OpenSceneGraph/src/osgViewer/ViewerEventHandlers.cpp
2015-07-31 10:54:13 +00:00

885 lines
30 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <stdlib.h>
#include <float.h>
#include <limits.h>
#include <iomanip>
#include <sstream>
#include <osgDB/FileNameUtils>
#include <osg/Version>
#include <osg/Geometry>
#include <osg/TexMat>
#include <osg/Texture2D>
#include <osg/TextureRectangle>
#include <osg/io_utils>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
namespace osgViewer
{
/*
** WindowSizeHandler
*/
WindowSizeHandler::WindowSizeHandler() :
_keyEventToggleFullscreen('f'),
_toggleFullscreen(true),
_keyEventWindowedResolutionUp('>'),
_keyEventWindowedResolutionDown('<'),
_changeWindowedResolution(true),
_currentResolutionIndex(-1)
{
_resolutionList.push_back(osg::Vec2(640, 480));
_resolutionList.push_back(osg::Vec2(800, 600));
_resolutionList.push_back(osg::Vec2(1024, 768));
_resolutionList.push_back(osg::Vec2(1152, 864));
_resolutionList.push_back(osg::Vec2(1280, 720));
_resolutionList.push_back(osg::Vec2(1280, 768));
_resolutionList.push_back(osg::Vec2(1280, 1024));
_resolutionList.push_back(osg::Vec2(1440, 900));
_resolutionList.push_back(osg::Vec2(1400, 1050));
_resolutionList.push_back(osg::Vec2(1600, 900));
_resolutionList.push_back(osg::Vec2(1600, 1024));
_resolutionList.push_back(osg::Vec2(1600, 1200));
_resolutionList.push_back(osg::Vec2(1680, 1050));
_resolutionList.push_back(osg::Vec2(1920, 1080));
_resolutionList.push_back(osg::Vec2(1920, 1200));
_resolutionList.push_back(osg::Vec2(2048, 1536));
_resolutionList.push_back(osg::Vec2(2560, 2048));
_resolutionList.push_back(osg::Vec2(3200, 2400));
_resolutionList.push_back(osg::Vec2(3840, 2400));
}
void WindowSizeHandler::getUsage(osg::ApplicationUsage &usage) const
{
usage.addKeyboardMouseBinding(_keyEventToggleFullscreen, "Toggle full screen.");
usage.addKeyboardMouseBinding(_keyEventWindowedResolutionUp, "Increase the screen resolution (in windowed mode).");
usage.addKeyboardMouseBinding(_keyEventWindowedResolutionDown, "Decrease the screen resolution (in windowed mode).");
}
bool WindowSizeHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa)
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if (!view) return false;
osgViewer::ViewerBase* viewer = view->getViewerBase();
if (viewer == NULL)
{
return false;
}
if (ea.getHandled()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (_toggleFullscreen == true && ea.getKey() == _keyEventToggleFullscreen)
{
// sleep to allow any viewer rendering threads to complete before we
// resize the window
OpenThreads::Thread::microSleep(100000);
osgViewer::Viewer::Windows windows;
viewer->getWindows(windows);
for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
itr != windows.end();
++itr)
{
toggleFullscreen(*itr);
}
aa.requestRedraw();
return true;
}
else if (_changeWindowedResolution == true && ea.getKey() == _keyEventWindowedResolutionUp)
{
// sleep to allow any viewer rendering threads to complete before we
// resize the window
OpenThreads::Thread::microSleep(100000);
// Increase resolution
osgViewer::Viewer::Windows windows;
viewer->getWindows(windows);
for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
itr != windows.end();
++itr)
{
changeWindowedResolution(*itr, true);
}
aa.requestRedraw();
return true;
}
else if (_changeWindowedResolution == true && ea.getKey() == _keyEventWindowedResolutionDown)
{
// sleep to allow any viewer rendering threads to complete before we
// resize the window
OpenThreads::Thread::microSleep(100000);
// Decrease resolution
osgViewer::Viewer::Windows windows;
viewer->getWindows(windows);
for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
itr != windows.end();
++itr)
{
changeWindowedResolution(*itr, false);
}
aa.requestRedraw();
return true;
}
break;
}
default:
break;
}
return false;
}
void WindowSizeHandler::toggleFullscreen(osgViewer::GraphicsWindow *window)
{
