OpenSceneGraph/src/osgWrappers/osgUtil/IntersectionVisitor.cpp
2007-02-16 17:35:52 +00:00

1196 lines
42 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/Billboard.svn-base>
#include <osg/.svn/text-base/Drawable.svn-base>
#include <osg/.svn/text-base/Group.svn-base>
#include <osg/.svn/text-base/LOD.svn-base>
#include <osg/.svn/text-base/Matrix.svn-base>
#include <osg/.svn/text-base/Node.svn-base>
#include <osg/.svn/text-base/PagedLOD.svn-base>
#include <osg/.svn/text-base/Viewport.svn-base>
#include <osg/Camera>
#include <osg/Geode>
#include <osg/Projection>
#include <osg/Transform>
#include <osgUtil/.svn/text-base/IntersectionVisitor.svn-base>
#include <osgUtil/IntersectionVisitor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgUtil::IntersectionVisitor)
I_BaseType(osg::NodeVisitor);
I_BaseType(osg::NodeVisitor);
I_ConstructorWithDefaults2(IN, osgUtil::Intersector *, intersector, 0, IN, osgUtil::IntersectionVisitor::ReadCallback *, readCallback, 0,
____IntersectionVisitor__Intersector_P1__ReadCallback_P1,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method1(void, setIntersector, IN, osgUtil::Intersector *, intersector,
Properties::NON_VIRTUAL,
__void__setIntersector__Intersector_P1,
"Set the intersector that will be used to intersect with the scene, and to store any hits that occur. ",
"");
I_Method0(osgUtil::Intersector *, getIntersector,
Properties::NON_VIRTUAL,
__Intersector_P1__getIntersector,
"Get the intersector that will be used to intersect with the scene, and to store any hits that occur. ",
"");
I_Method0(const osgUtil::Intersector *, getIntersector,
Properties::NON_VIRTUAL,
__C5_Intersector_P1__getIntersector,
"Get the const intersector that will be used to intersect with the scene, and to store any hits that occur. ",
"");
I_Method1(void, setReadCallback, IN, osgUtil::IntersectionVisitor::ReadCallback *, rc,
Properties::NON_VIRTUAL,
__void__setReadCallback__ReadCallback_P1,
"Set the read callback. ",
"");
I_Method0(osgUtil::IntersectionVisitor::ReadCallback *, getReadCallback,
Properties::NON_VIRTUAL,
__ReadCallback_P1__getReadCallback,
"Get the read callback. ",
"");
I_Method0(const osgUtil::IntersectionVisitor::ReadCallback *, getReadCallback,
Properties::NON_VIRTUAL,
__C5_ReadCallback_P1__getReadCallback,
"Get the const read callback. ",
"");
I_Method1(void, pushWindowMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushWindowMatrix__osg_RefMatrix_P1,
"",
"");
I_Method1(void, pushWindowMatrix, IN, osg::Viewport *, viewport,
Properties::NON_VIRTUAL,
__void__pushWindowMatrix__osg_Viewport_P1,
"",
"");
I_Method0(void, popWindowMatrix,
Properties::NON_VIRTUAL,
__void__popWindowMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getWindowMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getWindowMatrix,
"",
"");
I_Method1(void, pushProjectionMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushProjectionMatrix__osg_RefMatrix_P1,
"",
"");
I_Method0(void, popProjectionMatrix,
Properties::NON_VIRTUAL,
__void__popProjectionMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getProjectionMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getProjectionMatrix,
"",
"");
I_Method1(void, pushViewMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushViewMatrix__osg_RefMatrix_P1,
"",
"");
I_Method0(void, popViewMatrix,
Properties::NON_VIRTUAL,
__void__popViewMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getViewMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getViewMatrix,
"",
"");
I_Method1(void, pushModelMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushModelMatrix__osg_RefMatrix_P1,
"",
"");
I_Method0(void, popModelMatrix,
Properties::NON_VIRTUAL,
__void__popModelMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getModelMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getModelMatrix,
"",
"");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,
"",
"");
