84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSGGA_FLIGHT_MANIPULATOR
|
|
#define OSGGA_FLIGHT_MANIPULATOR 1
|
|
|
|
#include <osgGA/FirstPersonManipulator>
|
|
|
|
|
|
namespace osgGA {
|
|
|
|
|
|
/** FlightManipulator is a CameraManipulator which provides flight simulator-like
|
|
* updating of the camera position & orientation. By default, the left mouse
|
|
* button accelerates, the right mouse button decelerates, and the middle mouse
|
|
* button (or left and right simultaneously) stops dead.
|
|
*/
|
|
class OSGGA_EXPORT FlightManipulator : public FirstPersonManipulator
|
|
{
|
|
typedef FirstPersonManipulator inherited;
|
|
|
|
public:
|
|
|
|
enum YawControlMode
|
|
{
|
|
YAW_AUTOMATICALLY_WHEN_BANKED,
|
|
NO_AUTOMATIC_YAW
|
|
};
|
|
|
|
FlightManipulator( int flags = UPDATE_MODEL_SIZE | COMPUTE_HOME_USING_BBOX );
|
|
FlightManipulator( const FlightManipulator& fpm,
|
|
const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY );
|
|
|
|
META_Object( osgGA, FlightManipulator );
|
|
|
|
virtual void setYawControlMode( YawControlMode ycm );
|
|
inline YawControlMode getYawControlMode() const;
|
|
|
|
virtual void home( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
|
|
virtual void init( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
|
|
virtual void getUsage( osg::ApplicationUsage& usage ) const;
|
|
|
|
protected:
|
|
|
|
virtual bool handleFrame( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
|
|
virtual bool handleMouseMove( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
|
|
virtual bool handleMouseDrag( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
|
|
virtual bool handleMousePush( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
|
|
virtual bool handleMouseRelease( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
|
|
virtual bool handleKeyDown( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
|
|
virtual bool flightHandleEvent( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
|
|
|
|
virtual bool performMovement();
|
|
virtual bool performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy );
|
|
virtual bool performMovementMiddleMouseButton( const double eventTimeDelta, const double dx, const double dy );
|
|
virtual bool performMovementRightMouseButton( const double eventTimeDelta, const double dx, const double dy );
|
|
|
|
YawControlMode _yawMode;
|
|
|
|
};
|
|
|
|
|
|
//
|
|
// inline methods
|
|
//
|
|
|
|
/// Returns the Yaw control for the flight model.
|
|
inline FlightManipulator::YawControlMode FlightManipulator::getYawControlMode() const { return _yawMode; }
|
|
|
|
|
|
}
|
|
|
|
#endif /* OSGGA_FLIGHT_MANIPULATOR */
|