OpenSceneGraph/include/osgSim/SphereSegment
2018-04-23 11:03:37 +01:00

285 lines
11 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGSIM_SPHERESEGMENT
#define OSGSIM_SPHERESEGMENT 1
#include <osgSim/Export>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Geode>
#include <osg/Matrixd>
#include <osg/BlendFunc>
#include <osg/Geometry>
namespace osgSim{
/**
A SphereSegment is a Geode to represent an portion of a sphere (potentially
the whole sphere). The sphere is aligned such that the line through the
sphere's poles is parallel to the z axis. The sphere segment
may be rendered various components switched on or off:
- The specified area of the sphere surface.
- An edge line around the boundary of the specified area
of the sphere surface.
- Four <i>spokes</i>, where a spoke is the line from
the sphere's centre to a corner of the rendered area.
- Four planar areas, where the planar areas are formed
between the spokes.
Caveats:
- It's worth noting that the line through the sphere's poles is
parallel to the z axis. This has implications when specifying the
area to be rendered, and specifying areas where the centre of
the rendered area <i>is</i> the Z axis may lead to unexpected
geometry.
- It's possible to render the whole sphere by specifying elevation
and azimuth ranges round the full 360 degrees. When doing
so you may consider switching the planes, spokes, and edge lines
off, to avoid rendering artifacts, e.g. the upper and lower
planes will be coincident.
*/
class OSGSIM_EXPORT SphereSegment: public osg::Geode
{
public:
/**
DrawMask represents a bit field, the values of which may be OR'ed together
to specify which parts of the sphere segment should be drawn. E.g.
\code
sphereSegment->setDrawMask(SphereSegment::DrawMask(SphereSegment::SURFACE|SphereSegment::SPOKES));
\endcode
*/
enum DrawMask{
SURFACE = 0x00000001, ///< Draw the specified area on the sphere's surface
SPOKES = 0x00000002, ///< Draw the spokes from the sphere's centre to the surface's corners
EDGELINE = 0x00000008, ///< Draw the line round the edge of the area on the sphere's surface
SIDES = 0x00000010, ///< Draw the planes from the sphere's centre to the edge of the sphere's surface
ALL = 0x7fffffff ///< Draw every part of the sphere segment
};
/** Default constructor. */
SphereSegment():osg::Geode(),
_centre(0.0f,0.0f,0.0f), _radius(1.0f),
_azMin(0.0f), _azMax(osg::PI/2.0f),
_elevMin(0.0f), _elevMax(osg::PI/2.0f),
_density(10),
_drawMask(DrawMask(ALL))
{
init();
}
/**
Construct by angle ranges. Note that the azimuth 'zero' is the Y axis; specifying
an azimuth range from azMin -PI/2.0f to azMax PI/2.0f will cover the
'top half' of the circle in the XY plane. The elev angles are 'out' of the 'zero'
XY plane with +ve angles above the plane, and -ve angles below.
@param centre sphere centre
@param radius radius of sphere
@param azMin azimuth minimum
@param azMax azimuth maximum
@param elevMin elevation minimum
@param elevMax elevation maximum
@param density number of units to divide the azimuth and elevation ranges into
*/
SphereSegment(const osg::Vec3& centre, float radius, float azMin, float azMax, float elevMin, float elevMax, int density);
/**
Construct by vector.
@param centre sphere centre
@param radius radius of sphere
@param vec vector pointing from sphere centre to centre point
of rendered area on sphere surface
@param azRange azimuth range in radians (with centre along vec)
@param elevRange elevation range in radians (with centre along vec)
@param density number of units to divide the azimuth and elevation ranges into
*/
SphereSegment(const osg::Vec3& centre, float radius, const osg::Vec3& vec, float azRange, float elevRange, int density);
/** Copy constructor */
SphereSegment(const SphereSegment& rhs, const osg::CopyOp& co);
void traverse(osg::NodeVisitor& nv);
/** Set the centre point of the SphereSegment */
void setCentre(const osg::Vec3& c);
/** Get the centre point of the SphereSegment */
const osg::Vec3& getCentre() const;
/** Set the radius of the SphereSegment */
void setRadius(float r);
/** Get the radius of the SphereSegment */
float getRadius() const;
/** Set the area of the sphere segment
@param vec vector pointing from sphere centre to centre point
of rendered area on sphere surface
@param azRange azimuth range in radians (with centre along vec)
@param elevRange elevation range in radians (with centre along vec)
*/
void setArea(const osg::Vec3& vec, float azRange, float elevRange);
/** Get the area of the sphere segment
@param vec vector pointing from sphere centre to centre point
of rendered area on sphere surface (normalized)
@param azRange azimuth range in radians (with centre along vec)
@param elevRange elevation range in radians (with centre along vec)
*/
void getArea(osg::Vec3& vec, float& azRange, float& elevRange) const;
/** Set the area of the sphere segment
@param azMin azimuth minimum
@param azMax azimuth maximum
@param elevMin elevation minimum
@param elevMax elevation maximum
*/
void setArea(float azMin, float azMax, float elevMin, float elevMax);
/** Get the area of the sphere segment
@param azMin azimuth minimum
@param azMax azimuth maximum
@param elevMin elevation minimum
@param elevMax elevation maximum
*/
void getArea(float &azMin, float &azMax, float &elevMin, float &elevMax) const;
/** Set the density of the sphere segment */
void setDensity(int d);
/** Get the density of the sphere segment */
int getDensity() const;
/**
Specify the DrawMask.
