55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgSim/BlinkSequence>
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#include <stdlib.h>
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using namespace osgSim;
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BlinkSequence::BlinkSequence():
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_pulsePeriod(0.0),
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_phaseShift(0.0),
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_pulseData(),
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_sequenceGroup(0)
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{
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}
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BlinkSequence::BlinkSequence(const BlinkSequence& bs, const osg::CopyOp& copyop):
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osg::Object(bs,copyop),
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_pulsePeriod(bs._pulsePeriod),
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_phaseShift(bs._phaseShift),
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_pulseData(bs._pulseData),
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_sequenceGroup(bs._sequenceGroup)
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{
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}
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SequenceGroup::SequenceGroup()
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{
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// set a random base time between 0 and 1000.0
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_baseTime = ((double)rand()/(double)RAND_MAX)*1000.0;
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}
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SequenceGroup::SequenceGroup(const SequenceGroup& sg, const osg::CopyOp& copyop):
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osg::Object(sg, copyop),
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_baseTime(sg._baseTime)
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{
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}
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SequenceGroup::SequenceGroup(double baseTime):
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_baseTime(baseTime)
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{
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}
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