I_Method1(void, apply, IN, osg::Geode &, geode,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, apply, IN, osg::Billboard &, geode,
Properties::VIRTUAL,
__void__apply__osg_Billboard_R1,
"",
"");
I_Method1(void, apply, IN, osg::Group &, group,
Properties::VIRTUAL,
__void__apply__osg_Group_R1,
"",
"");
I_Method1(void, apply, IN, osg::LOD &, lod,
Properties::VIRTUAL,
__void__apply__osg_LOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::PagedLOD &, lod,
Properties::VIRTUAL,
__void__apply__osg_PagedLOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, transform,
Properties::VIRTUAL,
__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::Projection &, projection,
Properties::VIRTUAL,
__void__apply__osg_Projection_R1,
"",
"");
I_Method1(void, apply, IN, osg::Camera &, camera,
Properties::VIRTUAL,
__void__apply__osg_Camera_R1,
"",
"");
I_ConstructorWithDefaults2(IN, osgUtil::Intersector *, intersector, 0, IN, osgUtil::IntersectionVisitor::ReadCallback *, readCallback, 0,
____IntersectionVisitor__Intersector_P1__ReadCallback_P1,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method1(void, setIntersector, IN, osgUtil::Intersector *, intersector,
Properties::NON_VIRTUAL,
__void__setIntersector__Intersector_P1,
"Set the intersector that will be used to intersect with the scene, and to store any hits that occur. ",
"");
I_Method0(osgUtil::Intersector *, getIntersector,
Properties::NON_VIRTUAL,
__Intersector_P1__getIntersector,
"Get the intersector that will be used to intersect with the scene, and to store any hits that occur. ",
"");
I_Method0(const osgUtil::Intersector *, getIntersector,
Properties::NON_VIRTUAL,
__C5_Intersector_P1__getIntersector,
"Get the const intersector that will be used to intersect with the scene, and to store any hits that occur. ",
"");
I_Method1(void, setReadCallback, IN, osgUtil::IntersectionVisitor::ReadCallback *, rc,
Properties::NON_VIRTUAL,
__void__setReadCallback__ReadCallback_P1,
"Set the read callback. ",
"");
I_Method0(osgUtil::IntersectionVisitor::ReadCallback *, getReadCallback,
Properties::NON_VIRTUAL,
__ReadCallback_P1__getReadCallback,
"Get the read callback. ",
"");
I_Method0(const osgUtil::IntersectionVisitor::ReadCallback *, getReadCallback,
Properties::NON_VIRTUAL,
__C5_ReadCallback_P1__getReadCallback,
"Get the const read callback. ",
"");
I_Method1(void, pushWindowMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushWindowMatrix__osg_RefMatrix_P1,
"",
"");
I_Method1(void, pushWindowMatrix, IN, osg::Viewport *, viewport,
Properties::NON_VIRTUAL,
__void__pushWindowMatrix__osg_Viewport_P1,
"",
"");
I_Method0(void, popWindowMatrix,
Properties::NON_VIRTUAL,
__void__popWindowMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getWindowMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getWindowMatrix,
"",
"");
I_Method1(void, pushProjectionMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushProjectionMatrix__osg_RefMatrix_P1,
"",
"");
I_Method0(void, popProjectionMatrix,
Properties::NON_VIRTUAL,
__void__popProjectionMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getProjectionMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getProjectionMatrix,
"",
"");
I_Method1(void, pushViewMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushViewMatrix__osg_RefMatrix_P1,
"",
"");
I_Method0(void, popViewMatrix,
Properties::NON_VIRTUAL,
__void__popViewMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getViewMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getViewMatrix,
"",
"");
I_Method1(void, pushModelMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushModelMatrix__osg_RefMatrix_P1,
"",
"");
I_Method0(void, popModelMatrix,
Properties::NON_VIRTUAL,
__void__popModelMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getModelMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getModelMatrix,
"",
"");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,
"",
"");