@param dm Bitmask specifying which parts of the sphere segment should be drawn.
@see DrawMask
*/
void setDrawMask(int dm);
/** Get the DrawMask */
int getDrawMask() const { return _drawMask; }
/** Set the color of the surface. */
void setSurfaceColor(const osg::Vec4& c);
/** Get the color of the surface. */
const osg::Vec4& getSurfaceColor() const { return (*_surfaceColor)[0]; }
/** Set the color of the spokes. */
void setSpokeColor(const osg::Vec4& c);
/** Get the color of the spokes. */
const osg::Vec4& getSpokeColor() const { return (*_spokeColor)[0]; }
/** Set the color of the edge line. */
void setEdgeLineColor(const osg::Vec4& c);
/** Get the color of the edge line. */
const osg::Vec4& getEdgeLineColor() const { return (*_edgeLineColor)[0]; }
/** Set the color of the planes. */
void setSideColor(const osg::Vec4& c);
/** Get the color of the planes. */
const osg::Vec4& getSideColor() const { return (*_sideColor)[0]; }
/** Set color of all components. */
void setAllColors(const osg::Vec4& c);
META_Node(osgSim, SphereSegment);
/** A list of vertex arrays representing a list of lines.*/
typedef std::vector< osg::ref_ptr<osg::Vec3Array> > LineList;
/** Compute the intersection lines between subgraph and this sphere segment.
* The matrix is the transform that takes the subgraph into the same coordinate frame as the sphere segment.
* The resulting intersections are in the coordinate frame of the sphere segment. */
LineList computeIntersection(const osg::Matrixd& matrix, osg::Node* subgraph);
/** Compute the intersection lines between specified drawable and this sphere segment.
* The matrix is the transform that takes the subgraph into the same coordinate frame as the sphere segment.
* The resulting intersections are in the coordinate frame of the sphere segment. */
LineList computeIntersection(const osg::Matrixd& matrix, osg::Drawable* drawable);
/** Compute the intersection lines between subgraph and this sphere segment.
* The matrix is the transform that takes the subgraph into the same coordinate frame as the sphere segment.
* The resulting intersections are in the coordinate frame of the sphere segment. */
osg::Node* computeIntersectionSubgraph(const osg::Matrixd& matrix, osg::Node* subgraph);
/** Compute the intersection lines between specified drawable and this sphere segment.
* The matrix is the transform that takes the subgraph into the same coordinate frame as the sphere segment.
* The resulting intersections are in the coordinate frame of the sphere segment. */
osg::Node* computeIntersectionSubgraph(const osg::Matrixd& matrix, osg::Drawable* drawable);
/** recompute the vertex positions of the rendering meshes/lines that represent the sphere segment.*/
void updatePositions();
/** recompute the primitives rendering meshes/lines thtat represent the sphere segment.*/
void updatePrimitives();
virtual osg::BoundingSphere computeBound() const;
private:
void init(); // Shared constructor code, generates the drawables
void dirty(); // Force re-calling of gl functions and bounding boxes
// Sphere segment geometry details
osg::Vec3 _centre;
float _radius;
float _azMin, _azMax, _elevMin, _elevMax;
int _density;
// Draw details
int _drawMask;
osg::ref_ptr<osg::Vec4Array> _surfaceColor;
osg::ref_ptr<osg::Vec4Array> _spokeColor;
osg::ref_ptr<osg::Vec4Array> _edgeLineColor;
osg::ref_ptr<osg::Vec4Array> _sideColor;
osg::ref_ptr<osg::Vec3Array> _vertices;
osg::ref_ptr<osg::Vec3Array> _normals;
osg::ref_ptr<osg::Geometry> _surfaceGeometry;
osg::ref_ptr<osg::Geometry> _spokesGeometry;
osg::ref_ptr<osg::Geometry> _edgeLineGeometry;
osg::ref_ptr<osg::Geometry> _sidesGeometry;
osg::ref_ptr<osg::StateSet> _litOpaqueState;
osg::ref_ptr<osg::StateSet> _unlitOpaqueState;
osg::ref_ptr<osg::StateSet> _litTransparentState;
osg::ref_ptr<osg::StateSet> _unlitTransparentState;
osg::StateSet* getLitStateSet(const osg::Vec4& color) { return (color.a()<1.0) ? _litTransparentState.get() : _litOpaqueState.get(); }
osg::StateSet* getUnlitStateSet(const osg::Vec4& color) { return (color.a()<1.0) ? _unlitTransparentState.get() : _unlitOpaqueState.get(); }
};
}
#endif