OpenSceneGraph/examples/osgmanipulator/osgmanipulator.cpp
Robert Osfield 3006bb14f4 Changed osgManipulator::Dragger::handle(..) method to use a nested PointerInfo
class to encapsulate the pixel coords, SceneView and picking operations in prep for
making the code more general purpose, and less reliant on classes like osgUtil::SceneView and osgUtil::IntersectVisitor.
2007-02-11 21:12:34 +00:00

405 lines
14 KiB
C++

#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgProducer/Viewer>
#include <osg/CoordinateSystemNode>
#include <osgText/Text>
#include <osgManipulator/CommandManager>
#include <osgManipulator/TabBoxDragger>
#include <osgManipulator/TabPlaneDragger>
#include <osgManipulator/TabPlaneTrackballDragger>
#include <osgManipulator/TrackballDragger>
#include <osgManipulator/Translate1DDragger>
#include <osgManipulator/Translate2DDragger>
#include <osgManipulator/TranslateAxisDragger>
osgManipulator::Dragger* createDragger(const std::string& name)
{
osgManipulator::Dragger* dragger = 0;
if ("TabPlaneDragger" == name)
{
osgManipulator::TabPlaneDragger* d = new osgManipulator::TabPlaneDragger();
d->setupDefaultGeometry();
dragger = d;
}
else if ("TabPlaneTrackballDragger" == name)
{
osgManipulator::TabPlaneTrackballDragger* d = new osgManipulator::TabPlaneTrackballDragger();
d->setupDefaultGeometry();
dragger = d;
}
else if ("TrackballDragger" == name)
{
osgManipulator::TrackballDragger* d = new osgManipulator::TrackballDragger();
d->setupDefaultGeometry();
dragger = d;
}
else if ("Translate1DDragger" == name)
{
osgManipulator::Translate1DDragger* d = new osgManipulator::Translate1DDragger();
d->setupDefaultGeometry();
dragger = d;
}
else if ("Translate2DDragger" == name)
{
osgManipulator::Translate2DDragger* d = new osgManipulator::Translate2DDragger();
d->setupDefaultGeometry();
dragger = d;
}
else if ("TranslateAxisDragger" == name)
{
osgManipulator::TranslateAxisDragger* d = new osgManipulator::TranslateAxisDragger();
d->setupDefaultGeometry();
dragger = d;
}
else
{
osgManipulator::TabBoxDragger* d = new osgManipulator::TabBoxDragger();
d->setupDefaultGeometry();
dragger = d;
}
return dragger;
}
osg::Node* createHUD()
{
osg::Geode* geode = new osg::Geode();
std::string timesFont("fonts/arial.ttf");
osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
osg::Vec3 position(50.0f,50.0f,0.0f);
text->setPosition(position);
text->setText("Use the Tab key to switch between the trackball and pick modes.");
text->setFont(timesFont);
osg::Camera* camera = new osg::Camera;
// set the projection matrix
camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
// set the view matrix
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setViewMatrix(osg::Matrix::identity());
// only clear the depth buffer
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
// draw subgraph after main camera view.
camera->setRenderOrder(osg::Camera::POST_RENDER);
camera->addChild(geode);
return camera;
}
bool computePixelCoords(osgProducer::Viewer* viewer,float x,float y,unsigned int cameraNum,float& pixel_x,float& pixel_y)
{
Producer::KeyboardMouse* km = viewer->getKeyboardMouse();
if (!km) return false;
if (cameraNum>=viewer->getNumberOfCameras()) return false;
Producer::Camera* camera=viewer->getCamera(cameraNum);
Producer::RenderSurface* rs = camera->getRenderSurface();
Producer::InputArea* inputArea = km->getInputArea();
if( inputArea != NULL )
{
// first locate which InputRectange is appropriate for specified RenderSurface.
unsigned int i;
for(i=0;i<inputArea->getNumRenderSurfaces();++i)
{
if (inputArea->getRenderSurface(i)==rs) break;
}
// the RenderSurface isn't in the InputArea list.. therefore cannot make mouse coords to it.