I_Method1(void, apply, IN, osg::Geode &, geode,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, apply, IN, osg::Billboard &, geode,
Properties::VIRTUAL,
__void__apply__osg_Billboard_R1,
"",
"");
I_Method1(void, apply, IN, osg::Group &, group,
Properties::VIRTUAL,
__void__apply__osg_Group_R1,
"",
"");
I_Method1(void, apply, IN, osg::LOD &, lod,
Properties::VIRTUAL,
__void__apply__osg_LOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::PagedLOD &, lod,
Properties::VIRTUAL,
__void__apply__osg_PagedLOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, transform,
Properties::VIRTUAL,
__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::Projection &, projection,
Properties::VIRTUAL,
__void__apply__osg_Projection_R1,
"",
"");
I_Method1(void, apply, IN, osg::Camera &, camera,
Properties::VIRTUAL,
__void__apply__osg_Camera_R1,
"",
"");
I_SimpleProperty(osgUtil::Intersector *, Intersector,
__Intersector_P1__getIntersector,
__void__setIntersector__Intersector_P1);
I_SimpleProperty(osg::RefMatrix *, ModelMatrix,
__osg_RefMatrix_P1__getModelMatrix,
0);
I_SimpleProperty(osg::RefMatrix *, ProjectionMatrix,
__osg_RefMatrix_P1__getProjectionMatrix,
0);
I_SimpleProperty(osgUtil::IntersectionVisitor::ReadCallback *, ReadCallback,
__ReadCallback_P1__getReadCallback,
__void__setReadCallback__ReadCallback_P1);
I_SimpleProperty(osg::RefMatrix *, ViewMatrix,
__osg_RefMatrix_P1__getViewMatrix,
0);
I_SimpleProperty(osg::RefMatrix *, WindowMatrix,
__osg_RefMatrix_P1__getWindowMatrix,
0);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgUtil::IntersectionVisitor)
I_BaseType(osg::NodeVisitor);
I_BaseType(osg::NodeVisitor);
I_ConstructorWithDefaults2(IN, osgUtil::Intersector *, intersector, 0, IN, osgUtil::IntersectionVisitor::ReadCallback *, readCallback, 0,
____IntersectionVisitor__Intersector_P1__ReadCallback_P1,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method1(void, setIntersector, IN, osgUtil::Intersector *, intersector,
Properties::NON_VIRTUAL,
__void__setIntersector__Intersector_P1,
"Set the intersector that will be used to intersect with the scene, and to store any hits that occur. ",
"");
I_Method0(osgUtil::Intersector *, getIntersector,
Properties::NON_VIRTUAL,
__Intersector_P1__getIntersector,
"Get the intersector that will be used to intersect with the scene, and to store any hits that occur. ",
"");
I_Method0(const osgUtil::Intersector *, getIntersector,
Properties::NON_VIRTUAL,
__C5_Intersector_P1__getIntersector,
"Get the const intersector that will be used to intersect with the scene, and to store any hits that occur. ",
"");
I_Method1(void, setReadCallback, IN, osgUtil::IntersectionVisitor::ReadCallback *, rc,
Properties::NON_VIRTUAL,
__void__setReadCallback__ReadCallback_P1,
"Set the read callback. ",
"");
I_Method0(osgUtil::IntersectionVisitor::ReadCallback *, getReadCallback,
Properties::NON_VIRTUAL,
__ReadCallback_P1__getReadCallback,
"Get the read callback. ",
"");
I_Method0(const osgUtil::IntersectionVisitor::ReadCallback *, getReadCallback,
Properties::NON_VIRTUAL,
__C5_ReadCallback_P1__getReadCallback,
"Get the const read callback. ",
"");
I_Method1(void, pushWindowMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushWindowMatrix__osg_RefMatrix_P1,
"",
"");
I_Method1(void, pushWindowMatrix, IN, osg::Viewport *, viewport,
Properties::NON_VIRTUAL,
__void__pushWindowMatrix__osg_Viewport_P1,
"",
"");
I_Method0(void, popWindowMatrix,
Properties::NON_VIRTUAL,
__void__popWindowMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getWindowMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getWindowMatrix,
"",
"");
I_Method1(void, pushProjectionMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushProjectionMatrix__osg_RefMatrix_P1,
"",
"");
I_Method0(void, popProjectionMatrix,
Properties::NON_VIRTUAL,
__void__popProjectionMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getProjectionMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getProjectionMatrix,
"",
