OpenSceneGraph/include/osgGA/Device
2016-06-24 12:11:09 +01:00

67 lines
2.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_EVENTSOURCE
#define OSGGA_EVENTSOURCE 1
#include <osgGA/EventQueue>
namespace osgGA {
/**
* Device base class from abstracting away from devices/windows that can generate events.
*/
class OSGGA_EXPORT Device : public osg::Object
{
public:
enum Capabilities
{
UNKNOWN = 0,
RECEIVE_EVENTS = 1,
SEND_EVENTS = 2
};
Device();
Device(const Device& es, const osg::CopyOp& copyop);
META_Object(osgGA,Device);
int getCapabilities() const { return _capabilities; }
virtual bool checkEvents() { return _eventQueue.valid() ? !(getEventQueue()->empty()) : false; }
virtual void sendEvent(const Event& ea);
virtual void sendEvents(const EventQueue::Events& events);
void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); }
const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); }
protected:
void setCapabilities(int capabilities) { _capabilities = capabilities; }
virtual ~Device();
/** Prevent unwanted copy operator.*/
Device& operator = (const Device&) { return *this; }
osg::ref_ptr<osgGA::EventQueue> _eventQueue;
private:
int _capabilities;
};
}
#endif