60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT
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#define OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT 1
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#include <osgAnimation/Export>
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#include <osgAnimation/StackedTransformElement>
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#include <osgAnimation/Target>
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#include <osg/Vec3>
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT StackedRotateAxisElement : public StackedTransformElement
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{
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public:
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META_Object(osgAnimation, StackedRotateAxisElement);
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StackedRotateAxisElement();
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StackedRotateAxisElement(const StackedRotateAxisElement&, const osg::CopyOp&);
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StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle);
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StackedRotateAxisElement(const osg::Vec3& axis, double angle);
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void applyToMatrix(osg::Matrix& matrix) const;
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osg::Matrix getAsMatrix() const;
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bool isIdentity() const { return (_angle == 0); }
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void update(float t = 0.0);
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const osg::Vec3& getAxis() const;
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double getAngle() const;
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void setAxis(const osg::Vec3&);
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void setAngle(double);
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virtual Target* getOrCreateTarget();
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virtual Target* getTarget() {return _target.get();}
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virtual const Target* getTarget() const {return _target.get();}
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protected:
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osg::Vec3 _axis;
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double _angle;
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osg::ref_ptr<FloatTarget> _target;
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};
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}
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#endif
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