"");
I_Method1(void, pushViewMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushViewMatrix__osg_RefMatrix_P1,
"",
"");
I_Method0(void, popViewMatrix,
Properties::NON_VIRTUAL,
__void__popViewMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getViewMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getViewMatrix,
"",
"");
I_Method1(void, pushModelMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushModelMatrix__osg_RefMatrix_P1,
"",
"");
I_Method0(void, popModelMatrix,
Properties::NON_VIRTUAL,
__void__popModelMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getModelMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getModelMatrix,
"",
"");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,
"",
"");
I_Method1(void, apply, IN, osg::Geode &, geode,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, apply, IN, osg::Billboard &, geode,
Properties::VIRTUAL,
__void__apply__osg_Billboard_R1,
"",
"");
I_Method1(void, apply, IN, osg::Group &, group,
Properties::VIRTUAL,
__void__apply__osg_Group_R1,
"",
"");
I_Method1(void, apply, IN, osg::LOD &, lod,
Properties::VIRTUAL,
__void__apply__osg_LOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::PagedLOD &, lod,
Properties::VIRTUAL,
__void__apply__osg_PagedLOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, transform,
Properties::VIRTUAL,
__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::Projection &, projection,
Properties::VIRTUAL,
__void__apply__osg_Projection_R1,
"",
"");
I_Method1(void, apply, IN, osg::Camera &, camera,
Properties::VIRTUAL,
__void__apply__osg_Camera_R1,
"",
"");
I_ConstructorWithDefaults2(IN, osgUtil::Intersector *, intersector, 0, IN, osgUtil::IntersectionVisitor::ReadCallback *, readCallback, 0,
____IntersectionVisitor__Intersector_P1__ReadCallback_P1,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method1(void, setIntersector, IN, osgUtil::Intersector *, intersector,
Properties::NON_VIRTUAL,
__void__setIntersector__Intersector_P1,
"Set the intersector that will be used to intersect with the scene, and to store any hits that occur. ",
"");
I_Method0(osgUtil::Intersector *, getIntersector,
Properties::NON_VIRTUAL,
__Intersector_P1__getIntersector,
"Get the intersector that will be used to intersect with the scene, and to store any hits that occur. ",
"");
I_Method0(const osgUtil::Intersector *, getIntersector,
Properties::NON_VIRTUAL,
__C5_Intersector_P1__getIntersector,
"Get the const intersector that will be used to intersect with the scene, and to store any hits that occur. ",
"");
I_Method1(void, setReadCallback, IN, osgUtil::IntersectionVisitor::ReadCallback *, rc,
Properties::NON_VIRTUAL,
__void__setReadCallback__ReadCallback_P1,
"Set the read callback. ",
"");
I_Method0(osgUtil::IntersectionVisitor::ReadCallback *, getReadCallback,
Properties::NON_VIRTUAL,
__ReadCallback_P1__getReadCallback,
"Get the read callback. ",
"");
I_Method0(const osgUtil::IntersectionVisitor::ReadCallback *, getReadCallback,
Properties::NON_VIRTUAL,
__C5_ReadCallback_P1__getReadCallback,
"Get the const read callback. ",
"");
I_Method1(void, pushWindowMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushWindowMatrix__osg_RefMatrix_P1,
"",
"");
I_Method1(void, pushWindowMatrix, IN, osg::Viewport *, viewport,
Properties::NON_VIRTUAL,
__void__pushWindowMatrix__osg_Viewport_P1,
"",
"");
I_Method0(void, popWindowMatrix,
Properties::NON_VIRTUAL,
__void__popWindowMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getWindowMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getWindowMatrix,
"",
"");
I_Method1(void, pushProjectionMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushProjectionMatrix__osg_RefMatrix_P1,
"",
"");
I_Method0(void, popProjectionMatrix,
Properties::NON_VIRTUAL,
__void__popProjectionMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getProjectionMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getProjectionMatrix,
"",
