|
|
|
|
protected:
|
|
bool _debug;
|
|
};
|
|
|
|
// Remove all OQNs from the visited scene graph.
|
|
class RemoveOcclusionQueryVisitor : public osg::NodeVisitor
|
|
{
|
|
public:
|
|
RemoveOcclusionQueryVisitor();
|
|
virtual ~RemoveOcclusionQueryVisitor();
|
|
|
|
virtual void apply( osg::OcclusionQueryNode& oqn );
|
|
|
|
protected:
|
|
};
|
|
|
|
// Gather statistics about OQN performance in the visited scene graph.
|
|
class StatisticsVisitor : public osg::NodeVisitor
|
|
{
|
|
public:
|
|
StatisticsVisitor( osg::NodeVisitor::TraversalMode mode=osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN );
|
|
virtual ~StatisticsVisitor();
|
|
|
|
virtual void apply( osg::OcclusionQueryNode& oqn );
|
|
|
|
void reset();
|
|
unsigned int getNumOQNs() const;
|
|
unsigned int getNumPassed() const;
|
|
|
|
protected:
|
|
unsigned int _numOQNs;
|
|
unsigned int _numPassed;
|
|
};
|
|
|
|
|
|
unsigned int countGeometryVertices( osg::Geometry* geom )
|
|
{
|
|
if (!geom->getVertexArray())
|
|
return 0;
|
|
|
|
// TBD This will eventually iterate over the PrimitiveSets and total the
|
|
// number of vertices actually used. But for now, it just returns the
|
|
// size of the vertex array.
|
|
|
|
return geom->getVertexArray()->getNumElements();
|
|
}
|
|
|
|
class VertexCounter : public osg::NodeVisitor
|
|
{
|
|
public:
|
|
VertexCounter( int limit )
|
|
: osg::NodeVisitor( osg::NodeVisitor::TRAVERSE_ALL_CHILDREN ),
|
|
_limit( limit ),
|
|
_total( 0 ) {}
|
|
~VertexCounter() {}
|
|
|
|
int getTotal() { return _total; }
|
|
bool exceeded() const { return _total > _limit; }
|
|
void reset() { _total = 0; }
|
|
|
|
virtual void apply( osg::Node& node )
|
|
{
|
|
// Check for early abort. If out total already exceeds the
|
|
// max number of vertices, no need to traverse further.
|
|
if (exceeded())
|
|
return;
|
|
traverse( node );
|
|
}
|
|
|
|
virtual void apply( osg::Geode& geode )
|
|
{
|
|
// Possible early abort.
|
|
if (exceeded())
|
|
return;
|
|
|
|
unsigned int i;
|
|
for( i = 0; i < geode.getNumDrawables(); i++ )
|
|
{
|
|
osg::Geometry* geom = dynamic_cast<osg::Geometry *>(geode.getDrawable(i));
|
|
if( !geom )
|
|
continue;
|
|
|
|
_total += countGeometryVertices( geom );
|
|
|
|
if (_total > _limit)
|
|
break;
|
|
}
|
|
}
|
|
|
|
protected:
|
|
int _limit;
|
|
int _total;
|
|
};
|
|
|
|
|
|
|
|
OcclusionQueryVisitor::OcclusionQueryVisitor()
|
|
: osg::NodeVisitor( osg::NodeVisitor::TRAVERSE_ALL_CHILDREN ),
|
|
_nameIdx( 0 ),
|
|
_occluderThreshold( 5000 )
|
|
{
|
|
// Create a dummy OcclusionQueryNode just so we can get its state.
|
|
// We'll then share that state between all OQNs we add to the visited scene graph.
