OpenSceneGraph/src/osgParticle
Robert Osfield 42b709a9f4 From Rafa Gaitan, "I have added the macro SETUP_LIBRARY, similar to SETUP_PLUGIN or
SETUP_EXE, in order to have a unique entry point to build the
libraries. With this changes the android integration will be less
painful (currently is a big IF(ANDROID) for each CMakeLists.txt) and
more maintainable in the future. I hope next submissions will be for
supporting android from my colleague Jorge.
"
2011-03-08 13:51:13 +00:00
..
BounceOperator.cpp Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
CMakeLists.txt From Rafa Gaitan, "I have added the macro SETUP_LIBRARY, similar to SETUP_PLUGIN or 2011-03-08 13:51:13 +00:00
ConnectedParticleSystem.cpp Converted osg::notify to OSG_INFO etc. 2010-05-28 16:05:47 +00:00
DomainOperator.cpp Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
Emitter.cpp Moved osgParticle across to standard OSG coding style. 2005-04-29 09:47:57 +00:00
ExplosionDebrisEffect.cpp From Morten Haukness, "When cloning effects osg crashes because the copy constructur tries to run av pure virtual method (setUpEmitterAndProgram). The right thing to do when cloning an effect is to run the inherited version og buildEffect and setUpEmitterAndProgram. 2008-06-26 18:06:24 +00:00
ExplosionEffect.cpp From Morten Haukness, "When cloning effects osg crashes because the copy constructur tries to run av pure virtual method (setUpEmitterAndProgram). The right thing to do when cloning an effect is to run the inherited version og buildEffect and setUpEmitterAndProgram. 2008-06-26 18:06:24 +00:00
FireEffect.cpp From Morten Haukness, "When cloning effects osg crashes because the copy constructur tries to run av pure virtual method (setUpEmitterAndProgram). The right thing to do when cloning an effect is to run the inherited version og buildEffect and setUpEmitterAndProgram. 2008-06-26 18:06:24 +00:00
FluidFrictionOperator.cpp From Lionel Lagarde, removed accounting of local to world transform on the force vector as the particle velocity should already been in world coords. Fixing this addresses a bug where particles accelerated out of the scene rather than slowing down. 2009-01-28 11:16:29 +00:00
FluidProgram.cpp Converted osg::notify to OSG_INFO etc. 2010-05-28 16:05:47 +00:00
ModularEmitter.cpp Changed emit() to emitParticles() to avoid collision with Qt. 2010-07-30 16:06:22 +00:00
ModularProgram.cpp Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
MultiSegmentPlacer.cpp Converted osg::notify to OSG_INFO etc. 2010-05-28 16:05:47 +00:00
Particle.cpp Added glMultMatrixf path for GLES1 2010-10-04 11:24:54 +00:00
ParticleEffect.cpp From Morten Haukness, "When cloning effects osg crashes because the copy constructur tries to run av pure virtual method (setUpEmitterAndProgram). The right thing to do when cloning an effect is to run the inherited version og buildEffect and setUpEmitterAndProgram. 2008-06-26 18:06:24 +00:00
ParticleProcessor.cpp Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
ParticleSystem.cpp From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
ParticleSystemUpdater.cpp From Wang Rui, reverted changes to osgPartcile that caused problems with osgparticleeffects. 2010-09-20 11:50:24 +00:00
PrecipitationEffect.cpp Converted osg::notify to OSG_INFO etc. 2010-05-28 16:05:47 +00:00
Program.cpp Moved osgParticle across to standard OSG coding style. 2005-04-29 09:47:57 +00:00
SinkOperator.cpp Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
SmokeEffect.cpp From Morten Haukness, "When cloning effects osg crashes because the copy constructur tries to run av pure virtual method (setUpEmitterAndProgram). The right thing to do when cloning an effect is to run the inherited version og buildEffect and setUpEmitterAndProgram. 2008-06-26 18:06:24 +00:00
SmokeTrailEffect.cpp From Morten Haukness, "When cloning effects osg crashes because the copy constructur tries to run av pure virtual method (setUpEmitterAndProgram). The right thing to do when cloning an effect is to run the inherited version og buildEffect and setUpEmitterAndProgram. 2008-06-26 18:06:24 +00:00
Version.cpp Unified the setup of version numbers so that they all are based on the version 2007-04-22 20:19:43 +00:00