"");
I_Method1(void, pushViewMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushViewMatrix__osg_RefMatrix_P1,
"",
"");
I_Method0(void, popViewMatrix,
Properties::NON_VIRTUAL,
__void__popViewMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getViewMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getViewMatrix,
"",
"");
I_Method1(void, pushModelMatrix, IN, osg::RefMatrix *, matrix,
Properties::NON_VIRTUAL,
__void__pushModelMatrix__osg_RefMatrix_P1,
"",
"");
I_Method0(void, popModelMatrix,
Properties::NON_VIRTUAL,
__void__popModelMatrix,
"",
"");
I_Method0(osg::RefMatrix *, getModelMatrix,
Properties::NON_VIRTUAL,
__osg_RefMatrix_P1__getModelMatrix,
"",
"");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,
"",
"");
I_Method1(void, apply, IN, osg::Geode &, geode,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, apply, IN, osg::Billboard &, geode,
Properties::VIRTUAL,
__void__apply__osg_Billboard_R1,
"",
"");
I_Method1(void, apply, IN, osg::Group &, group,
Properties::VIRTUAL,
__void__apply__osg_Group_R1,
"",
"");
I_Method1(void, apply, IN, osg::LOD &, lod,
Properties::VIRTUAL,
__void__apply__osg_LOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::PagedLOD &, lod,
Properties::VIRTUAL,
__void__apply__osg_PagedLOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, transform,
Properties::VIRTUAL,
__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::Projection &, projection,
Properties::VIRTUAL,
__void__apply__osg_Projection_R1,
"",
"");
I_Method1(void, apply, IN, osg::Camera &, camera,
Properties::VIRTUAL,
__void__apply__osg_Camera_R1,
"",
"");
I_SimpleProperty(osgUtil::Intersector *, Intersector,
__Intersector_P1__getIntersector,
__void__setIntersector__Intersector_P1);
I_SimpleProperty(osg::RefMatrix *, ModelMatrix,
__osg_RefMatrix_P1__getModelMatrix,
0);
I_SimpleProperty(osg::RefMatrix *, ProjectionMatrix,
__osg_RefMatrix_P1__getProjectionMatrix,
0);
I_SimpleProperty(osgUtil::IntersectionVisitor::ReadCallback *, ReadCallback,
__ReadCallback_P1__getReadCallback,
__void__setReadCallback__ReadCallback_P1);
I_SimpleProperty(osg::RefMatrix *, ViewMatrix,
__osg_RefMatrix_P1__getViewMatrix,
0);
I_SimpleProperty(osg::RefMatrix *, WindowMatrix,
__osg_RefMatrix_P1__getWindowMatrix,
0);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::IntersectionVisitor::ReadCallback)
I_BaseType(osg::Referenced);
I_BaseType(osg::Referenced);
I_Constructor0(____ReadCallback,
"",
"");
I_Method1(osg::Node *, readNodeFile, IN, const std::string &, filename,
Properties::PURE_VIRTUAL,
__osg_Node_P1__readNodeFile__C5_std_string_R1,
"",
"");
I_Method1(osg::Node *, readNodeFile, IN, const std::string &, filename,
Properties::PURE_VIRTUAL,
__osg_Node_P1__readNodeFile__C5_std_string_R1,
"",
"");
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::IntersectionVisitor::ReadCallback)
I_BaseType(osg::Referenced);
I_BaseType(osg::Referenced);
I_Constructor0(____ReadCallback,
"",
"");
I_Method1(osg::Node *, readNodeFile, IN, const std::string &, filename,
Properties::PURE_VIRTUAL,
__osg_Node_P1__readNodeFile__C5_std_string_R1,
"",
"");
I_Method1(osg::Node *, readNodeFile, IN, const std::string &, filename,
Properties::PURE_VIRTUAL,
__osg_Node_P1__readNodeFile__C5_std_string_R1,
"",
"");
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osgUtil::Intersector::CoordinateFrame)
I_EnumLabel(osgUtil::Intersector::WINDOW);
I_EnumLabel(osgUtil::Intersector::PROJECTION);
I_EnumLabel(osgUtil::Intersector::VIEW);
I_EnumLabel(osgUtil::Intersector::MODEL);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::Intersector)
I_BaseType(osg::Referenced);
I_BaseType(osg::Referenced);
I_ConstructorWithDefaults1(IN, osgUtil::Intersector::CoordinateFrame, cf, osgUtil::Intersector::MODEL,
Properties::NON_EXPLICIT,
____Intersector__CoordinateFrame,
"",
"");
I_Method1(void, setCoordinateFrame, IN, osgUtil::Intersector::CoordinateFrame, cf,
Properties::NON_VIRTUAL,