|
|
osg::ref_ptr<osg::OcclusionQueryNode> oqn = new osg::OcclusionQueryNode;
|
|
|
|
_state = oqn->getQueryStateSet();
|
|
_debugState = oqn->getDebugStateSet();
|
|
}
|
|
|
|
OcclusionQueryVisitor::~OcclusionQueryVisitor()
|
|
{
|
|
osg::notify( osg::INFO ) <<
|
|
"osgOQ: OcclusionQueryVisitor: Added " << getNameIdx() <<
|
|
" OQNodes." << std::endl;
|
|
}
|
|
|
|
void
|
|
OcclusionQueryVisitor::setOccluderThreshold( int vertices )
|
|
{
|
|
_occluderThreshold = vertices;
|
|
}
|
|
int
|
|
OcclusionQueryVisitor::getOccluderThreshold() const
|
|
{
|
|
return _occluderThreshold;
|
|
}
|
|
|
|
void
|
|
OcclusionQueryVisitor::apply( osg::OcclusionQueryNode& oqn )
|
|
{
|
|
// A subgraph is already under osgOQ control.
|
|
// Don't traverse further.
|
|
return;
|
|
}
|
|
|
|
void
|
|
OcclusionQueryVisitor::apply( osg::Group& group )
|
|
{
|
|
if (group.getNumParents() == 0)
|
|
{
|
|
// Can't add an OQN above a root node.
|
|
traverse( group );
|
|
return;
|
|
}
|
|
|
|
int preTraverseOQNCount = getNameIdx();
|
|
traverse( group );
|
|
|
|
if (getNameIdx() > preTraverseOQNCount)
|
|
// A least one OQN was added below the current node.
|
|
// Don't add one here to avoid hierarchical nesting.
|
|
return;
|
|
|
|
// There are no OQNs below this group. If the vertex
|
|
// count exceeds the threshold, add an OQN here.
|
|
addOQN( group );
|
|
}
|
|
|
|
void
|
|
OcclusionQueryVisitor::apply( osg::Geode& geode )
|
|
{
|
|
if (geode.getNumParents() == 0)
|
|
{
|
|
// Can't add an OQN above a root node.
|
|
traverse( geode );
|
|
return;
|
|
}
|
|
|
|
addOQN( geode );
|
|
}
|
|
|
|
void
|
|
OcclusionQueryVisitor::addOQN( osg::Node& node )
|
|
{
|
|
VertexCounter vc( _occluderThreshold );
|
|
node.accept( vc );
|
|
if (vc.exceeded())
|
|
{
|
|
// Insert OQN(s) above this node.
|
|
unsigned int np = node.getNumParents();
|
|
while (np--)
|
|
{
|
|
osg::Group* parent = dynamic_cast<osg::Group*>( node.getParent( np ) );
|
|
if (parent != NULL)
|
|
{
|
|
osg::ref_ptr<osg::OcclusionQueryNode> oqn = new osg::OcclusionQueryNode();
|
|
oqn->addChild( &node );
|
|
parent->replaceChild( &node, oqn.get() );
|
|
|
|
oqn->setName( getNextOQNName() );
|
|
// Set all OQNs to use the same query StateSets (instead of multiple copies
|
|
// of the same StateSet) for efficiency.
|
|
oqn->setQueryStateSet( _state.get() );
|
|
oqn->setDebugStateSet( _debugState.get() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string
|
|
OcclusionQueryVisitor::getNextOQNName()
|
|
{
|
|
std::ostringstream ostr;
|
|
ostr << "OQNode_" << _nameIdx++;
|
|
return ostr.str();
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
void
|
|
VisibilityThresholdVisitor::apply( osg::OcclusionQueryNode& oqn )
|
|
{
|
|
oqn.setVisibilityThreshold( _visThreshold );
|
|
|
|
traverse( oqn );
|
|
}
|
|
|
|
void
|
|
QueryFrameCountVisitor::apply( osg::OcclusionQueryNode& oqn )
|
|
{
|
|
oqn.setQueryFrameCount( _count );
|
|
|
|
traverse( oqn );
|
|
}
|
|
|
|
void
|
|
EnableQueryVisitor::apply( osg::OcclusionQueryNode& oqn )
|
|
{
|
|
oqn.setQueriesEnabled( _enabled );
|
|
|
|
traverse( oqn );
|
|
}
|
|
|
|
|
|
void
|
|
DebugDisplayVisitor::apply( osg::OcclusionQueryNode& oqn )
|
|
{
|
|
oqn.setDebugDisplay( _debug );
|
|
|
|
traverse( oqn );
|
|
}
|
|
|
|
|
|
RemoveOcclusionQueryVisitor::RemoveOcclusionQueryVisitor()
|
|
: osg::NodeVisitor( osg::NodeVisitor::TRAVERSE_ALL_CHILDREN )
|
|
{
|
|
}
|
|
|
|
RemoveOcclusionQueryVisitor::~RemoveOcclusionQueryVisitor()
|
|
{
|
|
}
|
|
|
|
void
|
|
RemoveOcclusionQueryVisitor::apply( osg::OcclusionQueryNode& oqn )
|
|
{
|
|
if (oqn.getNumParents() == 0)
|
|
{
|
|
// Even if this is an OQN, can't delete it because it's the root.
