5c023d1f76
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14703 16af8721-9629-0410-8352-f15c8da7e697
138 lines
5.7 KiB
C++
138 lines
5.7 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTerrain
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#define OSGTerrain 1
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#include <osg/CoordinateSystemNode>
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#include <OpenThreads/ReentrantMutex>
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#include <osgTerrain/TerrainTile>
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#include <osgTerrain/GeometryPool>
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namespace osgTerrain {
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/** Terrain provides a framework for loosely coupling height field data with height rendering algorithms.
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* This allows TerrainTechniques to be plugged in at runtime.*/
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class OSGTERRAIN_EXPORT Terrain : public osg::CoordinateSystemNode
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{
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public:
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Terrain();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Terrain(const Terrain&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgTerrain, Terrain);
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virtual void traverse(osg::NodeVisitor& nv);
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virtual osgTerrain::Terrain* asTerrain() { return this; }
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virtual const osgTerrain::Terrain* asTerrain() const { return this; }
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/** Set the sample ratio hint that TerrainTile should use when building geometry.
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* Defaults to 1.0, which means use all original sample points.*/
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void setSampleRatio(float ratio);
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/** Get the sample ratio hint.*/
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float getSampleRatio() const { return _sampleRatio; }
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/** Set the vertical scale hint.*/
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void setVerticalScale(float scale);
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/** Get the vertical scale hint.*/
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float getVerticalScale() const { return _verticalScale; }
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/** Set the default policy to use when deciding whether to enable/disable blending and use of transparent bin.
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* Note, the Terrain::BlendingPolicy value only sets the value for the TerrainTiles it encloses for the
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* TerrainTile's that have their policy set to INHERIT. INHERIT is the default BlendingPolicy for both
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* Terrain and TerrainTile, and if both are left to INERHIT then the policy used is ENABLE_BLENDING_WHEN_ALPHA_PRESENT. */
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void setBlendingPolicy(TerrainTile::BlendingPolicy policy);
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/** Get the default policy to use when deciding whether to enable/disable blending and use of transparent bin.*/
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TerrainTile::BlendingPolicy getBlendingPolicy() const { return _blendingPolicy; }
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/** If set to true the boundaries between adjacent tiles should be equalized.
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* Note, it is only possible to equalizae boundaries when the TerrainTile's contain properly assigned TileID's,
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* databases built with VirtualPlanetBuilder-0.9.11 and older do not set the TileID, so databases must be
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* built with later versions of VirtualPlanetBuilder to take advantage of boundary equalization. */
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void setEqualizeBoundaries(bool equalizeBoundaries);
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/** If true the boundaries between adjacent tiles will be equalized. */
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bool getEqualizeBoundaries() const { return _equalizeBoundaries; }
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/** Set a custom GeometryPool to be used by TerrainTechniques that share geometry.*/
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void setGeometryPool(GeometryPool* gp) { _geometryPool = gp; }
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/** Get the GeometryPool.*/
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GeometryPool* getGeometryPool() { return _geometryPool.get(); }
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/** Get the const GeometryPool.*/
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const GeometryPool* getGeometryPool() const { return _geometryPool.get(); }
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/** Get the TerrainTile for a given TileID.*/
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TerrainTile* getTile(const TileID& tileID);
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/** Get the const TerrainTile for a given TileID.*/
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const TerrainTile* getTile(const TileID& tileID) const;
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/** Set the TerrainTechnique prototype from which TerrainTiles can clone the techniques from.*/
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void setTerrainTechniquePrototype(TerrainTechnique* technique) { _terrainTechnique = technique; }
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/** Get the TerrainTechnique prototype */
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TerrainTechnique* getTerrainTechniquePrototype() { return _terrainTechnique.get(); }
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/** Get the const TerrainTechnique protype*/
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const TerrainTechnique* getTerrainTechniquePrototype() const { return _terrainTechnique.get(); }
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/** Tell the Terrain node to call the terrainTile's TerrainTechnique on the next update traversal.*/
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void updateTerrainTileOnNextFrame(TerrainTile* terrainTile);
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protected:
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virtual ~Terrain();
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friend class TerrainTile;
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void dirtyRegisteredTiles(int dirtyMask = TerrainTile::ALL_DIRTY);
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void registerTerrainTile(TerrainTile* tile);
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void unregisterTerrainTile(TerrainTile* tile);
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typedef std::map< TileID, TerrainTile* > TerrainTileMap;
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typedef std::set< TerrainTile* > TerrainTileSet;
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float _sampleRatio;
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float _verticalScale;
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TerrainTile::BlendingPolicy _blendingPolicy;
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bool _equalizeBoundaries;
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osg::ref_ptr<GeometryPool> _geometryPool;
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mutable OpenThreads::ReentrantMutex _mutex;
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TerrainTileSet _terrainTileSet;
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TerrainTileMap _terrainTileMap;
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TerrainTileSet _updateTerrainTileSet;
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osg::ref_ptr<TerrainTechnique> _terrainTechnique;
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};
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}
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#endif
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