OpenSceneGraph/src/osgWrappers/osgTerrain/TerrainNode.cpp
Robert Osfield ecf0b58a19 Renamed include/osg/OperationsThread to OperationThread.
Created a new GraphicsThread subclass from OperationThread which allows the
GraphicsContext specific calls to be moved out of the base OperationThread class.

Updated the rest of the OSG to respect these changes.
2007-07-12 15:54:45 +00:00

256 lines
12 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingSphere>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/OperationThread>
#include <osg/TransferFunction>
#include <osgTerrain/Layer>
#include <osgTerrain/Locator>
#include <osgTerrain/TerrainNode>
#include <osgTerrain/TerrainTechnique>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgTerrain::TerrainNode::Filter)
I_DeclaringFile("osgTerrain/TerrainNode");
I_EnumLabel(osgTerrain::TerrainNode::NEAREST);
I_EnumLabel(osgTerrain::TerrainNode::LINEAR);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainNode)
I_DeclaringFile("osgTerrain/TerrainNode");
I_BaseType(osg::Group);
I_Constructor0(____TerrainNode,
"",
"");
I_ConstructorWithDefaults2(IN, const osgTerrain::TerrainNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TerrainNode__C5_TerrainNode_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"Traverse downwards : calls children's accept method with NodeVisitor. ",
"");
I_Method0(void, init,
Properties::NON_VIRTUAL,
__void__init,
"Call init on any attached TerrainTechnique. ",
"");
I_Method1(void, setTerrainTechnique, IN, osgTerrain::TerrainTechnique *, TerrainTechnique,
Properties::NON_VIRTUAL,
__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1,
"Set the TerrainTechnique. ",
"");
I_Method0(osgTerrain::TerrainTechnique *, getTerrainTechnique,
Properties::NON_VIRTUAL,
__TerrainTechnique_P1__getTerrainTechnique,
"Get the TerrainTechnique. ",
"");
I_Method0(const osgTerrain::TerrainTechnique *, getTerrainTechnique,
Properties::NON_VIRTUAL,
__C5_TerrainTechnique_P1__getTerrainTechnique,
"Get the const TerrainTechnique. ",
"");
I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator,
Properties::NON_VIRTUAL,
__void__setLocator__Locator_P1,
"Set the coordinate frame locator of the terrain node. ",
"The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back. ");
I_Method0(osgTerrain::Locator *, getLocator,
Properties::NON_VIRTUAL,
__Locator_P1__getLocator,
"Get the coordinate frame locator of the terrain node. ",
"");
I_Method0(const osgTerrain::Locator *, getLocator,
Properties::NON_VIRTUAL,
__C5_Locator_P1__getLocator,
"Get the coordinate frame locator of the terrain node. ",
"");
I_Method1(void, setElevationLayer, IN, osgTerrain::Layer *, layer,
Properties::NON_VIRTUAL,
__void__setElevationLayer__Layer_P1,
"Set the layer to use to define the elevations of the terrain. ",
"");
I_Method0(osgTerrain::Layer *, getElevationLayer,
Properties::NON_VIRTUAL,
__Layer_P1__getElevationLayer,
"Get the layer to use to define the elevations of the terrain. ",
"");
I_Method0(const osgTerrain::Layer *, getElevationLayer,
Properties::NON_VIRTUAL,
__C5_Layer_P1__getElevationLayer,
"Get the const layer to use to define the elevations of the terrain. ",
"");
I_Method2(void, setColorLayer, IN, unsigned int, i, IN, osgTerrain::Layer *, layer,
Properties::NON_VIRTUAL,
__void__setColorLayer__unsigned_int__osgTerrain_Layer_P1,
"Set a color layer with specified layer number. ",
"");
I_Method1(osgTerrain::Layer *, getColorLayer, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__Layer_P1__getColorLayer__unsigned_int,
"Get color layer with specified layer number. ",
"");
I_Method1(const osgTerrain::Layer *, getColorLayer, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__C5_Layer_P1__getColorLayer__unsigned_int,
"Set const color layer with specified layer number. ",
"");
I_Method2(void, setColorTransferFunction, IN, unsigned int, i, IN, osg::TransferFunction *, tf,
Properties::NON_VIRTUAL,
__void__setColorTransferFunction__unsigned_int__osg_TransferFunction_P1,
"Set a color transfer function with specified layer number. ",
"");