|
|
traverse( oqn );
|
|
return;
|
|
}
|
|
|
|
osg::ref_ptr<osg::OcclusionQueryNode> oqnPtr = &oqn;
|
|
|
|
unsigned int np = oqn.getNumParents();
|
|
while (np--)
|
|
{
|
|
osg::Group* parent = dynamic_cast<osg::Group*>( oqn.getParent( np ) );
|
|
if (parent != NULL)
|
|
{
|
|
// Remove OQN from parent.
|
|
parent->removeChild( oqnPtr.get() );
|
|
|
|
// Add OQN's children to parent.
|
|
unsigned int nc = oqn.getNumChildren();
|
|
while (nc--)
|
|
parent->addChild( oqn.getChild( nc ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
StatisticsVisitor::StatisticsVisitor( osg::NodeVisitor::TraversalMode mode )
|
|
: osg::NodeVisitor( mode ),
|
|
_numOQNs( 0 ),
|
|
_numPassed( 0 )
|
|
{
|
|
}
|
|
|
|
StatisticsVisitor::~StatisticsVisitor()
|
|
{
|
|
}
|
|
|
|
void
|
|
StatisticsVisitor::apply( osg::OcclusionQueryNode& oqn )
|
|
{
|
|
_numOQNs++;
|
|
if (oqn.getPassed())
|
|
_numPassed++;
|
|
|
|
traverse( oqn );
|
|
}
|
|
|
|
void
|
|
StatisticsVisitor::reset()
|
|
{
|
|
_numOQNs = _numPassed = 0;
|
|
}
|
|
|
|
unsigned int
|
|
StatisticsVisitor::getNumOQNs() const
|
|
{
|
|
return _numOQNs;
|
|
}
|
|
unsigned int
|
|
StatisticsVisitor::getNumPassed() const
|
|
{
|
|
return _numPassed;
|
|
}
|
|
|
|
// End NodeVisitors
|
|
|
|
|
|
|
|
// KetHandler --
|
|
// Allow user to do interesting things with an
|
|
// OcclusionQueryNode-enabled scene graph at run time.
|
|
class KeyHandler : public osgGA::GUIEventHandler
|
|
{
|
|
public:
|
|
KeyHandler( osg::Node& node )
|
|
: _node( node ),
|
|
_enable( true ),
|
|
_debug( false )
|
|
{}
|
|
|
|
bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& )
|
|
{
|
|
switch( ea.getEventType() )
|
|
{
|
|
case(osgGA::GUIEventAdapter::KEYUP):
|
|
{
|
|
if (ea.getKey()==osgGA::GUIEventAdapter::KEY_F6)
|
|
{
|
|
// F6 -- Toggle osgOQ testing.
