OpenSceneGraph/include/osgGA/CameraViewSwitchManipulator
2012-03-21 17:36:20 +00:00

80 lines
2.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_VIEWLISTMANIPULATOR
#define OSGGA_VIEWLISTMANIPULATOR 1
#include <osgGA/CameraManipulator>
#include <osg/Quat>
#include <osg/CameraView>
namespace osgGA{
class OSGGA_EXPORT CameraViewSwitchManipulator : public CameraManipulator
{
public:
CameraViewSwitchManipulator() {}
virtual const char* className() const { return "CameraViewSwitcher"; }
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
virtual void setByMatrix(const osg::Matrixd& /*matrix*/) {}
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
virtual void setByInverseMatrix(const osg::Matrixd& /*matrix*/) {}
/** get the position of the manipulator as 4x4 Matrix.*/
virtual osg::Matrixd getMatrix() const;
/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
virtual osg::Matrixd getInverseMatrix() const;
/** Attach a node to the manipulator.
Automatically detaches previously attached node.
setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.*/
virtual void setNode(osg::Node*);
/** Return node if attached.*/
virtual const osg::Node* getNode() const { return _node.get();}
/** Return node if attached.*/
virtual osg::Node* getNode() { return _node.get();}
/** Start/restart the manipulator.*/
virtual void init(const GUIEventAdapter& /*ea*/,GUIActionAdapter& /*aa*/) { _currentView = 0; }
/** handle events, return true if handled, false otherwise.*/
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
typedef std::vector< osg::ref_ptr<osg::CameraView> > CameraViewList;
protected:
virtual ~CameraViewSwitchManipulator() {}
osg::ref_ptr<osg::Node> _node;
CameraViewList _cameraViews;
unsigned int _currentView;
};
}
#endif