I_Method1(osg::TransferFunction *, getColorTransferFunction, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__osg_TransferFunction_P1__getColorTransferFunction__unsigned_int,
"Get color transfer function with specified layer number. ",
"");
I_Method1(const osg::TransferFunction *, getColorTransferFunction, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__C5_osg_TransferFunction_P1__getColorTransferFunction__unsigned_int,
"Get const color transfer function with specified layer number. ",
"");
I_Method2(void, setColorFilter, IN, unsigned int, i, IN, osgTerrain::TerrainNode::Filter, filter,
Properties::NON_VIRTUAL,
__void__setColorFilter__unsigned_int__Filter,
"Set a color filter with specified layer number. ",
"");
I_Method1(osgTerrain::TerrainNode::Filter, getColorFilter, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__Filter__getColorFilter__unsigned_int,
"Set const color filter with specified layer number. ",
"");
I_Method0(unsigned int, getNumColorLayers,
Properties::NON_VIRTUAL,
__unsigned_int__getNumColorLayers,
"Get the number of colour layers. ",
"");
I_Method1(void, setRequiresNormals, IN, bool, flag,
Properties::NON_VIRTUAL,
__void__setRequiresNormals__bool,
"Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes. ",
"");
I_Method0(bool, getRequiresNormals,
Properties::NON_VIRTUAL,
__bool__getRequiresNormals,
"Get whether the TerrainTechnique should create per vertex normals for lighting purposes. ",
"");
I_Method1(void, setTreatBoundariesToValidDataAsDefaultValue, IN, bool, flag,
Properties::NON_VIRTUAL,
__void__setTreatBoundariesToValidDataAsDefaultValue__bool,
"Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value. ",
"");
I_Method0(bool, getTreatBoundariesToValidDataAsDefaultValue,
Properties::NON_VIRTUAL,
__bool__getTreatBoundariesToValidDataAsDefaultValue,
"Get whether the TeatBoundariesToValidDataAsDefaultValue hint. ",
"");
I_Method1(void, setOperationQueue, IN, osg::OperationQueue *, operations,
Properties::NON_VIRTUAL,
__void__setOperationQueue__osg_OperationQueue_P1,
"Set an OperationQueue to do an data initialization and update work. ",
"");
I_Method0(osg::OperationQueue *, getOperationQueue,
Properties::NON_VIRTUAL,
__osg_OperationQueue_P1__getOperationQueue,
"Get the OperationsQueue if one is attached, return NULL otherwise. ",
"");
I_Method0(const osg::OperationQueue *, getOperationsQueue,
Properties::NON_VIRTUAL,
__C5_osg_OperationQueue_P1__getOperationsQueue,
"Get the const OperationsQueue if one is attached, return NULL otherwise. ",
"");
I_Method0(osg::BoundingSphere, computeBound,
Properties::VIRTUAL,
__osg_BoundingSphere__computeBound,
"Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers. ",
"");
I_IndexedProperty(osgTerrain::TerrainNode::Filter, ColorFilter,
__Filter__getColorFilter__unsigned_int,
__void__setColorFilter__unsigned_int__Filter,
0);
I_ArrayProperty(osgTerrain::Layer *, ColorLayer,
__Layer_P1__getColorLayer__unsigned_int,
__void__setColorLayer__unsigned_int__osgTerrain_Layer_P1,
__unsigned_int__getNumColorLayers,
0,
0,
0);
I_IndexedProperty(osg::TransferFunction *, ColorTransferFunction,
__osg_TransferFunction_P1__getColorTransferFunction__unsigned_int,
__void__setColorTransferFunction__unsigned_int__osg_TransferFunction_P1,
0);
I_SimpleProperty(osgTerrain::Layer *, ElevationLayer,
__Layer_P1__getElevationLayer,
__void__setElevationLayer__Layer_P1);
I_SimpleProperty(osgTerrain::Locator *, Locator,
__Locator_P1__getLocator,
__void__setLocator__Locator_P1);
I_SimpleProperty(osg::OperationQueue *, OperationQueue,
__osg_OperationQueue_P1__getOperationQueue,
__void__setOperationQueue__osg_OperationQueue_P1);
I_SimpleProperty(const osg::OperationQueue *, OperationsQueue,
__C5_osg_OperationQueue_P1__getOperationsQueue,
0);
I_SimpleProperty(bool, RequiresNormals,
__bool__getRequiresNormals,
__void__setRequiresNormals__bool);
I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique,
__TerrainTechnique_P1__getTerrainTechnique,
__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1);
I_SimpleProperty(bool, TreatBoundariesToValidDataAsDefaultValue,
__bool__getTreatBoundariesToValidDataAsDefaultValue,
__void__setTreatBoundariesToValidDataAsDefaultValue__bool);
END_REFLECTOR