OpenSceneGraph/src/osgText
2017-09-04 11:29:50 +03:00
..
CMakeLists.txt From Rafa Gaitan, "I have added the macro SETUP_LIBRARY, similar to SETUP_PLUGIN or 2011-03-08 13:51:13 +00:00
DefaultFont.cpp From Romain Ouabdelkader, "This is a fix for osgText to calculate kerning and to load glyph3D with the text's font resolution. 2016-02-15 13:30:39 +00:00
DefaultFont.h From Romain Ouabdelkader, "This is a fix for osgText to calculate kerning and to load glyph3D with the text's font resolution. 2016-02-15 13:30:39 +00:00
FadeText.cpp Restructed and unified the position computation 2017-02-23 15:45:43 +00:00
Font.cpp Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls 2017-03-27 11:44:41 +01:00
Glyph.cpp Refactored GlyphTexture so that it utlizes standard osg::Texture2D/osg::Image combinations rather than locally implemented per glyph subloading. 2017-03-21 13:10:45 +00:00
GlyphGeometry.cpp Removed dead code 2016-06-23 07:52:14 +01:00
GlyphGeometry.h Rewrote the Text3D bevel implementation to automatically adjust bevel thickness to avoid overalapping and erronous tesselation. 2015-05-26 10:05:47 +00:00
String.cpp From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
Style.cpp Rewrote the Text3D bevel implementation to automatically adjust bevel thickness to avoid overalapping and erronous tesselation. 2015-05-26 10:05:47 +00:00
Text3D.cpp Text3D dynamic changing fix 2017-09-04 11:29:50 +03:00
Text.cpp Improved support for Text with large numbers of glyphs 2017-05-25 12:38:54 +01:00
TextBase.cpp Text3D character/glyph size fixed 2017-08-15 22:11:15 +03:00
Version.cpp Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00