|
|
_enable = !_enable;
|
|
EnableQueryVisitor eqv( _enable );
|
|
_node.accept( eqv );
|
|
return true;
|
|
}
|
|
else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_F7)
|
|
{
|
|
// F7 -- Toggle display of OQ test bounding volumes
|
|
_debug = !_debug;
|
|
DebugDisplayVisitor ddv( _debug );
|
|
_node.accept( ddv );
|
|
return true;
|
|
}
|
|
else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_F8)
|
|
{
|
|
// F8 -- Gether stats and display
|
|
StatisticsVisitor sv;
|
|
_node.accept( sv );
|
|
std::cout << "osgOQ: Stats: numOQNs " << sv.getNumOQNs() << ", numPased " << sv.getNumPassed() << std::endl;
|
|
return true;
|
|
}
|
|
else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_F9)
|
|
{
|
|
// F9 -- Remove all OcclusionQueryNodes
|
|
RemoveOcclusionQueryVisitor roqv;
|
|
_node.accept( roqv );
|
|
return true;
|
|
}
|
|
else if (ea.getKey()=='o')
|
|
{
|
|
if (osgDB::writeNodeFile( _node, "saved_model.osgt" ))
|
|
osg::notify( osg::ALWAYS ) << "osgOQ: Wrote scene graph to \"saved_model.osgt\"" << std::endl;
|
|
else
|
|
osg::notify( osg::ALWAYS ) << "osgOQ: Wrote failed for \"saved_model.osgt\"" << std::endl;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
osg::Node& _node;
|
|
|
|
bool _enable, _debug;
|
|
};
|
|
|
|
// Create a cube with one side missing. This makes a great simple occluder.
|
|
osg::ref_ptr<osg::Node>
|
|
createBox()
|
|
{
|
|
osg::ref_ptr<osg::Geode> box = new osg::Geode;
|
|
|
|
osg::StateSet* state = box->getOrCreateStateSet();
|
|
osg::PolygonMode* pm = new osg::PolygonMode(
|
|
osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::FILL );
|
|
state->setAttributeAndModes( pm,
|
|
osg::StateAttribute::ON | osg::StateAttribute::PROTECTED );
|
|
|
|
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
|
|
osg::ref_ptr<osg::Vec3Array> v = new osg::Vec3Array;
|
|
geom->setVertexArray( v.get() );
|
|
|
|
{
|
|
const float x( 0.f );
|
|
const float y( 0.f );
|
|
const float z( 0.f );
|
|
const float r( 1.1f );
|
|
|
|
v->push_back( osg::Vec3( x-r, y-r, z-r ) ); //left -X
|
|
v->push_back( osg::Vec3( x-r, y-r, z+r ) );
|
|
v->push_back( osg::Vec3( x-r, y+r, z+r ) );
|
|
v->push_back( osg::Vec3( x-r, y+r, z-r ) );
|
|
|
|
v->push_back( osg::Vec3( x+r, y-r, z+r ) ); //right +X
|
|
v->push_back( osg::Vec3( x+r, y-r, z-r ) );
|
|
v->push_back( osg::Vec3( x+r, y+r, z-r ) );
|
|
v->push_back( osg::Vec3( x+r, y+r, z+r ) );
|
|
|
|
v->push_back( osg::Vec3( x-r, y-r, z-r ) ); // bottom -Z
|
|
v->push_back( osg::Vec3( x-r, y+r, z-r ) );
|
|
v->push_back( osg::Vec3( x+r, y+r, z-r ) );
|
|
v->push_back( osg::Vec3( x+r, y-r, z-r ) );
|
|
|
|
v->push_back( osg::Vec3( x-r, y-r, z+r ) ); // top +Z
|
|
v->push_back( osg::Vec3( x+r, y-r, z+r ) );
|
|
v->push_back( osg::Vec3( x+r, y+r, z+r ) );
|
|
v->push_back( osg::Vec3( x-r, y+r, z+r ) );
|
|
|
|
v->push_back( osg::Vec3( x-r, y+r, z-r ) ); // back +Y
|
|
v->push_back( osg::Vec3( x-r, y+r, z+r ) );
|
|
v->push_back( osg::Vec3( x+r, y+r, z+r ) );
|
|
v->push_back( osg::Vec3( x+r, y+r, z-r ) );
|
|
}
|
|
|
|
osg::ref_ptr<osg::Vec4Array> c = new osg::Vec4Array;
|
|
geom->setColorArray( c.get() );
|
|
geom->setColorBinding( osg::Geometry::BIND_OVERALL );
|
|
c->push_back( osg::Vec4( 0.f, 1.f, 1.f, 1.f ) );
|
|
|
|
osg::ref_ptr<osg::Vec3Array> n = new osg::Vec3Array;
|
|
geom->setNormalArray( n.get() );
|
|
geom->setNormalBinding( osg::Geometry::BIND_PER_PRIMITIVE );
|
|
n->push_back( osg::Vec3( -1.f, 0.f, 0.f ) );
|
|
n->push_back( osg::Vec3( 1.f, 0.f, 0.f ) );
|
|
n->push_back( osg::Vec3( 0.f, 0.f, -1.f ) );
|
|
n->push_back( osg::Vec3( 0.f, 0.f, 1.f ) );
|
|
n->push_back( osg::Vec3( 0.f, 1.f, 0.f ) );
|
|
|
|
geom->addPrimitiveSet( new osg::DrawArrays( GL_QUADS, 0, 20 ) );
|
|
box->addDrawable( geom.get() );
|
|
|
|
return box.get();
|
|
}
|
|
|
|
// Make a Geometry that renders slow intentionally.
