046481ee6e
(DEBUG_FP) so they are only printed at the most verbose level."
583 lines
18 KiB
C++
583 lines
18 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <osg/GLExtensions>
|
|
|
|
#include <osgUtil/Optimizer>
|
|
#include <osgUtil/GLObjectsVisitor>
|
|
|
|
#include <osgViewer/Renderer>
|
|
#include <osgViewer/View>
|
|
|
|
#include <osgDB/DatabasePager>
|
|
|
|
#include <osg/io_utils>
|
|
|
|
#include <sstream>
|
|
|
|
using namespace osgViewer;
|
|
|
|
//#define DEBUG_MESSAGE osg::notify(osg::NOTICE)
|
|
#define DEBUG_MESSAGE osg::notify(osg::DEBUG_FP)
|
|
|
|
|
|
OpenGLQuerySupport::OpenGLQuerySupport():
|
|
_startTick(0),
|
|
_initialized(false),
|
|
_timerQuerySupported(false),
|
|
_extensions(0),
|
|
_previousQueryTime(0.0)
|
|
{
|
|
}
|
|
|
|
void OpenGLQuerySupport::checkQuery(osg::Stats* stats)
|
|
{
|
|
for(QueryFrameNumberList::iterator itr = _queryFrameNumberList.begin();
|
|
itr != _queryFrameNumberList.end();
|
|
)
|
|
{
|
|
GLuint query = itr->first;
|
|
GLint available = 0;
|
|
_extensions->glGetQueryObjectiv(query, GL_QUERY_RESULT_AVAILABLE, &available);
|
|
if (available)
|
|
{
|
|
GLuint64EXT timeElapsed = 0;
|
|
_extensions->glGetQueryObjectui64v(query, GL_QUERY_RESULT, &timeElapsed);
|
|
|
|
double timeElapsedSeconds = double(timeElapsed)*1e-9;
|
|
double currentTime = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
|
|
double estimatedEndTime = (_previousQueryTime + currentTime) * 0.5;
|
|
double estimatedBeginTime = estimatedEndTime - timeElapsedSeconds;
|
|
|
|
stats->setAttribute(itr->second, "GPU draw begin time", estimatedBeginTime);
|
|
stats->setAttribute(itr->second, "GPU draw end time", estimatedEndTime);
|
|
stats->setAttribute(itr->second, "GPU draw time taken", timeElapsedSeconds);
|
|
|
|
|
|
itr = _queryFrameNumberList.erase(itr);
|
|
_availableQueryObjects.push_back(query);
|
|
}
|
|
else
|
|
{
|
|
++itr;
|
|
}
|
|
|
|
}
|
|
_previousQueryTime = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
|
|
}
|
|
|
|
GLuint OpenGLQuerySupport::createQueryObject()
|
|
{
|
|
if (_availableQueryObjects.empty())
|
|
{
|
|
GLuint query;
|
|
_extensions->glGenQueries(1, &query);
|
|
return query;
|
|
}
|
|
else
|
|
{
|
|
GLuint query = _availableQueryObjects.back();
|
|
_availableQueryObjects.pop_back();
|
|
return query;
|
|
}
|
|
}
|
|
|
|
void OpenGLQuerySupport::beginQuery(int frameNumber)
|
|
{
|
|
GLuint query = createQueryObject();
|
|
_extensions->glBeginQuery(GL_TIME_ELAPSED, query);
|
|
_queryFrameNumberList.push_back(QueryFrameNumberPair(query, frameNumber));
|
|
}
|
|
|
|
void OpenGLQuerySupport::endQuery()
|
|
{
|
|
_extensions->glEndQuery(GL_TIME_ELAPSED);