__void__setCoordinateFrame__CoordinateFrame,
"",
"");
I_Method0(osgUtil::Intersector::CoordinateFrame, getCoordinateFrame,
Properties::NON_VIRTUAL,
__CoordinateFrame__getCoordinateFrame,
"",
"");
I_Method1(osgUtil::Intersector *, clone, IN, osgUtil::IntersectionVisitor &, iv,
Properties::PURE_VIRTUAL,
__Intersector_P1__clone__osgUtil_IntersectionVisitor_R1,
"",
"");
I_Method1(bool, enter, IN, const osg::Node &, node,
Properties::PURE_VIRTUAL,
__bool__enter__C5_osg_Node_R1,
"",
"");
I_Method0(void, leave,
Properties::PURE_VIRTUAL,
__void__leave,
"",
"");
I_Method2(void, intersect, IN, osgUtil::IntersectionVisitor &, iv, IN, osg::Drawable *, drawable,
Properties::PURE_VIRTUAL,
__void__intersect__osgUtil_IntersectionVisitor_R1__osg_Drawable_P1,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method0(bool, containsIntersections,
Properties::PURE_VIRTUAL,
__bool__containsIntersections,
"",
"");
I_Method0(bool, disabled,
Properties::NON_VIRTUAL,
__bool__disabled,
"",
"");
I_Method0(void, incrementDisabledCount,
Properties::NON_VIRTUAL,
__void__incrementDisabledCount,
"",
"");
I_Method0(void, decrementDisabledCount,
Properties::NON_VIRTUAL,
__void__decrementDisabledCount,
"",
"");
I_ConstructorWithDefaults1(IN, osgUtil::Intersector::CoordinateFrame, cf, osgUtil::Intersector::MODEL,
Properties::NON_EXPLICIT,
____Intersector__CoordinateFrame,
"",
"");
I_Method1(void, setCoordinateFrame, IN, osgUtil::Intersector::CoordinateFrame, cf,
Properties::NON_VIRTUAL,
__void__setCoordinateFrame__CoordinateFrame,
"",
"");
I_Method0(osgUtil::Intersector::CoordinateFrame, getCoordinateFrame,
Properties::NON_VIRTUAL,
__CoordinateFrame__getCoordinateFrame,
"",
"");
I_Method1(osgUtil::Intersector *, clone, IN, osgUtil::IntersectionVisitor &, iv,
Properties::PURE_VIRTUAL,
__Intersector_P1__clone__osgUtil_IntersectionVisitor_R1,
"",
"");
I_Method1(bool, enter, IN, const osg::Node &, node,
Properties::PURE_VIRTUAL,
__bool__enter__C5_osg_Node_R1,
"",
"");
I_Method0(void, leave,
Properties::PURE_VIRTUAL,
__void__leave,
"",
"");
I_Method2(void, intersect, IN, osgUtil::IntersectionVisitor &, iv, IN, osg::Drawable *, drawable,
Properties::PURE_VIRTUAL,
__void__intersect__osgUtil_IntersectionVisitor_R1__osg_Drawable_P1,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method0(bool, containsIntersections,
Properties::PURE_VIRTUAL,
__bool__containsIntersections,
"",
"");
I_Method0(bool, disabled,
Properties::NON_VIRTUAL,
__bool__disabled,
"",
"");
I_Method0(void, incrementDisabledCount,
Properties::NON_VIRTUAL,
__void__incrementDisabledCount,
"",
"");
I_Method0(void, decrementDisabledCount,
Properties::NON_VIRTUAL,
__void__decrementDisabledCount,
"",
"");
I_SimpleProperty(osgUtil::Intersector::CoordinateFrame, CoordinateFrame,
__CoordinateFrame__getCoordinateFrame,
__void__setCoordinateFrame__CoordinateFrame);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osgUtil::Intersector::CoordinateFrame)
I_EnumLabel(osgUtil::Intersector::WINDOW);
I_EnumLabel(osgUtil::Intersector::PROJECTION);
I_EnumLabel(osgUtil::Intersector::VIEW);
I_EnumLabel(osgUtil::Intersector::MODEL);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::Intersector)
I_BaseType(osg::Referenced);
I_BaseType(osg::Referenced);
I_ConstructorWithDefaults1(IN, osgUtil::Intersector::CoordinateFrame, cf, osgUtil::Intersector::MODEL,
Properties::NON_EXPLICIT,
____Intersector__CoordinateFrame,
"",
"");
I_Method1(void, setCoordinateFrame, IN, osgUtil::Intersector::CoordinateFrame, cf,
Properties::NON_VIRTUAL,
__void__setCoordinateFrame__CoordinateFrame,
"",
"");
I_Method0(osgUtil::Intersector::CoordinateFrame, getCoordinateFrame,
Properties::NON_VIRTUAL,
__CoordinateFrame__getCoordinateFrame,
"",
"");
I_Method1(osgUtil::Intersector *, clone, IN, osgUtil::IntersectionVisitor &, iv,
Properties::PURE_VIRTUAL,
__Intersector_P1__clone__osgUtil_IntersectionVisitor_R1,
"",
"");
I_Method1(bool, enter, IN, const osg::Node &, node,
