OpenSceneGraph/include/osgPresentation/PropertyManager
2018-05-31 14:45:37 +01:00

211 lines
6.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2018 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef PROPERTYMANAGER
#define PROPERTYMANAGER 1
#include <osg/UserDataContainer>
#include <osg/ValueObject>
#include <osg/ImageSequence>
#include <osgGA/GUIEventHandler>
#include <osgPresentation/Export>
#include <sstream>
namespace osgPresentation
{
class PropertyManager : protected osg::Object
{
public:
PropertyManager() {}
PropertyManager(const PropertyManager& pm, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
osg::Object(pm,copyop) {}
META_Object(osgPresentation, PropertyManager)
/** Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
* To use this template method you need to include the osg/ValueObject header.*/
template<typename T>
bool getProperty(const std::string& name, T& value) const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
return getUserValue(name, value);
}
/** Convenience method that creates the osg::TemplateValueObject<T> to store the
* specified value and adds it as a named UserObject.
* To use this template method you need to include the osg/ValueObject header. */
template<typename T>
void setProperty(const std::string& name, const T& value)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
return setUserValue(name, value);
}
int ref() const { return osg::Referenced::ref(); }
int unref() const { return osg::Referenced::unref(); }
protected:
mutable OpenThreads::Mutex _mutex;
};
extern OSGPRESENTATION_EXPORT const osg::Object* getUserObject(const osg::NodePath& nodepath, const std::string& name);
template<typename T>
bool getUserValue(const osg::NodePath& nodepath, const std::string& name, T& value)
{
typedef osg::TemplateValueObject<T> UserValueObject;
const osg::Object* object = getUserObject(nodepath, name);
const UserValueObject* uvo = dynamic_cast<const UserValueObject*>(object);
if (uvo)
{
value = uvo->getValue();
return true;
}
else
{
return false;
}
}
extern OSGPRESENTATION_EXPORT bool containsPropertyReference(const std::string& str);
struct PropertyReader
{
PropertyReader(const osg::NodePath& nodePath, const std::string& str):
_errorGenerated(false),
_nodePath(nodePath),
_sstream(str) {}
template<typename T>
bool read(T& value)
{
// skip white space.
while(!_sstream.fail() && _sstream.peek()==' ') _sstream.ignore();
// check to see if a &propertyName is used.
if (_sstream.peek()=='$')
{
std::string propertyName;
_sstream.ignore(1);
_sstream >> propertyName;
OSG_NOTICE<<"Reading propertyName="<<propertyName<<std::endl;
if (!_sstream.fail() && !propertyName.empty()) return getUserValue(_nodePath, propertyName, value);
else return false;
}
else
{
_sstream >> value;
OSG_NOTICE<<"Reading value="<<value<<std::endl;
return !_sstream.fail();
}
}
template<typename T>
PropertyReader& operator>>( T& value ) { if (!read(value)) _errorGenerated=true; return *this; }
bool ok() { return !_sstream.fail() && !_errorGenerated; }
bool fail() { return _sstream.fail() || _errorGenerated; }
bool _errorGenerated;
osg::NodePath _nodePath;
std::istringstream _sstream;
};
class OSGPRESENTATION_EXPORT PropertyAnimation : public osg::NodeCallback
{
public:
PropertyAnimation():
_firstTime(DBL_MAX),
_latestTime(0.0),
_pause(false),
_pauseTime(0.0) {}
void setPropertyManager(PropertyManager* pm) { _pm = pm; }
PropertyManager* getPropertyManager() const { return _pm.get(); }
typedef std::map<double, osg::ref_ptr<osg::UserDataContainer> > KeyFrameMap;
KeyFrameMap& getKeyFrameMap() { return _keyFrameMap; }
const KeyFrameMap& getKeyFrameMap() const { return _keyFrameMap; }
void addKeyFrame(double time, osg::UserDataContainer* udc)
{
_keyFrameMap[time] = udc;
}
virtual void reset();
void setPause(bool pause);
bool getPause() const { return _pause; }
double getAnimationTime() const;
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
virtual void update(osg::Node& node);
protected:
osg::ref_ptr<PropertyManager> _pm;
void assign(osg::UserDataContainer* destination, osg::UserDataContainer* source);
void assign(osg::UserDataContainer* udc, osg::Object* obj);
KeyFrameMap _keyFrameMap;
double _firstTime;
double _latestTime;
bool _pause;
double _pauseTime;
};
struct OSGPRESENTATION_EXPORT ImageSequenceUpdateCallback : public osg::NodeCallback
{
ImageSequenceUpdateCallback(osg::ImageSequence* is, PropertyManager* pm, const std::string& propertyName):
_imageSequence(is),
_propertyManager(pm),
_propertyName(propertyName) {}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
osg::ref_ptr<osg::ImageSequence> _imageSequence;
osg::ref_ptr<PropertyManager> _propertyManager;
std::string _propertyName;
};
struct OSGPRESENTATION_EXPORT PropertyEventCallback : public osgGA::GUIEventHandler
{
PropertyEventCallback(PropertyManager* pm):
_propertyManager(pm) {}
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&);
osg::ref_ptr<PropertyManager> _propertyManager;
};
}
#endif