141 lines
4.5 KiB
C++
141 lines
4.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGDB_SHAREDSTATEMANAGER
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#define OSGDB_SHAREDSTATEMANAGER 1
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#include <osg/NodeVisitor>
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#include <osg/Geode>
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#include <osgDB/Export>
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#include <OpenThreads/Mutex>
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#include <set>
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namespace osgDB {
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class OSGDB_EXPORT SharedStateManager : public osg::NodeVisitor
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{
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public:
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enum ShareMode
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{
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SHARE_NONE = 0,
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SHARE_STATIC_TEXTURES = 1<<0,
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SHARE_UNSPECIFIED_TEXTURES = 1<<1,
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SHARE_DYNAMIC_TEXTURES = 1<<2,
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SHARE_STATIC_STATESETS = 1<<3,
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SHARE_UNSPECIFIED_STATESETS = 1<<4,
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SHARE_DYNAMIC_STATESETS = 1<<5,
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SHARE_TEXTURES = SHARE_STATIC_TEXTURES | SHARE_UNSPECIFIED_TEXTURES,
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SHARE_STATESETS = SHARE_STATIC_STATESETS | SHARE_UNSPECIFIED_STATESETS,
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SHARE_ALL = SHARE_TEXTURES |
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SHARE_STATESETS
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};
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SharedStateManager(unsigned int mode = SHARE_ALL);
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META_NodeVisitor(osgDB, SharedStateManager)
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void setShareMode(unsigned int mode);
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unsigned int getShareMode() { return _shareMode; }
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// Call right after each unload and before Registry cache prune.
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void prune();
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// Call right after each load
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void share(osg::Node *node, OpenThreads::Mutex *mt=0);
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void apply(osg::Node& node);
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// Answers the question "Will this state set be eliminated by
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// the SharedStateManager because an equivalent one has been
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// seen already?" Safe to call from the pager thread.
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bool isShared(osg::StateSet* stateSet);
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bool isShared(osg::Texture* texture);
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void releaseGLObjects(osg::State* state ) const;
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protected:
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inline bool shareTexture(osg::Object::DataVariance variance)
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{
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return _shareTexture[variance];
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}
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inline bool shareStateSet(osg::Object::DataVariance variance)
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{
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return _shareStateSet[variance];
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}
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void process(osg::StateSet* ss, osg::Object* parent);
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osg::StateAttribute *find(osg::StateAttribute *sa);
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osg::StateSet *find(osg::StateSet *ss);
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void setStateSet(osg::StateSet* ss, osg::Object* object);
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void shareTextures(osg::StateSet* ss);
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struct CompareStateAttributes
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{
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bool operator()(const osg::ref_ptr<osg::StateAttribute>& lhs,
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const osg::ref_ptr<osg::StateAttribute>& rhs) const
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{
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return *lhs < *rhs;
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}
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};
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struct CompareStateSets
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{
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bool operator()(const osg::ref_ptr<osg::StateSet>& lhs,
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const osg::ref_ptr<osg::StateSet>& rhs) const
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{
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return lhs->compare(*rhs, true) < 0;
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}
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};
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// Lists of shared objects
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typedef std::set< osg::ref_ptr<osg::StateAttribute>, CompareStateAttributes > TextureSet;
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TextureSet _sharedTextureList;
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typedef std::set< osg::ref_ptr<osg::StateSet>, CompareStateSets > StateSetSet;
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StateSetSet _sharedStateSetList;
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// Temporary lists just to avoid unnecessary find calls
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typedef std::pair<osg::StateAttribute*, bool> TextureSharePair;
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typedef std::map<osg::StateAttribute*, TextureSharePair> TextureTextureSharePairMap;
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TextureTextureSharePairMap tmpSharedTextureList;
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typedef std::pair<osg::StateSet*, bool> StateSetSharePair;
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typedef std::map<osg::StateSet*, StateSetSharePair> StateSetStateSetSharePairMap;
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StateSetStateSetSharePairMap tmpSharedStateSetList;
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unsigned int _shareMode;
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bool _shareTexture[3];
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bool _shareStateSet[3];
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// Share connection mutex
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OpenThreads::Mutex *_mutex;
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// Mutex for doing isShared queries from other threads
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mutable OpenThreads::Mutex _listMutex;
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};
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}
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#endif
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