if (i==inputArea->getNumRenderSurfaces()) return false;
// we have a valid InputRectangle
Producer::RenderSurface::InputRectangle ir = inputArea->getRenderSurface(i)->getInputRectangle();
float rx = (x-ir.left())/ir.width();
float ry = (y-ir.bottom())/ir.height();
int wx, wy;
unsigned int w, h;
rs->getWindowRectangle( wx, wy, w, h );
pixel_x = ((float)w)* rx;
pixel_y = ((float)h)* ry;
}
else
{
float rx = (x+1.0f)*0.5f;
float ry = (y+1.0f)*0.5f;
int wx, wy;
unsigned int w, h;
rs->getWindowRectangle( wx, wy, w, h );
pixel_x = ((float)w)* rx;
pixel_y = ((float)h)* ry;
}
return true;
}
osg::Node* addDraggerToScene(osg::Node* scene, osgManipulator::CommandManager* cmdMgr, const std::string& name)
{
scene->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
osgManipulator::Selection* selection = new osgManipulator::Selection;
selection->addChild(scene);
osgManipulator::Dragger* dragger = createDragger(name);
osg::Group* root = new osg::Group;
root->addChild(dragger);
root->addChild(selection);
root->addChild(createHUD());
float scale = scene->getBound().radius() * 1.6;
dragger->setMatrix(osg::Matrix::scale(scale, scale, scale) *
osg::Matrix::translate(scene->getBound().center()));
cmdMgr->connect(*dragger, *selection);
return root;
}
class PickModeHandler : public osgGA::GUIEventHandler
{
public:
enum Modes
{
VIEW = 0,
PICK
};
PickModeHandler(osgProducer::Viewer *viewer) : osgGA::GUIEventHandler(),
_viewer(viewer), _mode(VIEW), _activeDragger(0)
{
}
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa,
osg::Object*, osg::NodeVisitor*)
{
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Tab &&
ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN &&
_activeDragger == 0)
{
_mode = ! _mode;
}
if (VIEW == _mode) return false;
for(unsigned int i=0;i<_viewer->getNumberOfCameras();++i)
{
if ((ea.getEventType() == osgGA::GUIEventAdapter::PUSH) &&
_viewer->computeIntersections(ea.getX(), ea.getY(), i, _pointer.hitList))
{
float pixel_x,pixel_y;
if (computePixelCoords(_viewer,ea.getX(),ea.getY(),i,pixel_x,pixel_y))
{
Producer::Camera* camera=_viewer->getCamera(i);
osgProducer::OsgSceneHandler* sh = dynamic_cast<osgProducer::OsgSceneHandler*>(camera->getSceneHandler());
osgUtil::SceneView* sv = sh ? sh->getSceneView() : 0;
if (! sv) continue;
_pointer.pixel_x = int(pixel_x+0.5);
_pointer.pixel_y = int(pixel_y+0.5);
_pointer.sv = sv;
_pointer.hitIter = _pointer.hitList.begin();
for (osg::NodePath::iterator itr = _pointer.hitList.front().getNodePath().begin();
itr != _pointer.hitList.front().getNodePath().end();
++itr)
{
osgManipulator::Dragger* dragger = dynamic_cast<osgManipulator::Dragger*>(*itr);
if (dragger)
{
dragger->handle(_pointer, ea, aa);
_activeDragger = dragger;
break;
}
}
}
}
switch (ea.getEventType())
{
case osgGA::GUIEventAdapter::DRAG:
case osgGA::GUIEventAdapter::RELEASE:
if (_activeDragger)
{
float pixel_x,pixel_y;
if (computePixelCoords(_viewer,ea.getX(),ea.getY(),i,pixel_x,pixel_y))
{
Producer::Camera* camera=_viewer->getCamera(i);
osgProducer::OsgSceneHandler* sh = dynamic_cast<osgProducer::OsgSceneHandler*>(camera->getSceneHandler());
osgUtil::SceneView* sv = sh ? sh->getSceneView() : 0;
if (_activeDragger && sv)
{
_pointer.pixel_x = int(pixel_x+0.5);
_pointer.pixel_y = int(pixel_y+0.5);
_pointer.sv = sv;
_pointer.hitIter = _pointer.hitList.begin();
_activeDragger->handle(_pointer, ea, aa);
}
}
}
break;
default:
break;
}
if (ea.getEventType() == osgGA::GUIEventAdapter::RELEASE)
{
_activeDragger = 0;
_pointer.hitList.clear();
}
}
return true;
}
private:
osgProducer::Viewer* _viewer;
unsigned int _mode;
osgManipulator::Dragger* _activeDragger;
osgManipulator::Dragger::PointerInfo _pointer;
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line parameters");
arguments.getApplicationUsage()->addCommandLineOption("--help-env","Display environmental variables available");
arguments.getApplicationUsage()->addCommandLineOption("--help-keys","Display keyboard & mouse bindings available");
arguments.getApplicationUsage()->addCommandLineOption("--help-all","Display all command line, env vars and keyboard & mouse bindings.");
arguments.getApplicationUsage()->addCommandLineOption("--dragger <draggername>","Use the specified dragger for manipulation");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
bool helpAll = arguments.read("--help-all");
unsigned int helpType = ((helpAll || arguments.read("-h") || arguments.read("--help"))? osg::ApplicationUsage::COMMAND_LINE_OPTION : 0 ) |
((helpAll || arguments.read("--help-env"))? osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE : 0 ) |
((helpAll || arguments.read("--help-keys"))? osg::ApplicationUsage::KEYBOARD_MOUSE_BINDING : 0 );
if (helpType)
{
arguments.getApplicationUsage()->write(std::cout, helpType);
return 1;
}
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
std::string dragger_name = "TabBoxDragger";
arguments.read("--dragger", dragger_name);
osg::Timer_t start_tick = osg::Timer::instance()->tick();
// read the scene from the list of file specified command line args.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
// if no model has been successfully loaded report failure.
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
}
osg::Timer_t end_tick = osg::Timer::instance()->tick();
std::cout << "Time to load = "<<osg::Timer::instance()->delta_s(start_tick,end_tick)<<std::endl;
// optimize the scene graph, remove redundant nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel.get());
osg::ref_ptr<osgManipulator::CommandManager> cmdMgr = new osgManipulator::CommandManager;
// pass the loaded scene graph to the viewer.
viewer.setSceneData(addDraggerToScene(loadedModel.get(), cmdMgr.get(), dragger_name));
viewer.getEventHandlerList().push_front(new PickModeHandler(&viewer));
// create the windows and run the threads.
viewer.realize();
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete.
viewer.sync();
// run a clean up frame to delete all OpenGL objects.
viewer.cleanup_frame();
// wait for all the clean up frame to complete.
viewer.sync();
return 0;
}