Properties::PURE_VIRTUAL,
__bool__enter__C5_osg_Node_R1,
"",
"");
I_Method0(void, leave,
Properties::PURE_VIRTUAL,
__void__leave,
"",
"");
I_Method2(void, intersect, IN, osgUtil::IntersectionVisitor &, iv, IN, osg::Drawable *, drawable,
Properties::PURE_VIRTUAL,
__void__intersect__osgUtil_IntersectionVisitor_R1__osg_Drawable_P1,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method0(bool, containsIntersections,
Properties::PURE_VIRTUAL,
__bool__containsIntersections,
"",
"");
I_Method0(bool, disabled,
Properties::NON_VIRTUAL,
__bool__disabled,
"",
"");
I_Method0(void, incrementDisabledCount,
Properties::NON_VIRTUAL,
__void__incrementDisabledCount,
"",
"");
I_Method0(void, decrementDisabledCount,
Properties::NON_VIRTUAL,
__void__decrementDisabledCount,
"",
"");
I_ConstructorWithDefaults1(IN, osgUtil::Intersector::CoordinateFrame, cf, osgUtil::Intersector::MODEL,
Properties::NON_EXPLICIT,
____Intersector__CoordinateFrame,
"",
"");
I_Method1(void, setCoordinateFrame, IN, osgUtil::Intersector::CoordinateFrame, cf,
Properties::NON_VIRTUAL,
__void__setCoordinateFrame__CoordinateFrame,
"",
"");
I_Method0(osgUtil::Intersector::CoordinateFrame, getCoordinateFrame,
Properties::NON_VIRTUAL,
__CoordinateFrame__getCoordinateFrame,
"",
"");
I_Method1(osgUtil::Intersector *, clone, IN, osgUtil::IntersectionVisitor &, iv,
Properties::PURE_VIRTUAL,
__Intersector_P1__clone__osgUtil_IntersectionVisitor_R1,
"",
"");
I_Method1(bool, enter, IN, const osg::Node &, node,
Properties::PURE_VIRTUAL,
__bool__enter__C5_osg_Node_R1,
"",
"");
I_Method0(void, leave,
Properties::PURE_VIRTUAL,
__void__leave,
"",
"");
I_Method2(void, intersect, IN, osgUtil::IntersectionVisitor &, iv, IN, osg::Drawable *, drawable,
Properties::PURE_VIRTUAL,
__void__intersect__osgUtil_IntersectionVisitor_R1__osg_Drawable_P1,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method0(bool, containsIntersections,
Properties::PURE_VIRTUAL,
__bool__containsIntersections,
"",
"");
I_Method0(bool, disabled,
Properties::NON_VIRTUAL,
__bool__disabled,
"",
"");
I_Method0(void, incrementDisabledCount,
Properties::NON_VIRTUAL,
__void__incrementDisabledCount,
"",
"");
I_Method0(void, decrementDisabledCount,
Properties::NON_VIRTUAL,
__void__decrementDisabledCount,
"",
"");
I_SimpleProperty(osgUtil::Intersector::CoordinateFrame, CoordinateFrame,
__CoordinateFrame__getCoordinateFrame,
__void__setCoordinateFrame__CoordinateFrame);
END_REFLECTOR
TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgUtil::Intersector > >, osgUtil::IntersectorGroup::Intersectors);
BEGIN_OBJECT_REFLECTOR(osgUtil::IntersectorGroup)
I_BaseType(osgUtil::Intersector);
I_BaseType(osgUtil::Intersector);
I_Constructor0(____IntersectorGroup,
"",
"");
I_Method1(void, addIntersector, IN, osgUtil::Intersector *, intersector,
Properties::NON_VIRTUAL,
__void__addIntersector__Intersector_P1,
"Add an Intersector. ",
"");
I_Method0(osgUtil::IntersectorGroup::Intersectors &, getIntersectors,
Properties::NON_VIRTUAL,
__Intersectors_R1__getIntersectors,
"Get the list of intersector. ",
"");
I_Method0(void, clear,
Properties::NON_VIRTUAL,
__void__clear,
"Clear the list of intersectors. ",
"");
I_Method1(osgUtil::Intersector *, clone, IN, osgUtil::IntersectionVisitor &, iv,
Properties::VIRTUAL,
__Intersector_P1__clone__osgUtil_IntersectionVisitor_R1,
"",
"");
I_Method1(bool, enter, IN, const osg::Node &, node,
Properties::VIRTUAL,
__bool__enter__C5_osg_Node_R1,
"",
"");
I_Method0(void, leave,
Properties::VIRTUAL,
__void__leave,
"",
"");
I_Method2(void, intersect, IN, osgUtil::IntersectionVisitor &, iv, IN, osg::Drawable *, drawable,
Properties::VIRTUAL,
__void__intersect__osgUtil_IntersectionVisitor_R1__osg_Drawable_P1,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method0(bool, containsIntersections,
Properties::VIRTUAL,
__bool__containsIntersections,
"",
"");
I_Constructor0(____IntersectorGroup,
"",
"");
I_Method1(void, addIntersector, IN, osgUtil::Intersector *, intersector,
