OpenSceneGraph/include
2010-01-27 16:31:34 +00:00
..
OpenThreads From Chuck Seberino, (submitted by Stephan Huber) Chuck's original message : "I have a patch to submit that fixes the following error when building against OSX 10.6.2." 2010-01-07 17:20:55 +00:00
osg From Juan Hernando, fixed typo in handling of RGBA and BGRA data 2010-01-26 16:50:26 +00:00
osgAnimation From Cedric Pinson, remove unused file, fix crash for old files 2010-01-27 15:37:45 +00:00
osgDB From Tony Horrobin, "This fix just makes a couple of calls to ref_ptr<>::get() to satisfy the compiler. 2010-01-26 16:30:48 +00:00
osgFX From Ulrich Hertlein, removed email address 2009-12-09 13:13:02 +00:00
osgGA Added set/getDistance() method 2010-01-05 11:09:18 +00:00
osgIntrospection Replaced nullptr with isNullPointer 2010-01-05 20:03:02 +00:00
osgManipulator Moved dispatch/recieve methods into public scope to allow easier custom usage. 2010-01-13 14:16:33 +00:00
osgParticle From Martin Scheffler, "osgParticle: method to set start and end tile for particle texture (for animated particles). I also updated examples/osgParticle to show the feature. 2009-11-24 15:00:11 +00:00
osgPresentation From Mathias Froechlich, "Attached the collected fixes I needed to compile with all of them. 2009-11-18 12:15:29 +00:00
osgShadow Converted viewer camera references to use observer_ptr<> rather than ref_ptr<> or C pointers to avoid issues with circular references/dangling pointers. 2009-01-27 14:11:37 +00:00
osgSim Fixed warnings 2009-01-07 10:32:59 +00:00
osgTerrain From Jason Beverage, "I posted a question on osg users about resources not being properly released when using osgTerrain databases and multiple viewers are used a few weeks ago and I've found that at least part of the problem comes down to the fact that the nodes that are traversed by the GeometryTechnique are never actually added to the scene graph, and thus don't have releaseGLObjects called on them. I'm submitting a few changes that takes care of this by allowing the TerrainTechnique to provide a releaseGLObjects implementation. I've applied these changes in osgEarth and this example program no longer crashes on the second run, although I get corrupt geometry (see attached shot) which could be down to a driver issue. If I increment the context ID for the second viewer, I no longer get the corrupt geometry. 2009-11-20 11:08:40 +00:00
osgText Added setting of the charcode during construction of osgText::Font::Glyph() 2010-01-14 15:15:42 +00:00
osgUtil Added support for passing on slave Camera's StateSet's to the rendering backend. 2010-01-21 10:24:48 +00:00
osgViewer From Jan Peciva, "I am sending one more improvement (separately from Inventor plugin). 2010-01-26 15:08:25 +00:00
osgVolume Renamed the osgVolume::Layer/ImageDetails parameters RescaleIntercept and RescaleSlope to more general TexelOffset and TexelScale, and changed type to Vec4. 2009-09-03 13:40:50 +00:00
osgWidget From Trajce Nikolov, improvements to osgWidget::Input including selection support 2010-01-27 16:31:34 +00:00