|
|
}
|
|
|
|
void OpenGLQuerySupport::initialize(osg::State* state)
|
|
{
|
|
if (_initialized) return;
|
|
|
|
_initialized = true;
|
|
_extensions = osg::Drawable::getExtensions(state->getContextID(),true);
|
|
_timerQuerySupported = _extensions && _extensions->isTimerQuerySupported();
|
|
_previousQueryTime = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
//
|
|
// TheadSafeQueue
|
|
|
|
Renderer::TheadSafeQueue::TheadSafeQueue()
|
|
{
|
|
_block.set(false);
|
|
}
|
|
|
|
Renderer::TheadSafeQueue::~TheadSafeQueue()
|
|
{
|
|
}
|
|
|
|
osgUtil::SceneView* Renderer::TheadSafeQueue::takeFront()
|
|
{
|
|
if (_queue.empty()) _block.block();
|
|
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
|
|
if (_queue.empty()) return 0;
|
|
|
|
osgUtil::SceneView* front = _queue.front();
|
|
_queue.pop_front();
|
|
|
|
if (_queue.empty()) _block.set(false);
|
|
|
|
return front;
|
|
}
|
|
|
|
void Renderer::TheadSafeQueue::add(osgUtil::SceneView* sv)
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
|
|
_queue.push_back(sv);
|
|
_block.set(true);
|
|
}
|
|
|
|
static OpenThreads::Mutex s_drawSerializerMutex;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
//
|
|
// Renderer
|
|
Renderer::Renderer(osg::Camera* camera):
|
|
osg::GraphicsOperation("Renderer",true),
|
|
OpenGLQuerySupport(),
|
|
_camera(camera),
|
|
_done(false),
|
|
_graphicsThreadDoesCull(true)
|
|
{
|
|
|
|
DEBUG_MESSAGE<<"Render::Render() "<<this<<std::endl;
|
|
|
|
_sceneView[0] = new osgUtil::SceneView;
|
|
_sceneView[1] = new osgUtil::SceneView;
|
|
|
|
unsigned int sceneViewOptions = osgUtil::SceneView::HEADLIGHT;
|
|
|
|
osg::Camera* masterCamera = _camera->getView() ? _camera->getView()->getCamera() : camera;
|
|
osg::StateSet* stateset = masterCamera->getOrCreateStateSet();
|
|
osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
|
|
|
|
osg::DisplaySettings* ds = _camera->getDisplaySettings() ? _camera->getDisplaySettings() :
|
|
((view && view->getDisplaySettings()) ? view->getDisplaySettings() : osg::DisplaySettings::instance());
|
|
|
|
_sceneView[0]->setGlobalStateSet(stateset);
|
|
_sceneView[1]->setGlobalStateSet(stateset);
|
|
|
|
_sceneView[0]->setDefaults(sceneViewOptions);
|
|
_sceneView[1]->setDefaults(sceneViewOptions);
|
|
|
|
_sceneView[0]->setDisplaySettings(ds);
|
|
_sceneView[1]->setDisplaySettings(ds);
|
|
|
|
_sceneView[0]->setCamera(_camera.get(), false);
|
|
_sceneView[1]->setCamera(_camera.get(), false);
|
|
|
|
// lock the mutex for the current cull SceneView to
|
|
// prevent the draw traversal from reading from it before the cull traversal has been completed.
