105 lines
3.1 KiB
C++
105 lines
3.1 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_TERRAINTECHNIQUE
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#define OSGTERRAIN_TERRAINTECHNIQUE 1
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#include <osg/Object>
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#include <osgUtil/UpdateVisitor>
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#include <osgUtil/CullVisitor>
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#include <osgTerrain/Export>
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namespace osgTerrain {
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class TerrainTile;
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class OSGTERRAIN_EXPORT TerrainNeighbours
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{
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public:
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TerrainNeighbours();
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~TerrainNeighbours();
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void clear();
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void addNeighbour(TerrainTile* tile);
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void removeNeighbour(TerrainTile* tile);
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bool containsNeighbour(TerrainTile* tile) const;
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protected:
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TerrainNeighbours(const TerrainNeighbours& /*tn*/) {}
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TerrainNeighbours& operator = (const TerrainNeighbours& /*rhs*/) { return *this; }
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typedef std::set<TerrainTile*> Neighbours;
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mutable OpenThreads::Mutex _neighboursMutex;
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Neighbours _neighbours;
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};
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class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object, public osg::Observer
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{
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public:
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TerrainTechnique();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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TerrainTechnique(const TerrainTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain, TerrainTechnique);
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virtual void setTerrainTile(TerrainTile* tile);
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TerrainTile* getTerrainTile() { return _terrainTile; }
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const TerrainTile* getTerrainTile() const { return _terrainTile; }
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virtual void init(int dirtyMask, bool assumeMultiThreaded);
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virtual void update(osgUtil::UpdateVisitor* nv);
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virtual void cull(osgUtil::CullVisitor* nv);
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/** Clean scene graph from any terrain technique specific nodes.*/
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virtual void cleanSceneGraph();
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/** Traverse the terrain subgraph.*/
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virtual void traverse(osg::NodeVisitor& nv);
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objects
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const {}
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virtual void addNeighbour(TerrainTile* tile) { _neighbours.addNeighbour(tile); }
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virtual void removeNeighbour(TerrainTile* tile) { _neighbours.removeNeighbour(tile); }
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virtual bool containsNeighbour(TerrainTile* tile) { return _neighbours.containsNeighbour(tile); }
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protected:
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virtual ~TerrainTechnique();
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friend class osgTerrain::TerrainTile;
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TerrainTile* _terrainTile;
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TerrainNeighbours _neighbours;
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};
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}
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#endif
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