osg::GraphicsContext::WindowingSystemInterface *wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (wsi == NULL)
{
OSG_NOTICE << "Error, no WindowSystemInterface available, cannot toggle window fullscreen." << std::endl;
return;
}
unsigned int screenWidth;
unsigned int screenHeight;
wsi->getScreenResolution(*(window->getTraits()), screenWidth, screenHeight);
int x;
int y;
int width;
int height;
window->getWindowRectangle(x, y, width, height);
bool isFullScreen = x == 0 && y == 0 && width == (int)screenWidth && height == (int)screenHeight;
if (isFullScreen)
{
osg::Vec2 resolution;
if (_currentResolutionIndex == -1)
{
_currentResolutionIndex = getNearestResolution(screenWidth, screenHeight, screenWidth / 2, screenHeight / 2);
}
resolution = _resolutionList[_currentResolutionIndex];
window->setWindowDecoration(true);
window->setWindowRectangle((screenWidth - (int)resolution.x()) / 2, (screenHeight - (int)resolution.y()) / 2, (int)resolution.x(), (int)resolution.y());
OSG_INFO << "Screen resolution = " << (int)resolution.x() << "x" << (int)resolution.y() << std::endl;
}
else
{
window->setWindowDecoration(false);
window->setWindowRectangle(0, 0, screenWidth, screenHeight);
}
window->grabFocusIfPointerInWindow();
}
void WindowSizeHandler::changeWindowedResolution(osgViewer::GraphicsWindow *window, bool increase)
{
osg::GraphicsContext::WindowingSystemInterface *wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (wsi == NULL)
{
OSG_NOTICE << "Error, no WindowSystemInterface available, cannot toggle window fullscreen." << std::endl;
return;
}
unsigned int screenWidth;
unsigned int screenHeight;
wsi->getScreenResolution(*(window->getTraits()), screenWidth, screenHeight);
int x;
int y;
int width;
int height;
window->getWindowRectangle(x, y, width, height);
bool isFullScreen = x == 0 && y == 0 && width == (int)screenWidth && height == (int)screenHeight;
if (window->getWindowDecoration() == true || isFullScreen == false)
{
osg::Vec2 resolution;
if (_currentResolutionIndex == -1)
{
_currentResolutionIndex = getNearestResolution(screenWidth, screenHeight, width, height);
}
if (increase == true)
{
// Find the next resolution
for (int i = _currentResolutionIndex + 1; i < (int)_resolutionList.size(); ++i)
{
if ((unsigned int)_resolutionList[i].x() <= screenWidth && (unsigned int)_resolutionList[i].y() <= screenHeight)
{
_currentResolutionIndex = i;
break;
}
}
}
else
{
// Find the previous resolution
for (int i = _currentResolutionIndex - 1; i >= 0; --i)
{
if ((unsigned int)_resolutionList[i].x() <= screenWidth && (unsigned int)_resolutionList[i].y() <= screenHeight)
{
_currentResolutionIndex = i;
break;
}
}
}
resolution = _resolutionList[_currentResolutionIndex];
window->setWindowDecoration(true);
window->setWindowRectangle((screenWidth - (int)resolution.x()) / 2, (screenHeight - (int)resolution.y()) / 2, (int)resolution.x(), (int)resolution.y());
OSG_INFO << "Screen resolution = " << (int)resolution.x() << "x" << (int)resolution.y() << std::endl;
window->grabFocusIfPointerInWindow();
}
}
unsigned int WindowSizeHandler::getNearestResolution(int screenWidth, int screenHeight, int width, int height) const
{
unsigned int position = 0;
unsigned int result = 0;
int delta = INT_MAX;
for (std::vector<osg::Vec2>::const_iterator it = _resolutionList.begin();
it != _resolutionList.end();
++it, ++position)
{
if ((int)it->x() <= screenWidth && (int)it->y() <= screenHeight)
{
int tmp = static_cast<int>(osg::absolute((width * height) - (it->x() * it->y())));
if (tmp < delta)
{
delta = tmp;
result = position;
}
}
}
return (result);
}
/*
** ThreadingHandler
*/
ThreadingHandler::ThreadingHandler() :
_keyEventChangeThreadingModel('m'),
_changeThreadingModel(true),
_keyEventChangeEndBarrierPosition('e'),
_changeEndBarrierPosition(true)
{
_tickOrLastKeyPress = osg::Timer::instance()->tick();
}
void ThreadingHandler::getUsage(osg::ApplicationUsage &usage) const
{
usage.addKeyboardMouseBinding(_keyEventChangeThreadingModel, "Toggle threading model.");