|
|
_availableQueue.add(_sceneView[0].get());
|
|
_availableQueue.add(_sceneView[1].get());
|
|
|
|
DEBUG_MESSAGE<<"_availableQueue.size()="<<_availableQueue._queue.size()<<std::endl;
|
|
|
|
_flushOperation = new osg::FlushDeletedGLObjectsOperation(0.1);
|
|
}
|
|
|
|
Renderer::~Renderer()
|
|
{
|
|
DEBUG_MESSAGE<<"Render::~Render() "<<this<<std::endl;
|
|
}
|
|
|
|
void Renderer::setGraphicsThreadDoesCull(bool flag)
|
|
{
|
|
if (_graphicsThreadDoesCull==flag) return;
|
|
|
|
_graphicsThreadDoesCull = flag;
|
|
}
|
|
|
|
void Renderer::updateSceneView(osgUtil::SceneView* sceneView)
|
|
{
|
|
osg::Camera* masterCamera = _camera->getView() ? _camera->getView()->getCamera() : _camera.get();
|
|
osg::StateSet* stateset = masterCamera->getOrCreateStateSet();
|
|
|
|
if (sceneView->getGlobalStateSet()!=stateset)
|
|
{
|
|
sceneView->setGlobalStateSet(stateset);
|
|
}
|
|
|
|
osg::GraphicsContext* context = _camera->getGraphicsContext();
|
|
osg::State* state = context ? context->getState() : 0;
|
|
if (sceneView->getState()!=state)
|
|
{
|
|
sceneView->setState(state);
|
|
}
|
|
|
|
osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
|
|
osgDB::DatabasePager* databasePager = view ? view->getDatabasePager() : 0;
|
|
sceneView->getCullVisitor()->setDatabaseRequestHandler(databasePager);
|
|
|
|
sceneView->setFrameStamp(view ? view->getFrameStamp() : state->getFrameStamp());
|
|
|
|
if (databasePager) databasePager->setCompileGLObjectsForContextID(state->getContextID(), true);
|
|
|
|
osg::DisplaySettings* ds = _camera->getDisplaySettings() ? _camera->getDisplaySettings() :
|
|
((view &&view->getDisplaySettings()) ? view->getDisplaySettings() : osg::DisplaySettings::instance());
|
|
|
|
sceneView->setDisplaySettings(ds);
|
|
|
|
if (view) _startTick = view->getStartTick();
|
|
}
|
|
|
|
|
|
void Renderer::cull()
|
|
{
|
|
DEBUG_MESSAGE<<"cull()"<<std::endl;
|
|
|
|
if (_done || _graphicsThreadDoesCull) return;
|
|
|
|
// note we assume lock has already been acquired.
|
|
osgUtil::SceneView* sceneView = _availableQueue.takeFront();
|
|
|
|
DEBUG_MESSAGE<<"cull() got SceneView "<<sceneView<<std::endl;
|
|
|
|
if (sceneView)
|
|
{
|
|
updateSceneView(sceneView);
|
|
|
|
// osg::notify(osg::NOTICE)<<"Culling buffer "<<_currentCull<<std::endl;
|
|
|
|
// pass on the fusion distance settings from the View to the SceneView
|
|
osgViewer::View* view = dynamic_cast<osgViewer::View*>(sceneView->getCamera()->getView());
|
|
if (view) sceneView->setFusionDistance(view->getFusionDistanceMode(), view->getFusionDistanceValue());
|
|
|
|
osg::Stats* stats = sceneView->getCamera()->getStats();
|
|
osg::State* state = sceneView->getState();
|
|
const osg::FrameStamp* fs = state->getFrameStamp();
|
|
int frameNumber = fs ? fs->getFrameNumber() : 0;
|
|
|
|
// do cull traversal
|
|
osg::Timer_t beforeCullTick = osg::Timer::instance()->tick();
|
|
|
|
sceneView->inheritCullSettings(*(sceneView->getCamera()));
|
|
sceneView->cull();
|
|
|
|
osg::Timer_t afterCullTick = osg::Timer::instance()->tick();
|
|
|
|
#if 0
|
|
