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structure of scene graphs. I only considered the case of DEEP_COPY_NODES, but it is sufficient for me. It is not the most elegant way -- I used a map to list all the already cloned nodes with multiple parents, to be looked up whenever such a node is revisited. The good part is, it works." From Robert Osfield, fixed build problems under Linux 64 due to use of int's to store Node* in internal maps used in above custom CopyOp. Added ref_ptr<> usage to main to prevent memory leaks |
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GNUmakefile | ||
GNUmakefile.inst | ||
osgcopy.cpp |