usage.addKeyboardMouseBinding(_keyEventChangeEndBarrierPosition, "Toggle the placement of the end of frame barrier.");
}
bool ThreadingHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa)
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if (!view) return false;
osgViewer::ViewerBase* viewerBase = view->getViewerBase();
osgViewer::Viewer* viewer = dynamic_cast<Viewer*>(viewerBase);
if (viewerBase == NULL)
{
return false;
}
if (ea.getHandled()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
double delta = osg::Timer::instance()->delta_s(_tickOrLastKeyPress, osg::Timer::instance()->tick());
if (_changeThreadingModel == true && ea.getKey() == _keyEventChangeThreadingModel && delta > 1.0)
{
_tickOrLastKeyPress = osg::Timer::instance()->tick();
switch(viewerBase->getThreadingModel())
{
case(osgViewer::ViewerBase::SingleThreaded):
viewerBase->setThreadingModel(osgViewer::ViewerBase::CullDrawThreadPerContext);
OSG_NOTICE<<"Threading model 'CullDrawThreadPerContext' selected."<<std::endl;
break;
case(osgViewer::ViewerBase::CullDrawThreadPerContext):
viewerBase->setThreadingModel(osgViewer::ViewerBase::DrawThreadPerContext);
OSG_NOTICE<<"Threading model 'DrawThreadPerContext' selected."<<std::endl;
break;
case(osgViewer::ViewerBase::DrawThreadPerContext):
viewerBase->setThreadingModel(osgViewer::ViewerBase::CullThreadPerCameraDrawThreadPerContext);
OSG_NOTICE<<"Threading model 'CullThreadPerCameraDrawThreadPerContext' selected."<<std::endl;
break;
case(osgViewer::ViewerBase::CullThreadPerCameraDrawThreadPerContext):
viewerBase->setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
OSG_NOTICE<<"Threading model 'SingleThreaded' selected."<<std::endl;
break;
#if 1
case(osgViewer::ViewerBase::AutomaticSelection):
viewerBase->setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
OSG_NOTICE<<"Threading model 'SingleThreaded' selected."<<std::endl;
#else
case(osgViewer::ViewerBase::AutomaticSelection):
viewerBase->setThreadingModel(viewer->suggestBestThreadingModel());
OSG_NOTICE<<"Threading model 'AutomaticSelection' selected."<<std::endl;
#endif
break;
}
aa.requestRedraw();
return true;
}
if (viewer && _changeEndBarrierPosition == true && ea.getKey() == _keyEventChangeEndBarrierPosition)
{
switch(viewer->getEndBarrierPosition())
{
case(osgViewer::Viewer::BeforeSwapBuffers):
viewer->setEndBarrierPosition(osgViewer::Viewer::AfterSwapBuffers);
OSG_NOTICE<<"Threading end of frame barrier position 'AfterSwapBuffers' selected."<<std::endl;
break;
case(osgViewer::Viewer::AfterSwapBuffers):
viewer->setEndBarrierPosition(osgViewer::Viewer::BeforeSwapBuffers);
OSG_NOTICE<<"Threading end of frame barrier position 'BeforeSwapBuffers' selected."<<std::endl;
break;
}
aa.requestRedraw();
return true;
}
break;
}
default:
break;
}
return false;
}
RecordCameraPathHandler::RecordCameraPathHandler(const std::string& filename, float fps):
_filename(filename),
_autoinc( -1 ),
_keyEventToggleRecord('z'),
_keyEventTogglePlayback('Z'),
_currentlyRecording(false),
_currentlyPlaying(false),
_delta(0.0f),
_animStartTime(0),
_lastFrameTime(osg::Timer::instance()->tick())
{
const char* str = getenv("OSG_RECORD_CAMERA_PATH_FPS");
if (str)
{
_interval = 1.0f / osg::asciiToDouble(str);
}
else
{
_interval = 1.0f / fps;
}
}
void RecordCameraPathHandler::getUsage(osg::ApplicationUsage &usage) const
{
usage.addKeyboardMouseBinding(_keyEventToggleRecord, "Toggle camera path recording.");
usage.addKeyboardMouseBinding(_keyEventTogglePlayback, "Toggle camera path playback.");
}
bool RecordCameraPathHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa)
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if (view == NULL)
{
return false;
}
if(ea.getEventType()==osgGA::GUIEventAdapter::FRAME)
{
// Calculate our current delta (difference) in time between the last frame and
// current frame, regardless of whether we actually store a ControlPoint...