if (sceneView->getDynamicObjectCount()==0 && state->getDynamicObjectRenderingCompletedCallback())
|
|
{
|
|
// osg::notify(osg::NOTICE)<<"Completed in cull"<<std::endl;
|
|
state->getDynamicObjectRenderingCompletedCallback()->completed(state);
|
|
}
|
|
#endif
|
|
if (stats && stats->collectStats("rendering"))
|
|
{
|
|
DEBUG_MESSAGE<<"Collecting rendering stats"<<std::endl;
|
|
|
|
stats->setAttribute(frameNumber, "Cull traversal begin time", osg::Timer::instance()->delta_s(_startTick, beforeCullTick));
|
|
stats->setAttribute(frameNumber, "Cull traversal end time", osg::Timer::instance()->delta_s(_startTick, afterCullTick));
|
|
stats->setAttribute(frameNumber, "Cull traversal time taken", osg::Timer::instance()->delta_s(beforeCullTick, afterCullTick));
|
|
}
|
|
|
|
_drawQueue.add(sceneView);
|
|
|
|
}
|
|
|
|
DEBUG_MESSAGE<<"end cull() "<<this<<std::endl;
|
|
}
|
|
|
|
void Renderer::draw()
|
|
{
|
|
DEBUG_MESSAGE<<"draw() "<<this<<std::endl;
|
|
|
|
osg::Timer_t startDrawTick = osg::Timer::instance()->tick();
|
|
|
|
osgUtil::SceneView* sceneView = _drawQueue.takeFront();
|
|
|
|
DEBUG_MESSAGE<<"draw() got SceneView "<<sceneView<<std::endl;
|
|
|
|
osg::GraphicsContext* compileContext = sceneView ? osg::GraphicsContext::getCompileContext(sceneView->getState()->getContextID()) : 0;
|
|
osg::GraphicsThread* compileThread = compileContext ? compileContext->getGraphicsThread() : 0;
|
|
|
|
if (sceneView || _done)
|
|
{
|
|
osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
|
|
osgDB::DatabasePager* databasePager = view ? view->getDatabasePager() : 0;
|
|
|
|
// osg::notify(osg::NOTICE)<<"Drawing buffer "<<_currentDraw<<std::endl;
|
|
|
|
if (_done)
|
|
{
|
|
osg::notify(osg::INFO)<<"Renderer::release() causing draw to exit"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
if (_graphicsThreadDoesCull)
|
|
{
|
|
osg::notify(osg::INFO)<<"Renderer::draw() completing early due to change in _graphicsThreadDoesCull flag."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// osg::notify(osg::NOTICE)<<"RenderingOperation"<<std::endl;
|
|
|
|
osg::Stats* stats = sceneView->getCamera()->getStats();
|
|
osg::State* state = sceneView->getState();
|
|
int frameNumber = state->getFrameStamp()->getFrameNumber();
|
|
|
|
if (!_initialized)
|
|
{
|
|
initialize(state);
|
|
}
|
|
|
|
state->setDynamicObjectCount(sceneView->getDynamicObjectCount());
|
|
|
|
if (sceneView->getDynamicObjectCount()==0 && state->getDynamicObjectRenderingCompletedCallback())
|
|
{
|
|
// osg::notify(osg::NOTICE)<<"Completed in cull"<<std::endl;
|
|
state->getDynamicObjectRenderingCompletedCallback()->completed(state);
|
|
}
|
|
|
|
bool acquireGPUStats = stats && _timerQuerySupported && stats->collectStats("gpu");
|
|
|
|
if (acquireGPUStats)
|
|
{
|
|
checkQuery(stats);
|
|
}
|
|
|
|
// do draw traversal
|
|
if (acquireGPUStats)
|
|
{
|
|
checkQuery(stats);
|
|
beginQuery(frameNumber);
|
|
}
|
|
|
|
osg::Timer_t beforeDrawTick;
|
|
|
|
|
|
bool serializeDraw = sceneView->getDisplaySettings()->getSerializeDrawDispatch();
|
|
|
|
if (serializeDraw)
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_drawSerializerMutex);
