OpenSceneGraph/include/osg/LightSource
2002-01-29 14:04:06 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_LIGHTSOURCE
#define OSG_LIGHTSOURCE 1
#include <osg/MemoryAdapter>
#include <osg/NodeVisitor>
#include <osg/Light>
namespace osg {
/** Leaf Node for defining a light in the scene.*/
class SG_EXPORT LightSource : public Node
{
public:
LightSource();
LightSource(const LightSource& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Node(es,copyop),
_light(dynamic_cast<osg::Light*>(copyop(es._light.get()))) {}
META_Node(LightSource);
/** Set the attached light.*/
inline void setLight(Light* light) { _light = light; }
/** Get the attached light.*/
inline Light* getLight() { return _light.get(); }
/** Get the const attached light.*/
inline const Light* getLight() const { return _light.get(); }
protected:
virtual ~LightSource();
virtual const bool computeBound() const;
ref_ptr<Light> _light;
};
};
#endif