OpenSceneGraph/src/osgPlugins/osg/PositionAttitudeTransform.cpp
2005-04-08 09:36:42 +00:00

101 lines
2.6 KiB
C++

#include "osg/PositionAttitudeTransform"
#include <osg/io_utils>
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool PositionAttitudeTransform_readLocalData(Object& obj, Input& fr);
bool PositionAttitudeTransform_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_PositionAttitudeTransformProxy
(
new osg::PositionAttitudeTransform,
"PositionAttitudeTransform",
"Object Node Transform PositionAttitudeTransform Group",
&PositionAttitudeTransform_readLocalData,
&PositionAttitudeTransform_writeLocalData,
DotOsgWrapper::READ_AND_WRITE
);
bool PositionAttitudeTransform_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
PositionAttitudeTransform& transform = static_cast<PositionAttitudeTransform&>(obj);
if (fr.matchSequence("position %f %f %f"))
{
osg::Vec3d pos;
fr[1].getFloat(pos[0]);
fr[2].getFloat(pos[1]);
fr[3].getFloat(pos[2]);
transform.setPosition(pos);
fr += 4;
iteratorAdvanced = true;
}
if (fr.matchSequence("attitude %f %f %f %f"))
{
osg::Quat att;
fr[1].getFloat(att[0]);
fr[2].getFloat(att[1]);
fr[3].getFloat(att[2]);
fr[4].getFloat(att[3]);
transform.setAttitude(att);
fr += 5;
iteratorAdvanced = true;
}
if (fr.matchSequence("scale %f %f %f"))
{
osg::Vec3d scale;
fr[1].getFloat(scale[0]);
fr[2].getFloat(scale[1]);
fr[3].getFloat(scale[2]);
transform.setScale(scale);
fr += 4;
iteratorAdvanced = true;
}
if (fr.matchSequence("pivotPoint %f %f %f"))
{
osg::Vec3d pivot;
fr[1].getFloat(pivot[0]);
fr[2].getFloat(pivot[1]);
fr[3].getFloat(pivot[2]);
transform.setPivotPoint(pivot);
fr += 4;
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool PositionAttitudeTransform_writeLocalData(const Object& obj, Output& fw)
{
const PositionAttitudeTransform& transform = static_cast<const PositionAttitudeTransform&>(obj);
fw.indent()<<"position "<<transform.getPosition()<<std::endl;
fw.indent()<<"attitude "<<transform.getAttitude()<<std::endl;
fw.indent()<<"scale "<<transform.getScale()<<std::endl;
fw.indent()<<"pivotPoint "<<transform.getPivotPoint()<<std::endl;
return true;
}