128 lines
5.5 KiB
C++
128 lines
5.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* OrbitManipulator code Copyright (C) 2010 PCJohn (Jan Peciva)
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* while some pieces of code were taken from OSG.
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* Thanks to company Cadwork (www.cadwork.ch) and
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* Brno University of Technology (www.fit.vutbr.cz) for open-sourcing this work.
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*/
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#ifndef OSGGA_ORBIT_MANIPULATOR
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#define OSGGA_ORBIT_MANIPULATOR 1
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#include <osgGA/StandardManipulator>
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namespace osgGA {
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/** OrbitManipulator is base class for camera control based on focal center,
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distance from the center, and orientation of distance vector to the eye.
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This is the base class for trackball style manipulators.*/
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class OSGGA_EXPORT OrbitManipulator : public StandardManipulator
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{
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typedef StandardManipulator inherited;
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public:
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OrbitManipulator( int flags = DEFAULT_SETTINGS );
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OrbitManipulator( const OrbitManipulator& om,
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const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY );
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META_Object( osgGA, OrbitManipulator );
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virtual void setByMatrix( const osg::Matrixd& matrix );
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virtual void setByInverseMatrix( const osg::Matrixd& matrix );
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virtual osg::Matrixd getMatrix() const;
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virtual osg::Matrixd getInverseMatrix() const;
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virtual void setTransformation( const osg::Vec3d& eye, const osg::Quat& rotation );
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virtual void setTransformation( const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up );
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virtual void getTransformation( osg::Vec3d& eye, osg::Quat& rotation ) const;
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virtual void getTransformation( osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up ) const;
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void setHeading( double azimuth );
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double getHeading() const;
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void setElevation( double elevation );
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double getElevation() const;
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virtual void setCenter( const osg::Vec3d& center );
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const osg::Vec3d& getCenter() const;
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virtual void setRotation( const osg::Quat& rotation );
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const osg::Quat& getRotation() const;
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virtual void setDistance( double distance );
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double getDistance() const;
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virtual void setTrackballSize( const double& size );
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inline double getTrackballSize() const;
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virtual void setWheelZoomFactor( double wheelZoomFactor );
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inline double getWheelZoomFactor() const;
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virtual void setMinimumDistance( const double& minimumDistance, bool relativeToModelSize = false );
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double getMinimumDistance( bool *relativeToModelSize = NULL ) const;
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const;
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virtual float getFusionDistanceValue() const;
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protected:
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virtual bool handleMouseWheel( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
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virtual bool performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy );
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virtual bool performMovementMiddleMouseButton( const double eventTimeDelta, const double dx, const double dy );
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virtual bool performMovementRightMouseButton( const double eventTimeDelta, const double dx, const double dy );
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virtual bool performMouseDeltaMovement( const float dx, const float dy );
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virtual void applyAnimationStep( const double currentProgress, const double prevProgress );
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virtual void rotateTrackball( const float px0, const float py0,
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const float px1, const float py1, const float scale );
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virtual void rotateWithFixedVertical( const float dx, const float dy );
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virtual void rotateWithFixedVertical( const float dx, const float dy, const osg::Vec3f& up );
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virtual void panModel( const float dx, const float dy, const float dz = 0.f );
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virtual void zoomModel( const float dy, bool pushForwardIfNeeded = true );
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void trackball( osg::Vec3d& axis, float& angle, float p1x, float p1y, float p2x, float p2y );
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float tb_project_to_sphere( float r, float x, float y );
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virtual bool startAnimationByMousePointerIntersection( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
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osg::Vec3d _center;
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osg::Quat _rotation;
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double _distance;
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double _trackballSize;
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double _wheelZoomFactor;
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double _minimumDistance;
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static int _minimumDistanceFlagIndex;
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class OrbitAnimationData : public AnimationData {
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public:
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osg::Vec3d _movement;
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void start( const osg::Vec3d& movement, const double startTime );
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};
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virtual void allocAnimationData() { _animationData = new OrbitAnimationData(); }
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};
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//
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// inline functions
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//
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/** Get the size of the trackball relative to the model size. */
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inline double OrbitManipulator::getTrackballSize() const { return _trackballSize; }
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/** Get the mouse wheel zoom factor.*/
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inline double OrbitManipulator::getWheelZoomFactor() const { return _wheelZoomFactor; }
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}
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#endif /* OSGGA_ORBIT_MANIPULATOR */
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