OpenSceneGraph/include/osgGA/Event
Robert Osfield c194e92df8 Moved Handled propety from GUIEventAdapter to Event base class.
Added CameraManipulator::finishAnimation() method to allow application code to stop any animation/throw of manipulators.
2013-11-15 16:15:09 +00:00

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1.7 KiB
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_EVENT
#define OSGGA_EVENT 1
#include <osgGA/Export>
#include <osg/Object>
namespace osgGA {
// forward declare
class GUIEventAdapter;
/** Base Event class.*/
class OSGGA_EXPORT Event : public osg::Object
{
public:
Event();
Event(const Event& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgGA, Event);
virtual GUIEventAdapter* asGUIEventAdapter() { return 0; }
virtual const GUIEventAdapter* asGUIEventAdapter() const { return 0; }
/** Set whether this event has been handled by an event handler or not.*/
void setHandled(bool handled) const { _handled = handled; }
/** Get whether this event has been handled by an event handler or not.*/
bool getHandled() const { return _handled; }
/** set time in seconds of event. */
void setTime(double time) { _time = time; }
/** get time in seconds of event. */
double getTime() const { return _time; }
protected:
virtual ~Event() {}
mutable bool _handled;
double _time;
};
}
#endif