OpenSceneGraph/include/osg/GraphicsContext
Robert Osfield 8c10301d30 From Andre Garneau,"Please find attached changes to have the GraphicsWindowWin32 class
selectively set the pixel format for windows that are inherited, following
some discussions on the mailing list last week.

This is implemented through a new traits flag
(setInheritedWindowPixelFormat) with a default state of false (to avoid
breaking existing applications). When set to true, the pixel format of the
inherited window will be set according to the traits specifications.
"
2007-05-17 10:33:44 +00:00

404 lines
16 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GRAPHICSCONTEXT
#define OSG_GRAPHICSCONTEXT 1
#include <osg/State>
#include <osg/GraphicsThread>
namespace osg {
// forward declare osg::Camera
class Camera;
/** Base class for providing Windowing API agnostic access to creating and managing graphics context.*/
class OSG_EXPORT GraphicsContext : public Object
{
public:
struct OSG_EXPORT ScreenIdentifier
{
ScreenIdentifier():
displayNum(0),
screenNum(0) {}
ScreenIdentifier(unsigned int in_screenNum):
displayNum(0),
screenNum(in_screenNum) {}
ScreenIdentifier(const std::string& in_hostName,unsigned int in_displayNum, unsigned int in_screenNum):
hostName(in_hostName),
displayNum(in_displayNum),
screenNum(in_screenNum) {}
std::string displayName() const;
std::string hostName;
unsigned int displayNum;
unsigned int screenNum;
};
/** GraphicsContext Traits object provides the specification of what type of graphics context is required.*/
struct Traits : public osg::Referenced, public ScreenIdentifier
{
Traits():
x(0),
y(0),
width(0),
height(0),
windowDecoration(false),
supportsResize(false),
red(8),
blue(8),
green(8),
alpha(0),
depth(24),
stencil(0),
sampleBuffers(0),
samples(0),
pbuffer(false),
quadBufferStereo(false),
doubleBuffer(false),
target(0),
level(0),
face(0),
mipMapGeneration(false),
vsync(true),
useMultiThreadedOpenGLEngine(false),
useCursor(true),
sharedContext(0),
setInheritedWindowPixelFormat(false) {}
// graphics context orginal and size
int x;
int y;
int width;
int height;
// window decoration and baviour
std::string windowName;
bool windowDecoration;
bool supportsResize;
// buffer depths, 0 equals off.
unsigned int red;
unsigned int blue;
unsigned int green;
unsigned int alpha;
unsigned int depth;
unsigned int stencil;
// multi sample parameters
unsigned int sampleBuffers;
unsigned int samples;
// buffer configuration
bool pbuffer;
bool quadBufferStereo;
bool doubleBuffer;
// render to texture
GLenum target;
unsigned int level;
unsigned int face;
unsigned int mipMapGeneration;
// V-sync
bool vsync;
// use multithreaded OpenGL-engine (OS X only)
bool useMultiThreadedOpenGLEngine;
// enable cursor
bool useCursor;
// shared context
GraphicsContext* sharedContext;
osg::ref_ptr<osg::Referenced> inheritedWindowData;
// ask the GraphicsWindow implementation to set the pixel format of an inherited window
bool setInheritedWindowPixelFormat;
};
/** Callback to be implemented to provide access to Windowing API's ability to create Windows/pbuffers.*/
struct WindowingSystemInterface : public osg::Referenced
{
virtual unsigned int getNumScreens(const ScreenIdentifier& screenIdentifier = ScreenIdentifier()) = 0;
virtual void getScreenResolution(const ScreenIdentifier& screenIdentifier, unsigned int& width, unsigned int& height) = 0;
virtual bool setScreenResolution(const ScreenIdentifier& /*screenIdentifier*/, unsigned int /*width*/, unsigned int /*height*/) { return false; }
virtual bool setScreenRefreshRate(const ScreenIdentifier& /*screenIdentifier*/, double /*refreshRate*/) { return false; }
virtual GraphicsContext* createGraphicsContext(Traits* traits) = 0;
virtual ~WindowingSystemInterface() {};
};
/** Set the querry the windowing system for screens and create graphics context - this functor should be supplied by the windows toolkit. */
static void setWindowingSystemInterface(WindowingSystemInterface* wsInterface);
/** Get the WindowingSystemInterface*/
static WindowingSystemInterface* getWindowingSystemInterface();
/** Create a graphics context for a specified set of traits.*/
static GraphicsContext* createGraphicsContext(Traits* traits);
/** Create a contextID for a new graphics context, this contextID is used to set up the osg::State associate with context.