|
|
// To make sure it renders slow, we do the following:
|
|
// * Disable display lists
|
|
// * Force glBegin/glEnd slow path
|
|
// * Lots of vertices and color data per vertex
|
|
// * No vertex sharing
|
|
// * Draw the triangles as wireframe
|
|
osg::ref_ptr<osg::Node>
|
|
createRandomTriangles( unsigned int num )
|
|
{
|
|
osg::ref_ptr<osg::Geode> tris = new osg::Geode;
|
|
|
|
osg::StateSet* ss = tris->getOrCreateStateSet();
|
|
|
|
// Force wireframe. Many gfx cards handle this poorly.
|
|
osg::PolygonMode* pm = new osg::PolygonMode(
|
|
osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE );
|
|
ss->setAttributeAndModes( pm, osg::StateAttribute::ON |
|
|
osg::StateAttribute::PROTECTED);
|
|
ss->setMode( GL_LIGHTING, osg::StateAttribute::OFF |
|
|
osg::StateAttribute::PROTECTED);
|
|
|
|
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
|
|
// Disable display lists to decrease performance.
|
|
geom->setUseDisplayList( false );
|
|
|
|
osg::ref_ptr<osg::Vec3Array> v = new osg::Vec3Array;
|
|
geom->setVertexArray( v.get() );
|
|
v->resize( num*3 );
|
|
|
|
unsigned int i;
|
|
srand( 0 );
|
|
#define RAND_NEG1_TO_1 ( ((rand()%20)-10)*.1 )
|
|
for (i=0; i<num; i++)
|
|
{
|
|
osg::Vec3& v0 = (*v)[ i*3+0 ];
|
|
osg::Vec3& v1 = (*v)[ i*3+1 ];
|
|
osg::Vec3& v2 = (*v)[ i*3+2 ];
|
|
v0 = osg::Vec3( RAND_NEG1_TO_1, RAND_NEG1_TO_1, RAND_NEG1_TO_1 );
|
|
v1 = osg::Vec3( RAND_NEG1_TO_1, RAND_NEG1_TO_1, RAND_NEG1_TO_1 );
|
|
v2 = osg::Vec3( RAND_NEG1_TO_1, RAND_NEG1_TO_1, RAND_NEG1_TO_1 );
|
|
}
|
|
|
|
osg::ref_ptr<osg::Vec4Array> c = new osg::Vec4Array;
|
|
geom->setColorArray( c.get() );
|
|
// Bind per primitive to force slow glBegin/glEnd path.
|
|
geom->setColorBinding( osg::Geometry::BIND_PER_PRIMITIVE );
|
|
c->resize( num );
|
|
|
|
#define RAND_0_TO_1 ( (rand()%10)*.1 )
|
|
for (i=0; i<num; i++)
|
|
{
|
|
osg::Vec4& c0 = (*c)[ i ];
|
|
c0 = osg::Vec4( RAND_0_TO_1, RAND_0_TO_1, RAND_0_TO_1, 1. );
|
|
}
|
|
|
|
geom->addPrimitiveSet( new osg::DrawArrays( GL_TRIANGLES, 0, num*3 ) );
|
|
tris->addDrawable( geom.get() );
|
|
|
|
return tris.get();
|
|
}
|
|
|
|
// Create the stock scene:
|
|
// Top level Group
|
|
// Geode (simple occluder
|
|
// OcclusionQueryNode
|
|
// Geode with complex, slow geometry.
