OpenSceneGraph/src/osgPlugins/Inventor/PendulumCallback.cpp
2004-04-28 15:07:08 +00:00

55 lines
1.6 KiB
C++

#include <osg/MatrixTransform>
#include "PendulumCallback.h"
PendulumCallback::PendulumCallback(const osg::Vec3& axis,
float startAngle, float endAngle,
float frequency)
{
_axis = axis;
_startAngle = startAngle;
_endAngle = endAngle;
_frequency = frequency;
_previousTraversalNumber = -1;
_previousTime = -1.0;
_angle = 0.0;
}
void PendulumCallback::operator() (osg::Node* node, osg::NodeVisitor* nv)
{
if (!nv)
return;
osg::MatrixTransform* transform = dynamic_cast<osg::MatrixTransform*>(node);
if (!transform)
return;
const osg::FrameStamp* fs = nv->getFrameStamp();
if (!fs)
return;
// ensure that we do not operate on this node more than
// once during this traversal. This is an issue since node
// can be shared between multiple parents.
if (nv->getTraversalNumber()!=_previousTraversalNumber)
{
double currentTime = fs->getReferenceTime();
_angle += (currentTime - _previousTime) * 2 * osg::PI * _frequency;
double frac = 0.5 + 0.5 * sin(_angle);
double rotAngle = _endAngle - _startAngle - osg::PI
+ (1.0 - frac) * _startAngle + frac * _endAngle;
// update the specified transform
transform->setMatrix(osg::Matrix::rotate(rotAngle, _axis));
_previousTraversalNumber = nv->getTraversalNumber();
_previousTime = currentTime;
}
// must call any nested node callbacks and continue subgraph traversal.
traverse(node,nv);
}