|
|
beforeDrawTick = osg::Timer::instance()->tick();
|
|
sceneView->draw();
|
|
}
|
|
else
|
|
{
|
|
beforeDrawTick = osg::Timer::instance()->tick();
|
|
sceneView->draw();
|
|
}
|
|
|
|
_availableQueue.add(sceneView);
|
|
|
|
double availableTime = 0.004; // 4 ms
|
|
if (databasePager && databasePager->requiresExternalCompileGLObjects(sceneView->getState()->getContextID()))
|
|
{
|
|
databasePager->compileGLObjects(*(sceneView->getState()), availableTime);
|
|
}
|
|
|
|
if (compileThread)
|
|
{
|
|
compileThread->add(_flushOperation.get());
|
|
}
|
|
else
|
|
{
|
|
sceneView->flushDeletedGLObjects(availableTime);
|
|
}
|
|
|
|
if (acquireGPUStats)
|
|
{
|
|
endQuery();
|
|
checkQuery(stats);
|
|
}
|
|
|
|
//glFlush();
|
|
|
|
osg::Timer_t afterDrawTick = osg::Timer::instance()->tick();
|
|
|
|
// osg::notify(osg::NOTICE)<<"Time wait for draw = "<<osg::Timer::instance()->delta_m(startDrawTick, beforeDrawTick)<<std::endl;
|
|
// osg::notify(osg::NOTICE)<<" time for draw = "<<osg::Timer::instance()->delta_m(beforeDrawTick, afterDrawTick)<<std::endl;
|
|
|
|
if (stats && stats->collectStats("rendering"))
|
|
{
|
|
stats->setAttribute(frameNumber, "Draw traversal begin time", osg::Timer::instance()->delta_s(_startTick, beforeDrawTick));
|
|
stats->setAttribute(frameNumber, "Draw traversal end time", osg::Timer::instance()->delta_s(_startTick, afterDrawTick));
|
|
stats->setAttribute(frameNumber, "Draw traversal time taken", osg::Timer::instance()->delta_s(beforeDrawTick, afterDrawTick));
|
|
}
|
|
}
|
|
|
|
DEBUG_MESSAGE<<"end draw() "<<this<<std::endl;
|
|
}
|
|
|
|
void Renderer::cull_draw()
|
|
{
|
|
DEBUG_MESSAGE<<"cull_draw() "<<this<<std::endl;
|
|
|
|
osgUtil::SceneView* sceneView = _sceneView[0].get();
|
|
if (!sceneView || _done) return;
|
|
|
|
updateSceneView(sceneView);
|
|
|
|
osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
|
|
osgDB::DatabasePager* databasePager = view ? view->getDatabasePager() : 0;
|
|
|
|
osg::GraphicsContext* compileContext = osg::GraphicsContext::getCompileContext(sceneView->getState()->getContextID());
|
|
osg::GraphicsThread* compileThread = compileContext ? compileContext->getGraphicsThread() : 0;
|
|
|
|
if (_done)
|
|
{
|
|
osg::notify(osg::INFO)<<"Render::release() causing cull_draw to exit"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// osg::notify(osg::NOTICE)<<"RenderingOperation"<<std::endl;
|
|
|
|
// pass on the fusion distance settings from the View to the SceneView
|
|
if (view) sceneView->setFusionDistance(view->getFusionDistanceMode(), view->getFusionDistanceValue());
|
|
|
|
osg::Stats* stats = sceneView->getCamera()->getStats();
|
|
osg::State* state = sceneView->getState();
|
|
const osg::FrameStamp* fs = state->getFrameStamp();
|
|
int frameNumber = fs ? fs->getFrameNumber() : 0;
|
|
|
|
if (!_initialized)
|
|
{
|
|
initialize(state);
|
|
}
|
|
|
|
bool acquireGPUStats = stats && _timerQuerySupported && stats->collectStats("gpu");
|
|
|
|
if (acquireGPUStats)
|
|
{
|
|
checkQuery(stats);
|
|
}
|
|
|
|
// do cull traversal
|
|
osg::Timer_t beforeCullTick = osg::Timer::instance()->tick();
