99580f2212
for node kits plugins.
178 lines
7.2 KiB
Plaintext
178 lines
7.2 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
|
|
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
|
//as published by the Free Software Foundation.
|
|
|
|
#ifndef OSG_TRANSFORM
|
|
#define OSG_TRANSFORM 1
|
|
|
|
#include <osg/Group>
|
|
#include <osg/Matrix>
|
|
|
|
namespace osg {
|
|
|
|
/** Transform - is group which all children are transformed by the the Transform's osg::Matrix.
|
|
* Typical uses
|
|
* of the Transform is for positioning objects within a scene or
|
|
* producing trackball functionality or for animation.
|
|
* The Transform node can be customized via the ComputeTransfromCallback which can be
|
|
* attached to the node, this might be used to convert internal representations of the transformation
|
|
* into generic osg::Matrix'c which are used during scene grpah traversal, such as CullTraversal and IntersectionTraversal.
|
|
* Note, if the transformation matrix scales the subgraph then the
|
|
* normals of the underlying geometry will need to be renormalized to
|
|
* be unit vectors once more. One can done transparently through OpenGL's
|
|
* use of either GL_NORMALIZE and GL_SCALE_NORMALIZE modes. Further
|
|
* background reading see the glNormalize documentation in the OpenGL Reference
|
|
* Guide (the blue book). To enable it in the OSG, you simple need to
|
|
* attach a local osg::StateSet to the osg::Transform, and set the appropriate
|
|
* mode to on via stateset->setMode(GL_NORMALIZE,osg::StateAttribute::ON);.
|
|
*/
|
|
class SG_EXPORT Transform : public Group
|
|
{
|
|
public :
|
|
|
|
|
|
Transform();
|
|
|
|
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
|
Transform(const Transform&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
|
|
|
Transform(const Matrix& matix);
|
|
|
|
META_Node(osg, Transform);
|
|
|
|
enum ReferenceFrame
|
|
{
|
|
RELATIVE_TO_PARENTS,
|
|
RELATIVE_TO_ABSOLUTE
|
|
};
|
|
|
|
/** Set the transform's ReferenceFrame, either to be realtive to its parent reference frame,
|
|
* or relative to an absolute coordinate frame. RELATIVE_TO_PARENTS is the default.
|
|
* Note, setting the RefrenceFrame to be RELATIVE_TO_ABSOLUTE will also set the CullingActive flag on the
|
|
* transform, and hence all its parents, to false, therby disabling culling of it and all its
|
|
* parents. This is neccessary to prevent inappropriate culling, but may impact of cull times
|
|
* if the absolute transform is deep in the scene graph, it is therefore recommend to only use
|
|
* abolsoute Transforms at the top of the scene, for such things as headlight LightSource's or
|
|
* Head up displays.*/
|
|
void setReferenceFrame(ReferenceFrame rf);
|
|
|
|
const ReferenceFrame getReferenceFrame() const { return _referenceFrame; }
|
|
|
|
|
|
/** Callback attached to an Transform to specifiy how to compute the modelview transformation
|
|
* for the transform below the Transform node.*/
|
|
struct ComputeTransformCallback : public osg::Referenced
|
|
{
|
|
/** Get the transformation matrix which moves from local coords to world coords.*/
|
|
virtual const bool computeLocalToWorldMatrix(Matrix& matrix,const Transform* transform, NodeVisitor* nv) const = 0;
|
|
|
|
/** Get the transformation matrix which moves from world coords to local coords.*/
|
|
virtual const bool computeWorldToLocalMatrix(Matrix& matrix,const Transform* transform, NodeVisitor* nv) const = 0;
|
|
};
|
|
|
|
/** Set the ComputerTransfromCallback which allows users to attach custom computation of the local transformation as
|
|
* seen by cull traversers and alike.*/
|
|
void setComputeTransformCallback(ComputeTransformCallback* ctc) { _computeTransformCallback=ctc; dirtyBound(); }
|
|
|
|
/** Get the non const ComputerTransfromCallback.*/
|
|
ComputeTransformCallback* getComputeTransformCallback() { return _computeTransformCallback.get(); }
|
|
|
|
/** Get the const ComputerTransfromCallback.*/
|
|
const ComputeTransformCallback* getComputeTransformCallback() const { return _computeTransformCallback.get(); }
|
|
|
|
|
|
|
|
/** Get the transformation matrix which moves from local coords to world coords.
|
|
* Return true if Matrix passed in has been modified and */
|
|
inline const bool getLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const
|
|
{
|
|
if (_computeTransformCallback.valid())
|
|
return _computeTransformCallback->computeLocalToWorldMatrix(matrix,this,nv);
|
|
else
|
|
return computeLocalToWorldMatrix(matrix,nv);
|
|
}
|
|
|
|
|
|
/** Get the transformation matrix which moves from world coords to local coords.
|
|
* Return true if Matrix passed in has been modified and */
|
|
inline const bool getWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const
|
|
{
|
|
if (_computeTransformCallback.valid())
|
|
return _computeTransformCallback->computeWorldToLocalMatrix(matrix,this,nv);
|
|
else
|
|
return computeWorldToLocalMatrix(matrix,nv);
|
|
}
|
|
|
|
|
|
/** Set the transform's matrix.*/
|
|
void setMatrix(const Matrix& mat) { (*_matrix) = mat; _inverseDirty=true; computeInverse(); dirtyBound(); }
|
|
|
|
/** Get the transform's matrix. */
|
|
inline const Matrix& getMatrix() const { return *_matrix; }
|
|
|
|
/** preMult transform.*/
|
|
void preMult(const Matrix& mat) { _matrix->preMult(mat); _inverseDirty=true; computeInverse(); dirtyBound(); }
|
|
|
|
/** postMult transform.*/
|
|
void postMult(const Matrix& mat) { _matrix->postMult(mat); _inverseDirty=true; computeInverse(); dirtyBound(); }
|
|
|
|
virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
|
|
{
|
|
if (_referenceFrame==RELATIVE_TO_PARENTS)
|
|
{
|
|
matrix.preMult(*_matrix);
|
|
}
|
|
else // absolute
|
|
{
|
|
matrix = *_matrix;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
virtual const bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
|
|
{
|
|
if (_referenceFrame==RELATIVE_TO_PARENTS)
|
|
{
|
|
matrix.postMult(*_inverse);
|
|
}
|
|
else // absolute
|
|
{
|
|
matrix = *_inverse;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
protected :
|
|
|
|
virtual ~Transform();
|
|
|
|
/** Override's Group's computeBound.
|
|
* There is no need to override in subclasses from osg::Transform since this computeBound() uses
|
|
* the underlying matrix (calling computeMatrix if required.) */
|
|
virtual const bool computeBound() const;
|
|
|
|
|
|
inline void computeInverse() const
|
|
{
|
|
if (_inverseDirty)
|
|
{
|
|
_inverse->invert(*_matrix);
|
|
_inverseDirty = false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
ref_ptr<ComputeTransformCallback> _computeTransformCallback;
|
|
|
|
ReferenceFrame _referenceFrame;
|
|
ref_ptr<Matrix> _matrix;
|
|
mutable ref_ptr<Matrix> _inverse;
|
|
mutable bool _inverseDirty;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|