osg::Timer_t time = osg::Timer::instance()->tick();
double delta = osg::Timer::instance()->delta_s(_lastFrameTime, time);
_lastFrameTime = time;
// If our internal _delta is finally large enough to warrant a ControlPoint
// insertion, do so now. Be sure and reset the internal _delta, so we can start
// calculating when the next insert should happen.
if (_animPath.valid() && _currentlyRecording && _delta >= _interval)
{
const osg::Matrixd& m = view->getCamera()->getInverseViewMatrix();
double animationPathTime = osg::Timer::instance()->delta_s(_animStartTime, time);
_animPath->insert(animationPathTime, osg::AnimationPath::ControlPoint(m.getTrans(), m.getRotate()));
_delta = 0.0f;
if (_fout)
{
_animPath->write(_animPath->getTimeControlPointMap().find(animationPathTime), _fout);
_fout.flush();
}
}
else _delta += delta;
return true;
}
if (ea.getHandled()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
// The user has requested to toggle recording.
if (ea.getKey() ==_keyEventToggleRecord)
{
// The user has requested to BEGIN recording.
if (!_currentlyRecording)
{
_currentlyRecording = true;
_animStartTime = osg::Timer::instance()->tick();
_animPath = new osg::AnimationPath();
if (!_filename.empty())
{
std::stringstream ss;
ss << osgDB::getNameLessExtension(_filename);
if ( _autoinc != -1 )
{
ss << "_"<<std::setfill( '0' ) << std::setw( 2 ) << _autoinc;
_autoinc++;
}
ss << "."<<osgDB::getFileExtension(_filename);
OSG_NOTICE << "Recording camera path to file " << ss.str() << std::endl;
_fout.open( ss.str().c_str() );
// make sure doubles are not trucated by default stream precision = 6
_fout.precision( 15 );
}
else
{
OSG_NOTICE<<"Recording camera path."<<std::endl;
}
}
// The user has requested to STOP recording, write the file!
else
{
_currentlyRecording = false;
_delta = 0.0f;
if (_fout) _fout.close();
}
return true;
}
// The user has requested to toggle playback. You'll notice in the code below that
// we take over the current manipulator; it was originally recommended that we
// check for a KeySwitchManipulator, create one if not present, and then add this
// to either the newly created one or the existing one. However, the code do that was
// EXTREMELY dirty, so I opted for a simpler solution. At a later date, someone may
// want to implement the original recommendation (which is in a mailing list reply
// from June 1st by Robert in a thread called "osgviewer Camera Animation (preliminary)".
else if (ea.getKey() == _keyEventTogglePlayback)
{
if (_currentlyRecording)
{
_currentlyRecording = false;
_delta = 0.0f;
if (_animPath.valid() && !_animPath->empty())
{
// In the future this will need to be written continuously, rather
// than all at once.
osgDB::ofstream out(_filename.c_str());
OSG_NOTICE<<"Writing camera file: "<<_filename<<std::endl;
_animPath->write(out);
out.close();
}
else
{
OSG_NOTICE<<"No animation path to write out."<<std::endl;
}
}
// The user has requested to BEGIN playback.
