OpenSceneGraph/include/osgGA/MultiTouchTrackballManipulator
Robert Osfield e36c4d3a3b From Stephan Huber, "attached you'll find a proposal for handling multi-touch-events with
osgGA. My approach is to bundle all touchpoints into one custom data
structure which is attached to an GUIEventAdapter.

The current approach simulates a moving mouse for the first touch-point,
so basic manipulators do work, sort of.

I created a MultiTouchTrackballManipulator-class, one touch-point does
rotate the view, two touch-points pan and zoom the view as known from
the iphone or other similar multi-touch-devices. A double-tap (similar
to a double-click) resets the manipulator to its home-position.

The multi-touch-trackball-implementation is not the best, see it as a
first starting point. (there's a demo-video at http://vimeo.com/15017377 )"
2010-11-22 17:30:44 +00:00

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C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_MULTITOUCH_TRACKBALL_MANIPULATOR
#define OSGGA_MULTITOUCH_TRACKBALL_MANIPULATOR 1
#include <osgGA/TrackballManipulator>
namespace osgGA {
class OSGGA_EXPORT MultiTouchTrackballManipulator : public TrackballManipulator
{
typedef TrackballManipulator inherited;
public:
MultiTouchTrackballManipulator( int flags = DEFAULT_SETTINGS );
MultiTouchTrackballManipulator( const MultiTouchTrackballManipulator& tm,
const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY );
META_Object( osgGA, MultiTouchTrackballManipulator );
bool handle( const GUIEventAdapter& ea, GUIActionAdapter& us );
protected:
void handleMultiTouchDrag(GUIEventAdapter::TouchData* now, GUIEventAdapter::TouchData* last, const double eventTimeDelta);
osg::ref_ptr<GUIEventAdapter::TouchData> _lastTouchData;
};
}
#endif /* OSGGA_MULTITOUCH_TRACKBALL_MANIPULATOR */