|
|
|
|
sceneView->inheritCullSettings(*(sceneView->getCamera()));
|
|
sceneView->cull();
|
|
|
|
osg::Timer_t afterCullTick = osg::Timer::instance()->tick();
|
|
|
|
#if 0
|
|
if (state->getDynamicObjectCount()==0 && state->getDynamicObjectRenderingCompletedCallback())
|
|
{
|
|
state->getDynamicObjectRenderingCompletedCallback()->completed(state);
|
|
}
|
|
#endif
|
|
|
|
|
|
// do draw traversal
|
|
if (acquireGPUStats)
|
|
{
|
|
checkQuery(stats);
|
|
beginQuery(frameNumber);
|
|
}
|
|
|
|
osg::Timer_t beforeDrawTick;
|
|
|
|
bool serializeDraw = sceneView->getDisplaySettings()->getSerializeDrawDispatch();
|
|
|
|
if (serializeDraw)
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_drawSerializerMutex);
|
|
|
|
beforeDrawTick = osg::Timer::instance()->tick();
|
|
sceneView->draw();
|
|
}
|
|
else
|
|
{
|
|
beforeDrawTick = osg::Timer::instance()->tick();
|
|
sceneView->draw();
|
|
}
|
|
|
|
double availableTime = 0.004; // 4 ms
|
|
if (databasePager && databasePager->requiresExternalCompileGLObjects(sceneView->getState()->getContextID()))
|
|
{
|
|
databasePager->compileGLObjects(*(sceneView->getState()), availableTime);
|
|
}
|
|
|
|
if (compileThread)
|
|
{
|
|
compileThread->add(_flushOperation.get());
|
|
}
|
|
else
|
|
{
|
|
sceneView->flushDeletedGLObjects(availableTime);
|
|
}
|
|
|
|
if (acquireGPUStats)
|
|
{
|
|
endQuery();
|
|
checkQuery(stats);
|
|
}
|
|
|
|
osg::Timer_t afterDrawTick = osg::Timer::instance()->tick();
|
|
|
|
if (stats && stats->collectStats("rendering"))
|
|
{
|
|
DEBUG_MESSAGE<<"Collecting rendering stats"<<std::endl;
|
|
|
|
stats->setAttribute(frameNumber, "Cull traversal begin time", osg::Timer::instance()->delta_s(_startTick, beforeCullTick));
|
|
stats->setAttribute(frameNumber, "Cull traversal end time", osg::Timer::instance()->delta_s(_startTick, afterCullTick));
|
|
stats->setAttribute(frameNumber, "Cull traversal time taken", osg::Timer::instance()->delta_s(beforeCullTick, afterCullTick));
|
|
|
|
stats->setAttribute(frameNumber, "Draw traversal begin time", osg::Timer::instance()->delta_s(_startTick, beforeDrawTick));
|
|
stats->setAttribute(frameNumber, "Draw traversal end time", osg::Timer::instance()->delta_s(_startTick, afterDrawTick));
|
|
stats->setAttribute(frameNumber, "Draw traversal time taken", osg::Timer::instance()->delta_s(beforeDrawTick, afterDrawTick));
|
|
}
|
|
|
|
DEBUG_MESSAGE<<"end cull_draw() "<<this<<std::endl;
|
|
|
|
}
|
|
|
|
void Renderer::operator () (osg::Object* object)
|
|
{
|
|
osg::GraphicsContext* context = dynamic_cast<osg::GraphicsContext*>(object);
|
|
if (context) operator()(context);
|
|
|
|
osg::Camera* camera = dynamic_cast<osg::Camera*>(object);
|
|
if (camera) cull();
|
|
}
|
|
|
|
void Renderer::operator () (osg::GraphicsContext* context)
|
|
{
|
|
if (_graphicsThreadDoesCull)
|
|
{
|
|
cull_draw();
|
|
}
|
|
else
|
|
{
|
|
draw();
|
|
}
|
|
}
|
|
|
|
void Renderer::release()
|
|
{
|
|
osg::notify(osg::INFO)<<"Renderer::release()"<<std::endl;
|
|
_done = true;
|
|
|
|
_availableQueue.release();
|
|
_drawQueue.release();
|
|
}
|