* Automatically increments the usage count of the contextID to 1.*/
static unsigned int createNewContextID();
/** Increment the usage count associate with a contextID. The usage count speficies how many graphics contexts a specific contextID is shared between.*/
static void incrementContextIDUsageCount(unsigned int contextID);
/** Decrement the usage count associate with a contextID. Once the contextID goes to 0 the contextID is then free to be reused.*/
static void decrementContextIDUsageCount(unsigned int contextID);
public:
/** Add operation to end of OperationQueue.*/
void add(Operation* operation);
/** Remove operation from OperationQueue.*/
void remove(Operation* operation);
/** Remove named operation from OperationQueue.*/
void remove(const std::string& name);
/** Remove all operations from OperationQueue.*/
void removeAllOperations();
/** Run the operations. */
void runOperations();
typedef std::list< ref_ptr<Operation> > OperationQueue;
/** Get the operations queue, not you must use the OperationsMutex when accessing the queue.*/
OperationQueue& getOperationsQueue() { return _operations; }
/** Get the operations queue mutex.*/
OpenThreads::Mutex* getOperationsMutex() { return &_operationsMutex; }
/** Get the operations queue block used to mark an empty queue, if you end items into the empty queu you must release this block.*/
osg::RefBlock* getOperationsBlock() { return _operationsBlock.get(); }
/** Get the current operations that is being run.*/
Operation* getCurrentOperation() { return _currentOperation.get(); }
public:
/** Get the traits of the GraphicsContext.*/
inline const Traits* getTraits() const { return _traits.get(); }
/** Return whether a valid and usable GraphicsContext has been created.*/
virtual bool valid() const = 0;
/** Set the State object which tracks the current OpenGL state for this graphics context.*/
inline void setState(State* state) { _state = state; }
/** Get the State object which tracks the current OpenGL state for this graphics context.*/
inline State* getState() { return _state.get(); }
/** Get the const State object which tracks the current OpenGL state for this graphics context.*/
inline const State* getState() const { return _state.get(); }
/** Sets the clear color. */
inline void setClearColor(const Vec4& color) { _clearColor = color; }
/** Returns the clear color. */
inline const Vec4& getClearColor() const { return _clearColor; }
/** Set the clear mask used in glClear(..).
* Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. */
inline void setClearMask(GLbitfield mask) { _clearMask = mask; }
/** Get the clear mask.*/
inline GLbitfield getClearMask() const { return _clearMask; }
/** Do an OpenGL clear of the full graphics context/window.
* Note, must only be called from a thread with this context current.*/
virtual void clear();
/** Realise the GraphicsContext.*/
bool realize();
/** close the graphics context.
* close(bool) stops any associated graphics threads, releases the contextID for the GraphicsContext then
* optional calls closeImplementation() to do the actual deletion of the graphics. This call is made optional
* as there are times when the graphics context has already been deleted externally and only the OSG side
* of the its data need to be closed down. */
void close(bool callCloseImplementation=true);
/** swap the front and back buffers.*/
void swapBuffers();
/** Return true if the graphics context has been realised and is ready to use.*/
inline bool isRealized() const { return isRealizedImplementation(); }
/** Make this graphics context current.
* Implementated by calling makeCurrentImplementation().
* Returns true on success. */
bool makeCurrent();
/** Make this graphics context current with specified read context.
* Implementated by calling makeContextCurrentImplementation().
* Returns true on success. */
bool makeContextCurrent(GraphicsContext* readContext);
/** Release the graphics context.
