128 lines
3.8 KiB
HTML
128 lines
3.8 KiB
HTML
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="GENERATOR" content="Mozilla/4.77 [en] (X11; U; Linux 2.4.3-20mdk i686) [Netscape]">
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<title>Plans for future developments</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
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<table>
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<tr>
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<td><a href="index.html">Index</a></td>
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<td><a href="introduction.html">Introduction</a></td>
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<td><a href="contents.html">Contents</a></td>
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<td><a href="install.html">Install</a></td>
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<td><a href="dependencies.html">Dependencies</a></td>
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<td><a href="demos.html">Demos</a></td>
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<td><a href="data.html">Data</a></td>
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<td><a href="sgv.html">Viewer</a></td>
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<td><a href="stereo.html">Stereo</a></td>
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<td><a href="plan.html">Plan</a></td>
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<td><a href="documentation.html">Reference Guides</a></td>
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</tr>
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</table>
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<h2>
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<u>Plans for future developments</u></h2>
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The plan for the next release after 0.8.45 is to from alpha (all 0.8 series
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version) to beta for the next release, at this point will bump the version
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number up to 0.9.0 and all subsequent 0.9 releases will be beta, up till
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the release of 1.0. The current goal is to move to beta in early summer,
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with 1.0 in late summer, with SIGGRAPH being a possibility.
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<h3>
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Features planed for the next release (0.9.0) include:</h3>
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<ul>
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<li>
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New osg::Geometry drawable to deprecate osg::GeoSet, the new Geometry class
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will support multiple text coords, use std::vector<> for easy management
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of attributes and support gl extensions to provide greater polygon performance.</li>
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<li>
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Multi-texturing support in osg::Texture. osg::TexMat, osg::TexGen.</li>
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<li>
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Multi-pass fallback for when multi-texturing is not supported.</li>
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<li>
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Clean up the API for managing multi-stage and multi-pass rendering within
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the scene graph.</li>
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<li>
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Replace osgGLUT with a cleaner windowing API for the demos, move osgGLUT
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out of the distribution and into the bazaar.</li>
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<li>
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Introduce a new library osgGA, which acts as GUI abstraction layer, move
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the current osgUtil camera manipulators into osgGA.</li>
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<li>
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Introduce a new library osgEnv/osgShapes, which adds support for creating
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shapes and environmental effects such as stars, planets, cloud layers and
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ground planes.</li>
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<li>
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Integrate unit tests for all classes, and develop a test suite.</li>
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</ul>
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<h3>
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Books, tutorials and demonstrations</h3>
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<ul>
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<li>
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Don Burns and Robert Osfield to write the OpenSceneGraph book!</li>
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<li>
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Development of tutorials to published as part of the distribution and on
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the bazaar</li>
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<li>
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Development of technology demonstrations for shows, presentations and training.</li>
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</ul>
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<h3>
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Development of commercial add on libraries:</h3>
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<ul>
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<li>
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osgMP - cross platform library for transparently managing mulitpipe and
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cluster graphics systems. Similar in concept to OpenGL multipipe SDK, except
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cross platform and with support of graphics clusters.</li>
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<li>
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osgLP - cross platform library for support for light points.</li>
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</ul>
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<h3>
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Professional services</h3>
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<ul>
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<li>
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Set up a support contract and support systems for confidential, email,
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phone and onsite support.</li>
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<li>
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Set up the Open Scene Graph Professional License (OSGPL) which is conventional
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proprietary license that allows companies to distribute projects that do
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not comply with the terms of the LGPL, such as turn key systems.</li>
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<li>
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Develop training courses.</li>
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</ul>
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For further details on osgMP, osgLP, OSGPL licensing, professional support,
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training and consultancy services contact Robert Osfield at <a href="mailto:robert@openscenegraph.com">robert@openscenegraph.com</a>
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or Don Burns at <a href="mailto:don@andesengineering.com">don@andesengineering.com.</a>
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</body>
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</html>
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