Properties::NON_VIRTUAL,
__void__addIntersector__Intersector_P1,
"Add an Intersector. ",
"");
I_Method0(osgUtil::IntersectorGroup::Intersectors &, getIntersectors,
Properties::NON_VIRTUAL,
__Intersectors_R1__getIntersectors,
"Get the list of intersector. ",
"");
I_Method0(void, clear,
Properties::NON_VIRTUAL,
__void__clear,
"Clear the list of intersectors. ",
"");
I_Method1(osgUtil::Intersector *, clone, IN, osgUtil::IntersectionVisitor &, iv,
Properties::VIRTUAL,
__Intersector_P1__clone__osgUtil_IntersectionVisitor_R1,
"",
"");
I_Method1(bool, enter, IN, const osg::Node &, node,
Properties::VIRTUAL,
__bool__enter__C5_osg_Node_R1,
"",
"");
I_Method0(void, leave,
Properties::VIRTUAL,
__void__leave,
"",
"");
I_Method2(void, intersect, IN, osgUtil::IntersectionVisitor &, iv, IN, osg::Drawable *, drawable,
Properties::VIRTUAL,
__void__intersect__osgUtil_IntersectionVisitor_R1__osg_Drawable_P1,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method0(bool, containsIntersections,
Properties::VIRTUAL,
__bool__containsIntersections,
"",
"");
I_SimpleProperty(osgUtil::IntersectorGroup::Intersectors &, Intersectors,
__Intersectors_R1__getIntersectors,
0);
END_REFLECTOR
TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgUtil::Intersector > >, osgUtil::IntersectorGroup::Intersectors);
BEGIN_OBJECT_REFLECTOR(osgUtil::IntersectorGroup)
I_BaseType(osgUtil::Intersector);
I_BaseType(osgUtil::Intersector);
I_Constructor0(____IntersectorGroup,
"",
"");
I_Method1(void, addIntersector, IN, osgUtil::Intersector *, intersector,
Properties::NON_VIRTUAL,
__void__addIntersector__Intersector_P1,
"Add an Intersector. ",
"");
I_Method0(osgUtil::IntersectorGroup::Intersectors &, getIntersectors,
Properties::NON_VIRTUAL,
__Intersectors_R1__getIntersectors,
"Get the list of intersector. ",
"");
I_Method0(void, clear,
Properties::NON_VIRTUAL,
__void__clear,
"Clear the list of intersectors. ",
"");
I_Method1(osgUtil::Intersector *, clone, IN, osgUtil::IntersectionVisitor &, iv,
Properties::VIRTUAL,
__Intersector_P1__clone__osgUtil_IntersectionVisitor_R1,
"",
"");
I_Method1(bool, enter, IN, const osg::Node &, node,
Properties::VIRTUAL,
__bool__enter__C5_osg_Node_R1,
"",
"");
I_Method0(void, leave,
Properties::VIRTUAL,
__void__leave,
"",
"");
I_Method2(void, intersect, IN, osgUtil::IntersectionVisitor &, iv, IN, osg::Drawable *, drawable,
Properties::VIRTUAL,
__void__intersect__osgUtil_IntersectionVisitor_R1__osg_Drawable_P1,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method0(bool, containsIntersections,
Properties::VIRTUAL,
__bool__containsIntersections,
"",
"");
I_Constructor0(____IntersectorGroup,
"",
"");
I_Method1(void, addIntersector, IN, osgUtil::Intersector *, intersector,
Properties::NON_VIRTUAL,
__void__addIntersector__Intersector_P1,
"Add an Intersector. ",
"");
I_Method0(osgUtil::IntersectorGroup::Intersectors &, getIntersectors,
Properties::NON_VIRTUAL,
__Intersectors_R1__getIntersectors,
"Get the list of intersector. ",
"");
I_Method0(void, clear,
Properties::NON_VIRTUAL,
__void__clear,
"Clear the list of intersectors. ",
"");
I_Method1(osgUtil::Intersector *, clone, IN, osgUtil::IntersectionVisitor &, iv,
Properties::VIRTUAL,
__Intersector_P1__clone__osgUtil_IntersectionVisitor_R1,
"",
"");
I_Method1(bool, enter, IN, const osg::Node &, node,
Properties::VIRTUAL,
__bool__enter__C5_osg_Node_R1,
"",
"");
I_Method0(void, leave,
Properties::VIRTUAL,
__void__leave,
"",
"");
I_Method2(void, intersect, IN, osgUtil::IntersectionVisitor &, iv, IN, osg::Drawable *, drawable,
Properties::VIRTUAL,
__void__intersect__osgUtil_IntersectionVisitor_R1__osg_Drawable_P1,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method0(bool, containsIntersections,
Properties::VIRTUAL,
__bool__containsIntersections,
"",
"");
I_SimpleProperty(osgUtil::IntersectorGroup::Intersectors &, Intersectors,
__Intersectors_R1__getIntersectors,
0);
END_REFLECTOR