* Returns true on success. */
bool releaseContext();
/** Return true if the current thread has this OpenGL graphics context.*/
inline bool isCurrent() const { return _threadOfLastMakeCurrent == OpenThreads::Thread::CurrentThread(); }
/** Bind the graphics context to associated texture.*/
inline void bindPBufferToTexture(GLenum buffer) { bindPBufferToTextureImplementation(buffer); }
/** Create a graphics thread to the graphics context, so that the thread handles all OpenGL operations.*/
void createGraphicsThread();
/** Assign a graphics thread to the graphics context, so that the thread handles all OpenGL operations.*/
void setGraphicsThread(OperationsThread* gt);
/** Get the graphics thread assigned the graphics context.*/
OperationsThread* getGraphicsThread() { return _graphicsThread.get(); }
/** Get the const graphics thread assigned the graphics context.*/
const OperationsThread* getGraphicsThread() const { return _graphicsThread.get(); }
/** Realise the GraphicsContext implementation,
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool realizeImplementation() = 0;
/** Return true if the graphics context has been realised, and is ready to use, implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool isRealizedImplementation() const = 0;
/** Close the graphics context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void closeImplementation() = 0;
/** Make this graphics context current implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool makeCurrentImplementation() = 0;
/** Make this graphics context current with specified read context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool makeContextCurrentImplementation(GraphicsContext* readContext) = 0;
/** Release the graphics context implementation.*/
virtual bool releaseContextImplementation() = 0;
/** Pure virtual, Bind the graphics context to associated texture implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void bindPBufferToTextureImplementation(GLenum buffer) = 0;
/** Swap the front and back buffers implementation.
* Pure virtual - must be implemented by Concrate implementations of GraphicsContext. */
virtual void swapBuffersImplementation() = 0;
/** resized method should be called when the underlying window has been resized and the GraphicsWindow and associated Cameras must
be updated to keep in sync with the new size. */
void resized(int x, int y, int width, int height)
{
if (_resizedCallback.valid()) _resizedCallback->resizedImplementation(this, x, y, width, height);
else resizedImplementation(x, y, width, height);
}
struct ResizedCallback : public osg::Referenced
{
virtual void resizedImplementation(GraphicsContext* gc, int x, int y, int width, int height) = 0;
};
/** Set the resized callback which overrides the GraphicsConext::realizedImplementation(), allow developers to provide custom behavior
* in response to a window being resized.*/
void setResizedCallback(ResizedCallback* rc) { _resizedCallback = rc; }
/** Get the resized callback which overrides the GraphicsConext::realizedImplementation().*/
ResizedCallback* getResizedCallback() { return _resizedCallback.get(); }
/** Get the const resized callback which overrides the GraphicsConext::realizedImplementation().*/
const ResizedCallback* getResizedCallback() const { return _resizedCallback.get(); }
/** resized implementation, by default resizes the viewports and aspect ratios the cameras associated with the graphics Window. */
virtual void resizedImplementation(int x, int y, int width, int height);
typedef std::list< osg::Camera* > Cameras;
/** Get the the list of cameras associated with this graphics context.*/
Cameras& getCameras() { return _cameras; }
/** Get the the const list of cameras associated with this graphics context.*/
const Cameras& getCameras() const { return _cameras; }
protected:
GraphicsContext();
GraphicsContext(const GraphicsContext&, const osg::CopyOp&);
virtual ~GraphicsContext();
virtual Object* cloneType() const { return 0; }
virtual Object* clone(const CopyOp&) const { return 0; }
virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsContext*>(object)!=0; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "GraphicsContext"; }
void addCamera(osg::Camera* camera);
void removeCamera(osg::Camera* camera);
Cameras _cameras;
friend class osg::Camera;
ref_ptr<Traits> _traits;
ref_ptr<State> _state;
Vec4 _clearColor;
GLbitfield _clearMask;
OpenThreads::Thread* _threadOfLastMakeCurrent;
OpenThreads::Mutex _operationsMutex;
osg::ref_ptr<osg::RefBlock> _operationsBlock;
OperationQueue _operations;
osg::ref_ptr<Operation> _currentOperation;
ref_ptr<OperationsThread> _graphicsThread;
ref_ptr<ResizedCallback> _resizedCallback;
};
}
#endif