if (!_currentlyPlaying)
{
if (_animPath.valid() && !_animPath->empty())
{
_animPathManipulator = new osgGA::AnimationPathManipulator(_animPath.get());
_animPathManipulator->home(ea,aa);
// If we successfully found our _filename file, set it and keep a copy
// around of the original CameraManipulator to restore later.
if (_animPathManipulator.valid() && _animPathManipulator->valid())
{
_oldManipulator = view->getCameraManipulator();
view->setCameraManipulator(_animPathManipulator.get());
_currentlyPlaying = true;
}
}
}
// The user has requested to STOP playback.
else
{
// Restore the old manipulator if necessary and stop playback.
if(_oldManipulator.valid()) view->setCameraManipulator(_oldManipulator.get());
_currentlyPlaying = false;
_oldManipulator = 0;
}
return true;
}
break;
}
default:
break;
}
return false;
}
LODScaleHandler::LODScaleHandler():
_keyEventIncreaseLODScale('*'),
_keyEventDecreaseLODScale('/')
{
}
bool LODScaleHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
osg::Camera* camera = view ? view->getCamera() : 0;
if (!camera) return false;
if (ea.getHandled()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey() == _keyEventIncreaseLODScale)
{
camera->setLODScale(camera->getLODScale()*1.1);
OSG_NOTICE<<"LODScale = "<<camera->getLODScale()<<std::endl;
aa.requestRedraw();
return true;
}
else if (ea.getKey() == _keyEventDecreaseLODScale)
{
camera->setLODScale(camera->getLODScale()/1.1);
OSG_NOTICE<<"LODScale = "<<camera->getLODScale()<<std::endl;
aa.requestRedraw();
return true;
}
break;
}
default:
break;
}
return false;
}
void LODScaleHandler::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding(_keyEventIncreaseLODScale,"Increase LODScale.");
usage.addKeyboardMouseBinding(_keyEventDecreaseLODScale,"Decrease LODScale.");
}
ToggleSyncToVBlankHandler::ToggleSyncToVBlankHandler():
_keyEventToggleSyncToVBlank('v')
{
}
bool ToggleSyncToVBlankHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if (!view) return false;
osgViewer::ViewerBase* viewer = view->getViewerBase();
if (viewer == NULL)
{
return false;
}
if (ea.getHandled()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey() == _keyEventToggleSyncToVBlank)
{
// Increase resolution
osgViewer::Viewer::Windows windows;
viewer->getWindows(windows);
for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
itr != windows.end();
++itr)
{
(*itr)->setSyncToVBlank( !(*itr)->getSyncToVBlank() );
}
aa.requestRedraw();
return true;
}
break;
}
default:
break;
}
return false;
}
void ToggleSyncToVBlankHandler::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding(_keyEventToggleSyncToVBlank,"Toggle SyncToVBlank.");
}
InteractiveImageHandler::InteractiveImageHandler(osg::Image* image) :
_image(image),
_texture(0),
_fullscreen(false),
_camera(0)
{
}
InteractiveImageHandler::InteractiveImageHandler(osg::Image* image, osg::Texture2D* texture, osg::Camera* camera) :
_image(image),
_texture(texture),
_fullscreen(true),
_camera(camera)
{
if (_camera.valid() && _camera->getViewport())
{
// Send an initial resize event (with the same size) so the image can
// resize itself initially.
double width = _camera->getViewport()->width();
double height = _camera->getViewport()->height();
resize(static_cast<int>(width), static_cast<int>(height));
}
}
bool InteractiveImageHandler::mousePosition(osgViewer::View* view, osg::NodeVisitor* nv, const osgGA::GUIEventAdapter& ea, int& x, int &y) const
{
if (!view) return false;
if (_fullscreen)
{
x = (int) ea.getX();
y = (int) ea.getY();
return true;
}
osgUtil::LineSegmentIntersector::Intersections intersections;
bool foundIntersection = (nv==0) ? view->computeIntersections(ea, intersections) :
view->computeIntersections(ea, nv->getNodePath(), intersections);
if (foundIntersection)
{
osg::Vec2 tc(0.5f,0.5f);
// use the nearest intersection
const osgUtil::LineSegmentIntersector::Intersection& intersection = *(intersections.begin());
osg::Drawable* drawable = intersection.drawable.get();
osg::Geometry* geometry = drawable ? drawable->asGeometry() : 0;
osg::Vec3Array* vertices = geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
if (vertices)
{
// get the vertex indices.
