02f5681180
2. Fixed a problem with the caching of textures when CACHE_IMAGES was enabled. This caused a conflict is the names used to cache the image and texture objects. 3. Fixed a problem where AC3D generates surfaces with duplicate vertex indices. 4. Removed what I believe are redundant calls to the tesselator. 5. Added a couple of asserts which should fire in debug mode if my assumptions about 4. are incorrect. 6. Removed obviously unused code. (Stuff that was commented or ifdeffed out.)" Note, from Robert Osfield, changed the asserts to if () report error using notify so we can catch errors in both optimized and debug builds, but without crashing. |
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applications | ||
bin | ||
dist | ||
doc | ||
examples | ||
include | ||
lib | ||
Make | ||
src | ||
VisualStudio | ||
AUTHORS.txt | ||
ChangeLog | ||
GNUmakefile | ||
INSTALL.txt | ||
LICENSE.txt | ||
NEWS.txt | ||
README.txt | ||
runexamples.bat |
Welcome to the OpenSceneGraph (OSG). For up to date information on the project, how to compile and run libraries and examples, and see the documentation on the OpenSceneGraph website. http://www.openscenegraph.org Robert Osfield. robert@openscenegraph.com November 2005.