OpenSceneGraph/include/osgGA/FlightManipulator
2012-03-29 15:08:15 +00:00

84 lines
3.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_FLIGHT_MANIPULATOR
#define OSGGA_FLIGHT_MANIPULATOR 1
#include <osgGA/FirstPersonManipulator>
namespace osgGA {
/** FlightManipulator is a CameraManipulator which provides flight simulator-like
* updating of the camera position & orientation. By default, the left mouse
* button accelerates, the right mouse button decelerates, and the middle mouse
* button (or left and right simultaneously) stops dead.
*/
class OSGGA_EXPORT FlightManipulator : public FirstPersonManipulator
{
typedef FirstPersonManipulator inherited;
public:
enum YawControlMode
{
YAW_AUTOMATICALLY_WHEN_BANKED,
NO_AUTOMATIC_YAW
};
FlightManipulator( int flags = UPDATE_MODEL_SIZE | COMPUTE_HOME_USING_BBOX );
FlightManipulator( const FlightManipulator& fpm,
const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY );
META_Object( osgGA, FlightManipulator );
virtual void setYawControlMode( YawControlMode ycm );
inline YawControlMode getYawControlMode() const;
virtual void home( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
virtual void init( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
virtual void getUsage( osg::ApplicationUsage& usage ) const;
protected:
virtual bool handleFrame( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
virtual bool handleMouseMove( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
virtual bool handleMouseDrag( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
virtual bool handleMousePush( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
virtual bool handleMouseRelease( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
virtual bool handleKeyDown( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
virtual bool flightHandleEvent( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
virtual bool performMovement();
virtual bool performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy );
virtual bool performMovementMiddleMouseButton( const double eventTimeDelta, const double dx, const double dy );
virtual bool performMovementRightMouseButton( const double eventTimeDelta, const double dx, const double dy );
YawControlMode _yawMode;
};
//
// inline methods
//
/// Returns the Yaw control for the flight model.
inline FlightManipulator::YawControlMode FlightManipulator::getYawControlMode() const { return _yawMode; }
}
#endif /* OSGGA_FLIGHT_MANIPULATOR */