const osgUtil::LineSegmentIntersector::Intersection::IndexList& indices = intersection.indexList;
const osgUtil::LineSegmentIntersector::Intersection::RatioList& ratios = intersection.ratioList;
if (indices.size()==3 && ratios.size()==3)
{
unsigned int i1 = indices[0];
unsigned int i2 = indices[1];
unsigned int i3 = indices[2];
float r1 = ratios[0];
float r2 = ratios[1];
float r3 = ratios[2];
osg::Array* texcoords = (geometry->getNumTexCoordArrays()>0) ? geometry->getTexCoordArray(0) : 0;
osg::Vec2Array* texcoords_Vec2Array = dynamic_cast<osg::Vec2Array*>(texcoords);
if (texcoords_Vec2Array)
{
// we have tex coord array so now we can compute the final tex coord at the point of intersection.
osg::Vec2 tc1 = (*texcoords_Vec2Array)[i1];
osg::Vec2 tc2 = (*texcoords_Vec2Array)[i2];
osg::Vec2 tc3 = (*texcoords_Vec2Array)[i3];
tc = tc1*r1 + tc2*r2 + tc3*r3;
}
}
osg::TexMat* activeTexMat = 0;
osg::Texture* activeTexture = 0;
if (drawable->getStateSet())
{
osg::TexMat* texMat = dynamic_cast<osg::TexMat*>(drawable->getStateSet()->getTextureAttribute(0,osg::StateAttribute::TEXMAT));
if (texMat) activeTexMat = texMat;
osg::Texture* texture = dynamic_cast<osg::Texture*>(drawable->getStateSet()->getTextureAttribute(0,osg::StateAttribute::TEXTURE));
if (texture) activeTexture = texture;
}
if (activeTexMat)
{
osg::Vec4 tc_transformed = osg::Vec4(tc.x(), tc.y(), 0.0f,0.0f) * activeTexMat->getMatrix();
tc.x() = tc_transformed.x();
tc.y() = tc_transformed.y();
}
if (dynamic_cast<osg::TextureRectangle*>(activeTexture))
{
x = int( tc.x() );
y = int( tc.y() );
}
else if (_image.valid())
{
x = int( float(_image->s()) * tc.x() );
y = int( float(_image->t()) * tc.y() );
}
return true;
}
}
return false;
}
bool InteractiveImageHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv)
{
if (ea.getHandled()) return false;
if (!_image) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::MOVE):
case(osgGA::GUIEventAdapter::DRAG):
case(osgGA::GUIEventAdapter::PUSH):
case(osgGA::GUIEventAdapter::RELEASE):
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
int x,y;
if (mousePosition(view, nv, ea, x, y))
{
return _image->sendPointerEvent(x, y, ea.getButtonMask());
}
break;
}
case(osgGA::GUIEventAdapter::KEYDOWN):
case(osgGA::GUIEventAdapter::KEYUP):
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
int x,y;
bool sendKeyEvent = mousePosition(view, nv, ea, x, y);
if (sendKeyEvent)
{
return _image->sendKeyEvent(ea.getKey(), ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN);
}
break;
}
case (osgGA::GUIEventAdapter::RESIZE):
{
if (_fullscreen && _camera.valid())
{
_camera->setViewport(0, 0, ea.getWindowWidth(), ea.getWindowHeight());
resize(ea.getWindowWidth(), ea.getWindowHeight());
return true;
}
break;
}
default:
return false;
}
return false;
}
bool InteractiveImageHandler::cull(osg::NodeVisitor* nv, osg::Drawable*, osg::RenderInfo*) const
{
if (_image.valid())
{
_image->setFrameLastRendered(nv->getFrameStamp());
}
return false;
}
void InteractiveImageHandler::resize(int width, int height)
{
if (_image.valid())
{
_image->scaleImage(width, height, 1);
}
// Make sure the texture does not rescale the image because
// it thinks it should still be the previous size...
if (_texture.valid())
_texture->setTextureSize(width, height);
}
}