|
|
osg::ref_ptr<osg::Node>
|
|
createStockScene()
|
|
{
|
|
// Create a simple box occluder
|
|
osg::ref_ptr<osg::Group> root = new osg::Group();
|
|
root->addChild( createBox().get() );
|
|
|
|
// Create a complex mess of triangles as a child below an
|
|
// OcclusionQueryNode. The OQN will ensure that the
|
|
// subgraph isn't rendered when it's not visible.
|
|
osg::ref_ptr<osg::OcclusionQueryNode> oqn = new osg::OcclusionQueryNode;
|
|
oqn->addChild( createRandomTriangles( 20000 ).get() );
|
|
root->addChild( oqn.get() );
|
|
|
|
return root.get();
|
|
}
|
|
|
|
|
|
int main(int argc, char** argv)
|
|
{
|
|
// use an ArgumentParser object to manage the program arguments.
|
|
osg::ArgumentParser arguments(&argc,argv);
|
|
|
|
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
|
|
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" demonstrates OpenGL occlusion query in OSG using the OcclusionQueryNode.");
|
|
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] [filename(s)]");
|
|
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line parameters");
|
|
|
|
// if user request help write it out to cout.
|
|
if (arguments.read("-h") || arguments.read("--help"))
|
|
{
|
|
arguments.getApplicationUsage()->write(std::cout, osg::ApplicationUsage::COMMAND_LINE_OPTION);
|
|
return 1;
|
|
}
|
|
|
|
// report any errors if they have occurred when parsing the program arguments.
|
|
if (arguments.errors())
|
|
{
|
|
arguments.writeErrorMessages(std::cout);
|
|
return 1;
|
|
}
|
|
|
|
osgViewer::Viewer viewer( arguments );
|
|
|
|
// add the state manipulator
|
|
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
|
|
|
|
// add the stats handler
|
|
viewer.addEventHandler(new osgViewer::StatsHandler);
|
|
|
|
// add the help handler
|
|
viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage()));
|
|
|
|
bool optimize = arguments.read( "--opt" );
|
|
|
|
// load the specified model
|
|
osg::ref_ptr<osg::Node> root = 0;
|
|
|
|
if (arguments.argc()>1)
|
|
{
|
|
root = osgDB::readNodeFiles( arguments );
|
|
if (root.valid())
|
|
{
|
|
// Run a NodeVisitor to insert OcclusionQueryNodes in the scene graph.
|
|
OcclusionQueryVisitor oqv;
|
|
root->accept( oqv );
|
|
}
|
|
else
|
|
{
|
|
std::cout << arguments.getApplicationName() <<": unable to load specified data." << std::endl;
|
|
return 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
root = createStockScene().get();
|
|
if (!root)
|
|
{
|
|
std::cout << arguments.getApplicationName() <<": Failed to create stock scene." << std::endl;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
// any option left unread are converted into errors to write out later.
|
|
arguments.reportRemainingOptionsAsUnrecognized();
|
|
|
|
// report any errors if they have occurred when parsing the program arguments.
|
|
if (arguments.errors())
|
|
{
|
|
arguments.writeErrorMessages(std::cout);
|
|
return 1;
|
|
}
|
|
|
|
|
|
// optimize the scene graph, remove redundant nodes and state etc.
|
|
if (optimize)
|
|
{
|
|
osgUtil::Optimizer optimizer;
|
|
optimizer.optimize( root.get() );
|
|
}
|
|
|
|
viewer.setSceneData( root.get() );
|
|
|
|
KeyHandler* kh = new KeyHandler( *root );
|
|
viewer.addEventHandler( kh );
|
|
|
|
return viewer.run();
|
|
}
|
|
|