03ee77a315
explanations of how each of the classes operates.
59 lines
1.5 KiB
Plaintext
59 lines
1.5 KiB
Plaintext
#ifndef OSGGA_GUIEVENTHANDLERVISITOR
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#define OSGGA_GUIEVENTHANDLERVISITOR 1
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#include <osgGA/Export>
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#include <osgGA/GUIEventAdapter>
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#include <osg/ref_ptr>
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namespace osgGA{
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// Some forward declarations
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class GUIActionAdapter;
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class GUIEventHandler;
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class CompositeGUIEventHandler;
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class CameraManipulator;
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class StateSetManipulator;
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/**
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Base class for visiting GUIEventHandlers.
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A Default Visitor, (Might want to make it an Extrinsic Visitor at some point).
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By default, it does nothing to the things it visits. Sub classes of this Visitor
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need only override visit operations for the types of object they're interested in.
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*/
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class OSGGA_EXPORT GUIEventHandlerVisitor
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{
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public:
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virtual void visit(GUIEventHandler&) {}
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virtual void visit(CompositeGUIEventHandler&);
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virtual void visit(CameraManipulator&) {};
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virtual void visit(StateSetManipulator&) {};
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// Accessors
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/** Get the GUI EventAdapter associated with this GUIEventHandlerVisitor */
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const GUIEventAdapter *getGUIEventAdapter() { return _gea.get(); }
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/** Get the GUI Action Adapter associated with this GEH Visitor */
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GUIActionAdapter *getGUIActionAdapter() { return _gaa; }
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protected:
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GUIEventHandlerVisitor(GUIEventAdapter* in, GUIActionAdapter* out):_gea(in),_gaa(out) {}
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virtual ~GUIEventHandlerVisitor() {}
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private:
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osg::ref_ptr<GUIEventAdapter> _gea;
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GUIActionAdapter* _gaa; // Just a pointer. NOT owned by this object.
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};
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};
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#endif
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