OpenSceneGraph/examples/osgcopy
Robert Osfield 4c5eb02ec5 From Yefei He, " I wrote a class derived from CopyOp that preserves the multi-parent
structure of scene graphs. I only considered the case of DEEP_COPY_NODES,
but it is sufficient for me. It is not the most elegant way -- I used
a map to list all the already cloned nodes with multiple parents, to be
looked up whenever such a node is revisited. The good part is, it works."

From Robert Osfield, fixed build problems under Linux 64 due to use of int's to store Node*
in internal maps used in above custom CopyOp.  Added ref_ptr<> usage to main to
prevent memory leaks
2007-02-09 14:54:54 +00:00
..
GNUmakefile Ported osgcopy, osgcubemap, osgdelaunay, osgdepthpartion, osgdistortion, osgfadetext, osgforest and osgfxbrowser to osgViewer 2007-01-06 21:35:57 +00:00
GNUmakefile.inst Ported osgcopy, osgcubemap, osgdelaunay, osgdepthpartion, osgdistortion, osgfadetext, osgforest and osgfxbrowser to osgViewer 2007-01-06 21:35:57 +00:00
osgcopy.cpp From Yefei He, " I wrote a class derived from CopyOp that preserves the multi-parent 2007-02-09 14:54:54 +00:00