OpenSceneGraph/include/osg/fast_back_stack

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_FAST_BACK_STACK
#define OSG_FAST_BACK_STACK 1
namespace osg {
/** Simple stack implementation that keeps the back() cached locally for fast access
* rather than at the back of the vector which is the traditional stack implementation.
* A conventional std::vector<> stores the rest of the stack. The fast_back_stack
* although contains a stl container it only implments the back push_back(),pop_back()
* and back() methods so is not as general purpose as stl stack implementation.
* The focus of the fast_back_stack is purly to maximize the speed at which the
* back can be accessed.*/
template<class T>
class fast_back_stack
{
public:
inline fast_back_stack():_value(),_stack(),_size(0) {}
inline fast_back_stack(const T& value):_value(value),_stack(),_size(1) {}
inline void clear() { _stack.clear(); _size = 0; }
inline bool empty() const { return _size==0; }
inline unsigned int size() const { return _size; }
inline T& back() { return _value; }
inline const T& back() const { return _value; }
inline void push_back(const T& value)
{
if (_size>0)
{
_stack.push_back(_value);
}
_value = value;
++_size;
}
inline void pop_back()
{
if (_size>0)
{
if (!_stack.empty())
{
_value = _stack.back();
_stack.pop_back();
}
--_size;
} // else error condition.
}
T _value;
std::vector<T> _stack;
unsigned int _size;
};
}
#endif