OpenSceneGraph/include/osgTerrain/DisplacementMappingTechnique

58 lines
1.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_DISPLACEMENTMAPPINGTECHNIQUE
#define OSGTERRAIN_DISPLACEMENTMAPPINGTECHNIQUE
#include <OpenThreads/Mutex>
#include <osg/MatrixTransform>
#include <osg/Program>
#include <osgTerrain/GeometryTechnique>
namespace osgTerrain
{
class OSGTERRAIN_EXPORT DisplacementMappingTechnique : public osgTerrain::TerrainTechnique
{
public:
DisplacementMappingTechnique();
DisplacementMappingTechnique(const DisplacementMappingTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgTerrain, DisplacementMappingTechnique);
virtual void init(int dirtyMask, bool assumeMultiThreaded);
virtual void update(osgUtil::UpdateVisitor* uv);
virtual void cull(osgUtil::CullVisitor* cv);
virtual void traverse(osg::NodeVisitor& nv);
virtual void cleanSceneGraph();
virtual void releaseGLObjects(osg::State* state) const;
protected:
virtual ~DisplacementMappingTechnique();
mutable OpenThreads::Mutex _traversalMutex;
mutable OpenThreads::Mutex _transformMutex;
osg::ref_ptr<osg::MatrixTransform> _transform;
OpenThreads::Atomic _currentTraversalCount;
};
}
#endif