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OpenSceneGraph/include/osgParticle/Shooter

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_SHOOTER
#define OSGPARTICLE_SHOOTER 1
#include <osg/CopyOp>
#include <osg/Object>
namespace osgParticle
{
class Particle;
/** An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.
Descendants of this class must override the <CODE>shoot()</CODE> method.
*/
class Shooter: public osg::Object
{
public:
inline Shooter();
inline Shooter(const Shooter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual const char* libraryName() const { return "osgParticle"; }
virtual const char* className() const { return "Shooter"; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Shooter *>(obj) != 0; }
/** Shoot a particle. Must be overridden by descendants.
This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other
attributes unchanged.
*/
virtual void shoot(Particle* P) const = 0;
protected:
virtual ~Shooter() {}
Shooter &operator=(const Shooter &) { return *this; }
};
// INLINE FUNCTIONS
inline Shooter::Shooter()
: osg::Object()
{
}
inline Shooter::Shooter(const Shooter& copy, const osg::CopyOp& copyop)
: osg::Object(copy, copyop)
{
}
}
#endif