99580f2212
for node kits plugins.
120 lines
3.3 KiB
Plaintext
120 lines
3.3 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
|
|
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
|
//as published by the Free Software Foundation.
|
|
//osgParticle - Copyright (C) 2002 Marco Jez
|
|
|
|
#ifndef OSGPARTICLE_MULTISEGMENTPLACER_
|
|
#define OSGPARTICLE_MULTISEGMENTPLACER_ 1
|
|
|
|
#include <osgParticle/Export>
|
|
#include <osgParticle/Placer>
|
|
#include <osgParticle/Particle>
|
|
|
|
#include <vector>
|
|
#include <utility>
|
|
|
|
#include <osg/Notify>
|
|
#include <osg/CopyOp>
|
|
#include <osg/Object>
|
|
#include <osg/Vec3>
|
|
|
|
namespace osgParticle {
|
|
|
|
/** A polyline-shaped particle placer.
|
|
This placer class sets the position of incoming particles by choosing a random point on the
|
|
specified sequence of connected segments.
|
|
*/
|
|
class OSGPARTICLE_EXPORT MultiSegmentPlacer: public Placer {
|
|
public:
|
|
MultiSegmentPlacer();
|
|
MultiSegmentPlacer(const MultiSegmentPlacer ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY);
|
|
|
|
META_Object(osgParticle, MultiSegmentPlacer);
|
|
|
|
/// Get the number of vertices which define the segments.
|
|
inline int numVertices() const;
|
|
|
|
/// Get a vertex.
|
|
inline const osg::Vec3 &getVertex(int i) const;
|
|
|
|
/// Set a vertex.
|
|
inline void setVertex(int i, const osg::Vec3 &v);
|
|
|
|
/// Set a vertex.
|
|
inline void setVertex(int i, float x, float y, float z);
|
|
|
|
/// Add a vertex.
|
|
inline void addVertex(const osg::Vec3 &v);
|
|
|
|
/// Add a vertex.
|
|
inline void addVertex(float x, float y, float z);
|
|
|
|
/// Remove a vertex.
|
|
inline void removeVertex(int i);
|
|
|
|
/// Place a partice. Called automatically by <CODE>ModularEmitter</CODE>, do not call this method manually.
|
|
void place(Particle *P) const;
|
|
|
|
protected:
|
|
virtual ~MultiSegmentPlacer() {}
|
|
MultiSegmentPlacer &operator=(const MultiSegmentPlacer &) { return *this; }
|
|
|
|
private:
|
|
typedef std::pair<osg::Vec3, float> Vertex_data;
|
|
typedef std::vector<Vertex_data> Vertex_vector;
|
|
|
|
Vertex_vector vx_;
|
|
float total_length_;
|
|
|
|
void recompute_length();
|
|
};
|
|
|
|
// INLINE FUNCTIONS
|
|
|
|
|
|
inline int MultiSegmentPlacer::numVertices() const
|
|
{
|
|
return static_cast<int>(vx_.size());
|
|
}
|
|
|
|
inline const osg::Vec3 &MultiSegmentPlacer::getVertex(int i) const
|
|
{
|
|
return vx_[i].first;
|
|
}
|
|
|
|
inline void MultiSegmentPlacer::setVertex(int i, const osg::Vec3 &v)
|
|
{
|
|
vx_[i].first = v;
|
|
recompute_length();
|
|
}
|
|
|
|
inline void MultiSegmentPlacer::setVertex(int i, float x, float y, float z)
|
|
{
|
|
vx_[i].first.set(x, y, z);
|
|
recompute_length();
|
|
}
|
|
|
|
inline void MultiSegmentPlacer::addVertex(const osg::Vec3 &v)
|
|
{
|
|
float l = 0;
|
|
if (vx_.size() > 0) {
|
|
l = (v - vx_.back().first).length();
|
|
}
|
|
total_length_ += l;
|
|
vx_.push_back(std::make_pair(v, total_length_));
|
|
}
|
|
|
|
inline void MultiSegmentPlacer::addVertex(float x, float y, float z)
|
|
{
|
|
addVertex(osg::Vec3(x, y, z));
|
|
}
|
|
|
|
inline void MultiSegmentPlacer::removeVertex(int i)
|
|
{
|
|
vx_.erase(vx_.begin()+i);
|
|
recompute_length();
|
|
}
|
|
|
|
}
|
|
#endif
|