OpenSceneGraph/include/osgDB/Input
Robert Osfield eac3dc1963 From Paul Melis, "Here is a list of fixes to misspelled APIs. Unfortunately, more than one
of these are public APIs and therefore will break linkage to existing
shared libraries."

Note from Robert Osfield, updated wrappers.
2007-06-27 20:36:16 +00:00

72 lines
2.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_INPUT
#define OSGDB_INPUT 1
#include <osg/Image>
#include <osg/Node>
#include <osg/Drawable>
#include <osg/StateAttribute>
#include <osgDB/FieldReaderIterator>
#include <osgDB/ReaderWriter>
#include <map>
#include <string>
namespace osgDB {
struct basic_type_wrapper;
/** Class for managing the reading of ASCII .osg files.*/
class OSGDB_EXPORT Input : public FieldReaderIterator
{
public:
Input();
virtual ~Input();
void setOptions(const ReaderWriter::Options* options) { _options = options; }
const ReaderWriter::Options* getOptions() const { return _options.get(); }
virtual osg::Object* readObjectOfType(const osg::Object& compObj);
virtual osg::Object* readObjectOfType(const basic_type_wrapper &btw);
virtual osg::Object* readObject();
virtual osg::Image* readImage();
virtual osg::Drawable* readDrawable();
virtual osg::StateAttribute* readStateAttribute();
virtual osg::Uniform* readUniform();
virtual osg::Node* readNode();
virtual osg::Object* readObject(const std::string& fileName);
virtual osg::Image* readImage(const std::string& fileName);
virtual osg::Node* readNode(const std::string& fileName);
virtual osg::Object* getObjectForUniqueID(const std::string& uniqueID);
virtual void registerUniqueIDForObject(const std::string& uniqueID,osg::Object* obj);
private:
typedef std::map< std::string, osg::ref_ptr<osg::Object> > UniqueIDToObjectMapping;
UniqueIDToObjectMapping _uniqueIDToObjectMap;
osg::ref_ptr<const ReaderWriter::Options> _options;
};
}
#endif // __SG_INPUT_H