82 lines
2.9 KiB
C++
82 lines
2.9 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_ANIMATION_MANAGER_BASE
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#define OSGANIMATION_ANIMATION_MANAGER_BASE 1
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#include <osgAnimation/LinkVisitor>
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#include <osgAnimation/Animation>
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#include <osgAnimation/Export>
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#include <osg/FrameStamp>
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#include <osg/Group>
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT AnimationManagerBase : public osg::NodeCallback
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{
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public:
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typedef std::set<osg::ref_ptr<Target> > TargetSet;
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AnimationManagerBase();
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AnimationManagerBase(const AnimationManagerBase& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY);
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virtual ~AnimationManagerBase();
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virtual void buildTargetReference();
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virtual void registerAnimation (Animation*);
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virtual void unregisterAnimation (Animation*);
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virtual void link(osg::Node* subgraph);
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virtual void update(double t) = 0;
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virtual bool needToLink() const;
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const AnimationList& getAnimationList() const { return _animations;}
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AnimationList& getAnimationList() { return _animations;}
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//uniformisation of the API
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inline Animation * getRegisteredAnimation(unsigned int i) { return _animations[i].get();}
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inline unsigned int getNumRegisteredAnimations() const { return _animations.size();}
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inline void addRegisteredAnimation(Animation* animation)
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{
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_needToLink = true;
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_animations.push_back(animation);
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buildTargetReference();
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}
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void removeRegisteredAnimation(Animation* animation);
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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/** Reset the value of targets
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this Operation must be done each frame */
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void clearTargets();
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LinkVisitor* getOrCreateLinkVisitor();
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void setLinkVisitor(LinkVisitor*);
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/// set a flag to define the behaviour
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void setAutomaticLink(bool);
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bool getAutomaticLink() const;
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bool isAutomaticLink() const { return getAutomaticLink(); }
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void dirty();
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protected:
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osg::ref_ptr<LinkVisitor> _linker;
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AnimationList _animations;
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TargetSet _targets;
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bool _needToLink;
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bool _automaticLink;
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};
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}
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#endif
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